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Dalton Black

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  1. Dalton Black changed their profile photo
  2. Dalton Black started following POLICESCO
  3. Dalton Black started following Deputy Tahoe
  4. Dalton Black started following FloridaSheriff
  5. Holy shit. I can't believe I found this! Thank you, thank you! And Escambia County SD skins? <3 Awesome!!! Now I can't wait for @TaylorSwift's FHP pack!
  6. I can't wait to try this out, this looks amazing! I wish I had your talent/skills to make textures for Escambia County. Edit: Then I looked up our livery and it's not near as cool looking as Citrus. So basic... lol..
  7. Dalton Black started following OfficerFive0
  8. I'm going to love you if this works. I'm having the same issue as the person you replied to, I was unorganized with the way my cars were currently modded and already had a vehicle taking up police2 (which should be the Charger/Buffalo).
  9. Found this and couldn't help but smile and show some people and thought about showing my childhood best friend's dad who was a detective at ECSD. Good to see another Pensacola person on here, would be amazing to see this ported to GTA:V or perhaps you could make some textures from already-existing, amazing models for GTA:V! Especially since San Andreas looks much, much more like Florida than Liberty City. Here's to hoping for another Vice City though!
  10. Thank you guys so much for the replies, it's gonna help a lot with getting used to this and hopefully not messing things up too much. Fortunately, a kind community member was able to help me tons in the comments of the texture mod I linked. I actually came here to delete the post because I didn't think it had any replies and wasn't really necessary anymore. Still, it's always good to have more information handy! Once again, I really appreciate you guys taking the time to try and help me with my 'newbie' problems :)
  11. Thanks again, Kilyin! I was just looking at the liveries in the .ytd and thought, "I wonder if it's as simple as just deleting the ones I don't want.... I'll check and see if I have a notification!" Good timing! Really appreciate all your help once again, I'm starting to get all of this slowly but surely. Working on putting in the LSPD CVPI right now, using these textures with the sheriff model. I'll definitely check out NIGHTKID's CVPI, I was just going to use the unmarked Impalas but it wouldn't hurt to have something different! If you do manage to post again, there's one more mystery file I uncovered when unzipping the .oiv that came with Bxbugs' models... visualsettings.dat. I'm guessing that comes along with, again just guessing, the Improved LED mod that comes with it and doesn't need to be modified again? Sorry for cluttering your texture page with technical support, Krame86 lol. I hope that some of these answers Kilyin has given me will help others in /whatever/ they're having trouble with.
  12. I don't think I could've been more redundant in my redundancy lol.. I not only have a mods folder but a backup of my game on my second SSD or exteranl, even though it doesn't take me long to download the vanilla game from Steam. I feel like an idiot for some of these problems, mistakes, and questions I've had an I'm having. Now I feel bad for the times I face-palmed and shook my head at my friends while helping them install mods for other games, games I was used to modifying or picked up quick. I think GTA has thrown me off with more than file replacing, it's all of the different patch files with vehicle files and modifying text files that cover a ton of vehicles (which gets more difficult the more vehicles I add, it seems). Now I just want to figure out one last thing but I promise I won't bother you to sit here and troubleshoot with me all day, trying to eliminate some of the unwanted liveries that came with a different pack and now I'm installing another mod that deals with the dreaded and unknown (for me) "flags". I'm gonna give installing these textures another go, I really can't stress how amazing they look and how all of these comments have just been about my own ignorance, but feel a lot more confident after reading through your posts and doing a little more extra-curricular modding. Once again, all of the assistance is greatly appreciated and I'll do my best to pay it forward. Edit: Just wanted to add that, while I think I'll get it once I actually go to mess with the files, I definitely agree with you on 'sticking with the theme' as far as slick-tops and unmarked police cars replacing police4 and FIB and I now see how using 'police4' as a model for a car meant to have a light bar would either be wrong or, at the very least, unorganized. I still can't get away from the idea that 'police' is the default vanilla "CVPI" that should be replaced for a Crown Victoria w/ light bar mod. Don't shoot me or get too aggravated, I intend to figure it out along the way but I'm more hopeful now after learning a little more and seeing how easy it is to pick up once you start messing with things.
  13.    Kilyin reacted to a comment on a file: 4K CVPI(BxBugs123/F5544 based models) Skin Pack
  14.    Kilyin reacted to a comment on a file: 4K CVPI(BxBugs123/F5544 based models) Skin Pack
  15. Does this vehicle flip easier than others for anyone else or have I screwed something up? Amazing looking vehicle.
  16. Man, I know I'm gonna be less wordy than my last posts but I simply have nothing more to say but THANK YOU. Your explanations have helped more than you can imagine, not only that but actually doing more 'trial and error' than posting questions or searching the net has given me a lot more knowledge about this stuff than I expected. You're awesome and I really appreciate you taking the time to explain these things, I only wish that some of this information was available to more people than those who'll read the comments of this post. I'm there with you about oiv's, especially being new to modding GTA IV or V, and wanting to learn and know what's going on with my game files. You rock, man!
