Like the new lightbar, but I'm using the old texture. I've noticed a couple weird collision issues on the sides of the vehicle, namely where the body and bed come together, but I'm sure you're already aware of those. :) Great workso far however, this looks great in my Sheriff Patrols. I'm new to using modded cars, is there a way to install this as an add-on?
I understand, I thought maybe something was wrong with my import of the model. is it possible to link the takedowns to the high beams like Trevor's truck roll bar? Or any way to make them functional at all? or do headlights count towards the light limit? sorry for the amount of questions, i'm not a modeler and am not very familiar with the limitations you guys face. that being said, this car looks great, great job.
This model looks great, I have it working in the game now. One issue I noticed in the light bar is that two of the center lights don't flash, it's where the takedowns would be. Is it possible to make these functional? If you want to keep the take down look, is it possible to link them to the highbeams? Linking them to the highbeams as truly functional takedowns would be really neat.
Could you post the changes needed to carvariation? This will be the first modded car I plan on installing and would like to make sure I do everything right. I plan on replacing police3 as well.