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BurkeKnight

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  1. Well, got the taser into the regular game, except for the sound. I replaced the Desert Eagle gun. Any ideas on how to change the sound?
  2. After trying, even though Windows shows it back on, have you tested the game, to see if it worked? There are times, that Windows will show a folder as having Read Only, due to 2 reasons, that I have found: 1. A file that windows sees and can not change, keeps the Read Only showing in the main folder, informing you there's at least 1 file or folder, it could not change. 2. A glitch in Windows. After all, it's Windows. :P
  3. The taser in LCPDFR 1.1, is there a download somewhere, so I can install it into another copy of my game, where not using the police mod? I'd really love to have the taser in reg games. :)
  4. I have found a possible solution to the taser issue, if you are using the Simple Native Trainer: I remapped the Spawn Annihilator in the SNT to Alt+V instead of Alt+T and taser works. However, I used to disable the trainer to try to activate taser, and that did not work. So, people that use SNT, need to remap the one key, then taser will work, as it seems, even disabled, it overrides the key binding.
  5.    BurkeKnight reacted to a post in a topic: lcpdfr not working
  6.    RyWilson reacted to a post in a topic: lcpdfr not working
  7. I remapped the Spawn Annihilator in the SNT to Alt+V instead of Alt+T and taser works. However, I used to disable the trainer to try to activate taser, and that did not work. So, I guess that people that use SNT, need to remap the one key, then taser will work, as it seems, even disabled, it overrides the key binding. You may wish to share that info, in the topics where people can't use the taser. :)
  8. Any other ideas on why the taser wont work? I've hit T so many times, I bet my keyboard thinks T is used for everything... :P I really would not care if it still looked like the hand gun, but I just want to zap people instead of shoot them... LOL
  9. 1. I have games for when can use Xlive... Just not for when use dsound, is what I meant. Seems, you can't use saved games from the net, or from your Documents saved games in the App Data folders, since it gets marked for your Live profile. :( 2. I tried in all ways, but I'll try again. If it matters, I used the manual install of LCPD-FR. 3. I have yet to see much use for QAM, too. Seems like only 2 options I see, are Stop Traffic, and Evacuate Area. Now, I had seen a few other oddities. 1. When arrest, and hit to get car to pick up suspect, sometimes if hit to grab them, they vanish, and then fall from high in the sky! LOL (Unfortunately, the first few times, until started to look up, they landed on me!) 2. Partner usually gets hit by other cars while doing an arrest. So far: 3 taxis, 4 cop cars, 1 ambulance, and rest were reg traffic. I'm going to start taking bets with people in house as to what hits partner on any given arrest! LOL
  10. Well, I managed to get it to run. However, I had to use dsound and not xlive, in order to do so. That is bad, because I don't have a 100% save for using with Live... LOL Now, there's a couple issues: 1. No Taser. I try and can not get it to show up, so can't use it. 2. Unable to control the partner. Regroup and get him to make an arrest, do not work. 3. Unable to point at a person, and mark him for cops to go after.
  11. Yes, it does crash after a while, but that could be due to it not knowing what to think of what I do... Like, arresting Roman and Dwayne all the time, seeing how many times my partner can fly out the windshield before get the partner killed message, etc. LOL
  12. Still hoping for a fix, but also wondering how all this will work under Windows 10 when it comes out... LOL
  13. I had to revert to using 0.95 RC2. The other crash right away, within 2 minutes of starting. The added files at end, are after trying and the crashing within 2 minutes of starting game. AdvancedHook.log AdvancedHookInit.log Diagnostics_13.6.2015_22_28_2.log ScriptHookDotNet.log ScriptHook.log LCPDFR.log
  14.    BurkeKnight reacted to a gallery image: arresting roman (2)
  15.    BurkeKnight reacted to a post in a topic: GTA IV Randomly Crashes
  16. ​That may be true in some cases, but I am having same issue, with same logs. And I KNOW, I have Visual C++ Redistributable for Visual Studio 2012 Update 4 installed, as I installed, uninstalled, installed, a few times, and still not fixing this issue. I do not seem to have AdvancedHook log file, though. 1. Bought copy of GTA IV with EFLC (Not Installed). 2. Did first thing after installing GTA. 3. Always do. 4. Not set to Read-Only. 5. Check, Check, Check. (XLive) 6. All files seem to exist. 7. Yes, and LCPDFR 1.1 8. Already Installed. Diagnostics_13.6.2015_21_46_44.log LCPDFR.log ScriptHook.log ScriptHookDotNet.log Okay, had to install the x64 for C++, too. Get in, but it now crashes, and now, I have AdvancedHook.log file: AdvancedHook.log AdvancedHookInit.log Diagnostics_13.6.2015_22_28_2.log ScriptHookDotNet.log ScriptHook.log LCPDFR.log

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