goldencandy610 reacted to Sam in G17/ Staff position on a discord.
It's not really an unofficial thing if we get involved with it though, is it? On the topic itself, it's not like we have said no to having an official LSPDFR Discord Server. The explanation given was simply us stating that the one that we do have currently isn't public. That could change.
goldencandy610 reacted to Cyan in LSPDFR Discord?
It's not just a simple matter of permissions.
Anything officially tied to us would need to have a similar set of moderation rules, baseline level of active moderation and time and effort spent.
Right now the disadvantages outweigh the advantages, but it's something we will explore when we have more time (e.g. after 0.4).
goldencandy610 reacted to Cyan in LSPDFR Discord?
I think people have made numerous unofficial attempts at one -- however we do not allow advertising outside outside of peoples profiles and signatures.
We already do have a Discord internally which is used mostly for staff and friends of. We may extend it to be a more open one, but at this time there are no concrete plans.
goldencandy610 reacted to McGillicuddyAP in Ask A Cop
Great question. With my department, we are issued take home vehicles that are ours. If you live in the Town, you can use them off duty to do personal errands, but you must have your radio and firearm with you. Some smaller agencies do not issue take home cars and I know in California it is standard practice to check out a car once you clear roll call. In Florida, most departments will issue you your own car after you clear field training.
goldencandy610 reacted to McGillicuddyAP in Ask A Cop
Hello everyone! First off let me say that I decided to start this thread after getting PM'd by a couple people who know me. For a little background; I started playing police mods back at the inception of LCPDFR for GTA IV. On my profile you will see I have made some texture mods, which were orginally for my enjoyment until I released them. I was in college back then and only had aspirations of getting into law enforcement. Fast forward all of these years later and I am a full time police officer currently working in Florida. I have worked for a large department in Broward County and I now work for a medium sized city in Palm Beach County. I find that people are constantly interested in law enforcement information, but are either too embarrassed to ask questions or don't know where to turn. I hope to turn this thread into something that LSPDFR members will utilize to reach out and ask any questions they want to be answered by me (or any active LEOs) on the forum. For some reference I am currently on road patrol. I have been an explorer post advisor, I am a DUI and narcotics specialist and I am also trained as a hostage negotiator. Ask away!
goldencandy610 reacted to willpv23 in Community Team Staffing Update - 15 January 2019
Hi everyone, it's your beloved Community Manager here.
I'd like to quickly thank everyone who applied for Community Moderator in November - we got 4 times more applications this time than last time! There were a lot of good ones in there and it was tough to just pick out a few, but we managed to narrow it down. With that, please join me in welcoming @0taku and @WillUnderscore to the LSPDFR Community Team. They'll be starting out as Junior Community Moderators, which is considered their training phase. After that, they will be global Community Moderators like the rest of the team.
We are also welcoming @c13 back into his old position as Community Moderator after a hiatus due to work.
Again, thanks to all who applied, especially those who took the time to speak with us. We hope to bring additional staff in once everyone is settled into their new positions.
goldencandy610 reacted to Cyan in 2019... a year of speed
It's a bit late to say it, but happy 2019 to everyone and we hope you all have a great year!
Over the years, we've certainly gotten a little flack for the speed of our downloads, and for varying reasons, our optimizations over the years have not been enough for everyone.
This hasn't went unnoticed, and this year one of our main priorities will be speeding up the site and downloads.
We're starting 2019 strong, and we've introduced some measures already that will speed the site up for everyone:
All core site resources are now served through our new global CDN system. All downloads are now served through our new global CDN system. Our edge servers have been updated to support the latest web standards, including but not limited to HTTP2 and Brotli. Core site resources are now optimized on the fly, and targetted for your browser. For example, if you're running Google Chrome, images and other site resources will be sent via the bandwidth-reducing WEBP format.
This is just the first step. There's still work ahead of us and room for improvement. Later this year, we're also expecting updates from our forum software provider that are focussed on speed.
