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SentryGunMan

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  1. AnthonyJones started following SentryGunMan
  2.    GTA 5 Jedi Master reacted to a file: [DEV] 2020 FPIU
  3. GTA 5 Jedi Master started following SentryGunMan
  4. ChaosCrimeGarage started following SentryGunMan
  5. Sgt. Arnez started following SentryGunMan
  6. Trp. Keaton started following SentryGunMan
  7. Sorry I haven't checked LCPDFR in forever, it only looks like that in OpenIV. It's because I duplicated the back side of the doors as a quick and easy to prevent them from being fully see-through. Ends up looking fine ingame.
  8.    Trp. Keaton reacted to a file: [DEV] 2020 FPIU
  9. TODGaming started following SentryGunMan
  10. pushbar needs to be moved outwards some more, but nice to see it being used
  11. https://www.patreon.com/centraltimedesigns You can currently get early access here on their Patreon, and it will be publicly available soon (~1 month) according to MrDaGree.
    • 617 downloads
    This will be updated in the future to support more of the features ELC has to offer, but as of right now it's fully functional in a blue/blue setup. Install by adding the files to your resource folder like every other FiveM mod, and put the .json from the "PUT IN ELC VCF FOLDER + ADD TO VCF.LUA" folder in your elc-fivem/vcf folder, and add it to the list in vcf.lua. Use and reskin however you'd like, within reason. Big thanks to MrDaGree for making such an amazing lighting mod for FiveM and allowing me to release this publicly.
  12. krijag started following SentryGunMan
  13. everything is welcome criticism except for this. I never claimed that it was a low poly base, and 400k is well within the realm of reason in 2020. I've been using it off and on at 400k without a single issue in singleplayer and fivem. The low poly gas cap was an oversight, and there is absolutely nothing wrong with the tail lights. The tail lights on mine are the only ones I've ever seen in GTA V that look even remotely accurate and not like they came straight out of Roblox. As for scale, I just took a look ingame and the vehicle is exactly the same height as an online playermodel (~72"), which is admittedly 2 inches taller than what it should be (70"), however it's such a tiny amount that I don't see why it matters.
    • 1,796 downloads
    • Version 1.0.0
    Bought one for my Vic irl and decided I wanted to model a new HD pushbar. ~4k polys / full 4k textures (can easily be downscaled, but I wanted to make the best of the best). Pre-scaled for Hurk/Lundy's CVPI and pre-configured as extra_ten w/ collisions (again, easily changeable).
  14.    pelican138 reacted to a file: [DEV] 2016 FPIU
  15.    SrLuK reacted to a file: [DEV] 2020 FPIU
  16.    noobcrafting reacted to a file: [DEV] 2016 FPIU
  17.    ogAlexx reacted to a comment on a file: [DEV] 2016 FPIU
  18. I understand the effort it takes to make a decent ELS car, so while I have no issue with you selling custom variants I also ask for it to stay reasonable (e.g. not hundreds of dollars for an hour of just putting random lights on the vehicle). glad you like it btw
  19.    ogAlexx reacted to a file: [DEV] 2016 FPIU
    • 1,298 downloads
    • Version 1.0.0
    me again with another solid base model, this one is older than my 2020 FPIU and also higher quality. Features dials, doors, hood and trunk anims (unlike the 2020), actual good looking tail lights, functional fog lights w/ high beams, DRL comes on with headlights by default but is easily changeable by a competent dev. The glass on the spoiler lights can also be changed to the car texture and is already UV mapped in case you want to get rid of them.Model originally sourced from TurboSquid. I spent weeks on this base a couple years ago, so I hope it finds some good homes here.
  20.    Tactical Donut reacted to a file: [DEV] 2020 FPIU
  21. krazzy's explorer: is an ST not an interceptor, has the rims from a 2016 FPIU, has DRLs which the interceptor does not, has quad exhaust, and appears to not have functioning interior dials looks good, just remember to disable mipmaps on your skin and also meta edit to remove the tint, I still never properly mapped this thing for tinting yet.
    • 3,988 downloads
    • Version 1.0.0
    purchased and ported by me a few months ago, finally here for a dev release includes a tow hitch by default and custom FPIU mirror lights as well better than other FPIU models in some areas, worse in other areas (no hood/trunk animations atm).
  22. screenshots are naturalvision + a custom visualsettings config I made by myself
    • 4,290 downloads
    • Version 1.0.0
    This is my first entry into the GTA modding scene in almost a decade. I've spent countless hours polishing things to the best of my ability and I think it's finally in a state where I can show it off to the public. [DEV] model coming soon, feel free to make skins for it. Enjoy! If you have any bug reports or would like the UV map leave a comment on my Steam profile https://steamcommunity.com/id/officialsgm/
  23. Images added to a gallery album owned by SentryGunMan in GTA V Galleries
    2020 FPIU converted by me, WIP to be released soon
  24. SentryGunMan changed their profile photo
  25. Images added to a gallery album owned by SentryGunMan in GTA V Galleries
    testing the waters making GTA content (fpiu ported from scratch, not just an edit)

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