  17. Thank you very much, gonna give it another shot. I really, REALLY appreciate the time you're taking out to help me and can't express how much I appreciate your time. One more question and a couple of more thing I'm not necessarily understanding: 1. As far as liveries are concerned, there seems to be 6-8 texture files for each police vehicle. This mod and some others comes with several, location-specific liveries? Does the user typically swap out liveries based on where they intend to patrol or how do you specify to the game that, for example, the Paleto Bay livery appears on Paleto Bay deputy's CVPI and the Blaine County livery appears on the Blaine County deputy's vehicle if the game only specifies a difference between county and city liveries by default. 2. If the file I downloaded said OSS, I'm guessing that means it comes with an optional unmarked unit since the file was much bigger than the non-OSS version. Or did I mess up by downloading OSS and that's why my vehicles appeared as 'slick-tops'? 3. As far as editing carvariations.meta, which thankfully you've told me -how- to extract and -where- to put it, do I need to copy the entry for 'police4' that's been modified by the OIV installation and find & replace all entries that say 'police4' in this new entry to 'police'? I have a good understanding of code syntax/structure in a general sense, at least as far as things like HTML and general scripting in most games so this shouldn't be difficult. I take it that 'carvariations.meta' handles lighting/texture placement and will fix my issue. 4. Most important question of all: I had a feeling I'm probably over-complicating /everything/. Could you give me a specific example of how I've made things harder on myself in this case? Was I not following the right procedure to rename the files to 'police' in-order to replace the LSPD CVPI? I was under the impression that maybe 'police4' was for county. Edit: Relating to question 1, maybe I'm overlooking something. Now that I think about it, the county CVPI -did- have two extra textures for Park Ranger for whatever reason.
  18. Oh, neat. I was trying to extract it/open it with Open IV but I think I was failing at doing so. I don't know if I'd know what to do with the files inside without any distinct directions. Any chance you know how to assist me with my issues in my other, longer post? Thank you, by the way!
  19. Don't worry, I could open the documentation file but it's just a screenshot of the mod description page like a lot of other mods. I didn't see anything asking to change 'carvariations'. I'm rather new to this as well. I hesitantly used the provided oiv installer, I'd been avoiding them to try to learn things myself and to avoid any unwanted conflicts but didn't ever figure out how to extract the files from the OIV let-alone install them.
  20. I apologize if this has been covered elsewhere or this isn't the correct place to post, I've watched probably close to ten videos and have a specific case of needing assistance. Slightly-Related Information: I have a background in IT and so I'm embarassed to say that modding GTA IV or GTA V are two things that's always intimidated me, for whatever reason. Skyrim is about the only game I've had trouble with because of all of the overwriting and room for error. I have no problem modding other games, from ARMA 3 to Fallout 4. I even remember, somewhat, installing mods on GTA III when I was younger. I've never used OpenIV up until today, though I have used LSPDFR and other 'script' mods with and without the mod manager. What I Did: This morning, I tried adding cars to GTA:V for the first time. To my relief, it didn't make my PC explode. The first mod I installed was an oiv installer, which I didn't see in-game (I now know this was because I replaced the Buffalo and not the vanilla CVPI, I believe) but I did see the lighting effects on the vanilla CVPI and other vehicles which I'm not sure I liked or not but I digress because I uninstalled the mod as to avoid OIV's in the future and any conflicts that may arise. I successfully manually installed two mods, one being F5544's 2012 Ford Police Interceptor which I even took the extra step to install the 'extra' clear lightbar. I was rather pleased with myself and moved on to replace the vanilla CVPI because it looks rather wonky to have one vehicle modded and no others, let alone one police vehicle that's not even the most common police vehicle. Obviously, I moved on to Bxbugs123's 2011 Crown Victoria LASD/LSSD. I couldn't quite get the extraction of the files from the provided oiv to work, so I thought 'what the hell' and installed it via the provided oiv installer. Knowing I'd need at least an LSPD version, I just happened to come across "4K LSPD/SAHP/LSSD/Blaine County/Paleto Bay/Park Ranger/Port of Los Santos/*NEW* LS Airport Police CVPI(Bxbugs123 model)" 7.0 by Krame86 and downloaded them with confidence but came across several issues before finally coming to the final issues: After making a copy of four of Bxbugs123's files, I placed them in "\Grand Theft Auto V\update\x64\dlcpacks\patchday4ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\" where I thought the files were needed and renamed all four of the "police4" files at my disposal to just be "police" as I figured this would replace the vanilla CVPI. I then replaced 6/8 of the textures in the YTD, the last two being Park Ranger liveries that I thought were unnecessary, and loaded back up GTA:V. I haven't installed a trainer or even LSPDFR as to not get ahead of myself and actually tackle this dream of mine so I rushed over to the nearest station and saw a couple of 'slick-top' LSPD Crown Victorias using Bxbugs123's model and Krame86's amazing textures for the model. At first I thought they looked amazing but I immediately realized that it was unlikely I got two 'slick-top' CVPI's to spawn that I didn't know were a part of what I downloaded. Well, as you can imagine, the cars were just missing their lightbars and the lighting was all sorts of misplaced around the vehicle, with the lights of the light bar being in the interior of the vehicle. So, a tl;dr and a few questions if you can bother to do more than just help me get this working: I installed Bxbugs123's Crown Victoria via his provided oiv, I then copied Bxbugs123's files to " \Grand Theft Auto V\update\x64\dlcpacks\patchday4ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\" and renamed them all from 'police4' to 'police' before replacing the textures and deleting unnecessary ones. I then had no light bar and misplaced lights. 