We hope these changes and the future changes to come will help improve the experience for everyone.
goldencandy610 reacted to Sam in LSPDFR 0.4 - Coming February, 2019
So, it's been a while since we've provided an update on LSPDFR 0.4. As you might've guessed from the title, though, there's a good reason for this... It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes. Anyway, here we are - who knows how many months late - but we're here. No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point! We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.
Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little. No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no... the ghost of @ineseri didn't drive a train into us. Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive. Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things.
We've talked a lot about our Character system in LSPDFR 0.4. It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general. I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod! Having your own character dials up the immersion quite substantially, but we wanted to take things to another level. We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know? Actually spawn as your own character, in their house. Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD.
LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
It's not just that, though, we really wanted to dial it up. Having your own character, them having an apartment, switching, customizing, it's all cool, right? But you might be thinking, what's the point? These are "multiplayer features". And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while.
Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
And frankly, it doesn't even end there. When I said before that we wanted to dial the immersion up to the max, I guess I lied. What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon. Not only can you now create a character, customize them, share them, spawn as them... You can actually do things as them too! Like, actual game things. Ever wanted to run the triathalon as your LSPDFR Character? Now you can. Or, how about practicing with your sidearm down at the range? Yep, got that too. Simply want a can of sprunk from a vending machine? No problem.
With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod. Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it. Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects. Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning. The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.
No, these aren't cutscenes. No, they're not edited screenshots. With 0.4, this is real.
goldencandy610 reacted to Stealth22 in Stealth - Jumping on Albo's Open Source Train...
Due to a lack of time and inclination on my part, I have decided to make all of my LSPDFR projects open source under the GPL, effective immediately. Most of them probably don't work that well anymore, and I simply don't have the time to develop or maintain them any longer.
This will also serve as my defacto "retirement" from LSPDFR development. I may decide to pick things up again in the future, who knows. But for now, this is my way of giving back to the community, and possibly inspiring or helping other people who are trying to learn software development.
The code is old, and was written when I was still new to LSPDFR/GTA programming. It could probably use some refactoring, but again, I have no time to do any of that. Feel free to submit a pull request with any suggested improvements, and I will look at the PR's as time allows.
If there is enough activity on trying to move the project forward, I can explore doing releases in the future, and crediting any contributors. Feel free to use this repo as a resource to learn from and improve your programming skills.
This goes without saying, but this code is provided with no warranty, and I accept no liability for anything. 😛
Lastly, I would just like to say...there are a lot of people to thank for my time in the LSPDFR community, and I apologize if I miss any names, but you all know who you are.
- @Sam @LMS @Cyan @MulleDK19 You guys laid the foundation for all GTA and RPH development, and for that, the community owes you a debt of gratitude!
- @Jeff Favignano @FinKone You two are the ones who got me interested in GTA development to begin with! (Yes Jeff, I blame you for the countless hours I've spent debugging my code! 😛)
- @Jeff Favignano @Polecat324 @Bayareabuggs @Zachary Houseknecht Thanks for all the inspiration, and for all the times you guys graciously tested my plugins for me!
- @Albo1125 What can I say about Albo? NOTHING! Just kidding, Albo...you came to me when you first started learning the ropes, and you grew into a fantastic dev (*sniff* They grow up so fast...)
- @PNWParksFan You know why...keeps giving me work to do on my code... *grumble* #InsideJoke
- @LukeD @alexguirre @Fiskey111 @PNWParksFan For the countless times you bailed me out of difficult coding situations (and Luke, for showing me that C# is better than VB!)
- @khorio All of the explosions and other shenanigans you pulled for our countless entertainment
- @PeterU For all the work you did in trying to help me maintain my plugins!
- @ToastinYou Eh, you didn't do anything. I just wanted to find a reason to give you a shout-out. *snicker*
Thanks all, and enjoy the code! Or what's left of the working parts of it...?