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lilmisschloe

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Everything posted by lilmisschloe

  1. Load the game via the RageHook.exe and click yes to unblock the .dll's
    I love this vehicle, and that lightbar is exactly what I've been wanting since the game came out. I love how it has a high beam and turn signals on it!! My only critic is that when you have parking lights on vehicles via the visualsettings.ini (another lighting mod) the amber lights on the lightbar remain on, maybe this is by design? Either way I know how to fix this so s'all good. When the lights flash the texture on the light =bars plastic covers over the lights look fantastic and very real IMO. Very very good mod overall especially if you want the new Buffalo S model too like me. Suggestion = Change the livery to a stock city one? Rather than a beach one? Overall 4/5
  2. PLEASE add a laptop and this lightbar to the other police vehicles? Is that something you plan on doing?
  3. No problems what so ever. But Im very careful and make sure none of them conflict with keybinds etc.
  4. All callout packs should be installed to Plugins>LSPDFR They usually consist of a .dll and maybe a .ini file. You do not need to add anything to the startup.rhps
  5. I went through this thought process - Use 0.22 and use the mods that are updated and specifically mention 0.22. If you used 0.20 you will be far behind and have inferior versions which lack features you would actually want. DO NOT get 0.23 until at least 70% of your mods are updated to support that. Those are just my opinions.
  6. Ive backed up my game fully modded using RageHook 0.22 To be safe xD Thanks
  7. There is another ScriptHook and Rage released today.... I know I wont be updating it anytime soon, Im sick of them breaking mods, we go through this every two weeks now its getting stupid. Does anyone else get frustrated when your constantly setting up mods, making sure you have them all working, and keeping them up to date day after day after day? Its becoming a bit of a chore IMO and to be quite honest, the devs of the mods usually can't keep up. I mean we still have mods from back in July that arnt compatable with anything anymore, and when they do get updated, another Rage or ScriptHook will come along to out date it again....grrrrr.
  8. Install these.....and just to be sure - if it asks x86 or x64 just download and install both, for each page I have linked... http://www.microsoft.com/en-au/download/details.aspx?id=40784http://www.microsoft.com/en-au/download/details.aspx?id=5555http://www.microsoft.com/en-au/download/details.aspx?id=30679
  9. TUT TUT How dare you introduce bugs into your mod!!!! Think of the users damn it >.< xD haha
  10. Jeff has equipment in his house next to his PC, some sort of audio control box and mic or something, so he just speaks into that and it artificially adds the distortion you hear.
  11. If you have any other sound mods, like for weapons for example, just find the file it needs in the mod.....copy that file from your game and put it in the "sfx" folder you made :)
  12. A way to get a list of running mods while in game is actually pretty simple. Open the console Type "recordperformance true" Then type "printperformance" It will list all RUNNING mods so make sure you load them all. It will also show you how long they took to process in ms.
  13. Yeah thats what I thought, I want to install as many as I can on RPH 0.22, but Im scared too, hense the reason for this thread.
  14. Go to your game directorycreate a new folder and call it "mods" (all in lowercase)inside that folder create another folder and call it "x64"go into that x64 folder and create another folder and call it "audio" (lowercase)inside that audio folder create yet another folder and call it "sfx"now go back to your main game directory and copy RESIDENT.RPFNOTE: The original RESIDENT.RPF is in GTA V>x64>audio>sfx (Your essentially copying the path but in your mods folder so the game uses it.) paste RESIDENT.RPF into that "sfx" folder you made.Then from here, follow the instructions that come with your siren mod BUT USE THIS NEW DIRECTORY YOU JUST CREATED instead of the main one in the normal location. The game will now correctly use your new sirens assuming you install all the right files from the mod.
  15. Also, I wish we could run a drivers name on a vehicle that in unoccupied, to trace the owner.
  16. How do I go about running a previous version of GTA V? If a game update breaks my mods? I think I heard something about backing up GTA V and GTA V Launcher then just update the game and drag the old ones in to play on the older version am I right?
  17. Alright thanks, anyone else have these callout packs or more of them working on RageHook 0.22 ? Lets us know :)
  18. It would be nice to have a confirmed list of the callout packs that are tested and working perfectly well on RageHook 0.22 I feel it would be useful for people to know which callout packs work before downloading them. I can confirm that the following work on RageHook 0.22: Wilderness CalloutsCode 3 CalloutsCrazy CalloutsTraffic PollicerMore CalloutsStrays CalloutsIf you know of more, let everyone know in this thread.
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