1) What did I do wrong? 2) How would I go about installing each of these liveries individually - or is that not possible? I wondered where all of the vehicles are located and how they'd all go to one police model and know which area's CVPI's to apply to so I only tried the LAPD textures. 3) What does 'OSS' stand for? (When I installed Bxbugs123's Crown Victoria, I used the OSS version. I didn't think it stood for open source but I could be wrong...I believed it to have extra features and blindly took it.) 4) Do you have any tips for me or anything to add that may give me a 'ah, I get it now' type of understanding to all of this? I'm under the impression, based on the number of people that do this (even streamers/YouTubers that don't seem to have the most technical know-how), that I'm way overthinking this or overlooking something extremely simple. Files in question:
  21. I embarrassingly need help as well. Slightly-Related Information: I have a background in IT and I'm yet again embarrassed to say that modding GTA IV or GTA V are two things that's always intimidated me, for whatever reason. Skyrim is about the only game I've had trouble with because of all of the overwriting and room for error. I have no problem modding other games, from ARMA 3 to Fallout 4. I even remember, somewhat, installing mods on GTA III when I was younger. I've never used OpenIV up until today, though I have used LSPDFR and other 'script' mods with and without the mod manager. What I Did: This morning, I tried adding cars to GTA:V for the first time. To my relief, it didn't make my PC explode. The first mod I installed was an oiv installer, which I didn't see in-game (I now know this was because I replaced the Buffalo and not the vanilla CVPI, I believe) but I did see the lighting effects on the vanilla CVPI and other vehicles which I'm not sure I liked or not but I digress because I uninstalled the mod as to avoid OIV's in the future and any conflicts that may arise . I successfully manually installed two mods, one being F5544's 2012 Ford Police Interceptor which I even took the extra step to install the 'extra' clear lightbar. I was rather pleased with myself and moved on to replace the vanilla CVPI because it looks rather wonky to have one vehicle modded and no others, let alone one police vehicle that's not even the most common police vehicle. Obviously, I moved on to Bxbugs123's 2011 Crown Victoria LASD/LSSD. I couldn't quite get the extraction of the files from the provided oiv to work, so I thought 'what the hell' and installed it via the provided oiv installer. Knowing I'd need at least an LSPD version, I just happened to come across your amazing textures and downloaded them with confidence but came across several issues before finally coming to the final issues: After making a copy of four of Bxbugs123's files, I placed them in "\Grand Theft Auto V\update\x64\dlcpacks\patchday4ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\" where I thought the files were needed and renamed all four of the "police4" files at my disposal to just be "police" as I figured this would replace the vanilla CVPI. I then replaced 6/8 of the textures in the YTD, the last two being Park Ranger liveries that I thought were unnecessary, and loaded back up GTA:V. I haven't installed a trainer or even LSPDFR as to not get ahead of myself and actually tackle this dream of mine so I rushed over to the nearest station and saw a couple of 'slick-top' LSPD Crown Victorias using Bxbugs123's model and your texture. At first I thought they looked amazing but I immediately realized that it was unlikely I got two 'slick-top' CVPI's to spawn that I didn't know were a part of what I downloaded. Well, as you can imagine, the cars were just missing their lightbars and the lighting was all sorts of misplaced around the vehicle, with the lights of the light bar being in the interior of the vehicle. So, a tl;dr and a few questions if you can bother to do more than just help me get this working: I installed Bxbugs123's Crown Victoria via his provided oiv, I then copied Bxbugs123's files to " \Grand Theft Auto V\update\x64\dlcpacks\patchday4ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\" and renamed them all from 'police4' to 'police' before replacing the textures and deleting unnecessary ones. I then had no light bar and misplaced lights. 1) What did I do wrong? 2) How would I go about installing each of these liveries individually - or is that not possible? I wondered where all of the vehicles are located and how they'd all go to one police model and know which area's CVPI's to apply to so I only tried the LAPD textures. 3) What does 'OSS' stand for? (When I installed Bxbugs123's Crown Victoria, I used the OSS version. I didn't think it stood for open source but I could be wrong...I believed it to have extra features and blindly took it.) 4) Do you have any tips for me or anything to add that may give me a 'ah, I get it now' type of understanding to all of this? I'm under the impression, based on the number of people that do this (even streamers/YouTubers that don't seem to have the most technical know-how), that I'm way overthinking this or overlooking something extremely simple.

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