Reputation Activity
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OFFICERJAKE8 got a reaction from NefariousBonne in File Location for the Professionals Peds?Can't believe I forgot to check the x64v folder lol. Thanks for the help 👍
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The ped models are located at \Grand Theft Auto V\x64v.rpf\models\cdimages\componentpeds_mp.rpf
The ped props for them are located at \Grand Theft Auto V\x64e.rpf\models\cdimages\pedprops.rpf
The Professionals are internally named "mp_g_m_pros_01"
Hope that helps you.
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OFFICERJAKE8 got a reaction from Richard Noggin in Synagogue shooting in PittsburghThose who oppose Second Amendment liberties oppose a citizen's right to survival. If everyone in the synagogue were armed, the shooting would've ended then and there. Those who promote ideas such as gun control, gun registries, and even bans have no knowledge in this area of discussion and are ignorant in their beliefs. Not only are you trampling on the God-given rights of others, but also insist on placing people in a vulnerable state through the tyrannical force of government.
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OFFICERJAKE8 got a reaction from Steele1925 in Synagogue shooting in PittsburghThose who oppose Second Amendment liberties oppose a citizen's right to survival. If everyone in the synagogue were armed, the shooting would've ended then and there. Those who promote ideas such as gun control, gun registries, and even bans have no knowledge in this area of discussion and are ignorant in their beliefs. Not only are you trampling on the God-given rights of others, but also insist on placing people in a vulnerable state through the tyrannical force of government.
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OFFICERJAKE8 got a reaction from AgentCharles in Three mass shootings in America in one dayWe need constitutional carry. The more people with guns, the less likely a bad guy with a gun will try something.
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OFFICERJAKE8 got a reaction from Steele1925 in Three mass shootings in America in one dayWe need constitutional carry. The more people with guns, the less likely a bad guy with a gun will try something.
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OFFICERJAKE8 got a reaction from acucats in Three mass shootings in America in one dayWe need constitutional carry. The more people with guns, the less likely a bad guy with a gun will try something.
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OFFICERJAKE8 reacted to Sam in Our Response to Channel 7 NewsChannel 7 News in Australia ran a story regarding LSPDFR yesterday, misrepresenting that LSPDFR and other modifications are used as a simulation for killing police officers. This has since been picked up by other media outlets, as well as the gaming press. Obviously, this simply isn't the case, and you can read our statement regarding this matter below.
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OFFICERJAKE8 reacted to Solidefiance in LSPDFR 0.3 - "Busted!"When it's done.
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OFFICERJAKE8 reacted to Sam in LSPDFR 0.3 - "Busted!"This is the fourth part of our LSPDFR 0.3 preview series. For more information about the background behind 0.3, check out the third installment in this series here: http://www.lcpdfr.com/forums/topic/55644-lspdfr-03-downtown-police-station/
So, from the hundreds of thousands of videos on YouTube, the near half-million million downloads of the mod itself and the the fact we keep on smashing records, like when we had 5,000 of you crazy folk online at once, we've got this really small, tiny suspicion - and I'm just going on a hunch here - but we think you guys quite like to arrest people?
If there's actually some truth to this wild guess, I'm very happy to tell you that we've got quite the new feature set for when dispensing your own brand of justice is necessary. Don't just take my word for it though, this is one of those occasions where a picture tells probably a lot more than a thousand words.
As you can see, we've implemented a beautiful new gameplay mechanic for performing certain tasks which gives you real-time visual feedback in the form of a progress bar. The cool bit is that it looks like exactly like the user interface found in the original game, too.
Now, instead of simply pointing a gun and pressing a key to arrest a suspect, you have to actually keep aim in their general direction while holding down said control. As you do this, the progress bar fills (and it does so really quickly). Now, we know a lot of people wanted to see the ability to arrest suspects on the ground, so the end result of a successful gunpoint takedown is a suspect laying flat on the floor, ready to be cuffed up. Oh yeah, we're just getting started...
As you might be able to work out, the same new gameplay mechanic is then used for giving the gift of metal bracelets to your suspect, where you actually interactively apply the cuffs; progress meter filling in time with the animation. Not only is this system really cool, but it is also truly immersive - you have complete control over the process meaning that a sudden change in heart can be realised by simply releasing the control. This new system is pretty awesome, and we can't wait for everyone to be able to try it for themselves.
Of course, all of this is a little bit mean so far. We've got people getting guns shoved in their faces as they are forced down to the ground and what not; wouldn't it also be nice to be able to serve up some justice with a friendly smile? We think it would be, so you can now arrest people without using any weapons at all through the way in which this new gameplay mechanic is now tied in with the Stop & Identify feature. When stopping pedestrians on the street, everything works as it did before: pressing E will bring up the same menu with the same options. One key difference, though, is that by merely looking at your target, then pressing and holding the same key, you can begin seamlessly cuffing them on the spot. The results can be quite spectacular.
You've probably sussed that we really like this new mechanic by now, and we hope that you like the sound of it as much as we do. To seal the deal though, you can use the same process to release suspects from handcuffs now. It's as simple as walking behind them and pressing and holding the same key used to set them down on the ground.
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When can we expect this to be done? I'll be doing some "advertising" of sorts, and I'm on a schedule. A rough date would be nice. Halfway through October? Beginning of November? Christmas? Anything would be appreciated.
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OFFICERJAKE8 got a reaction from Slushy in LSPDFR 0.3 Announcement + First PreviewI need LSPDFR 0.3!!!!!
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OFFICERJAKE8 got a reaction from alexguirre in LSPDFR 0.3 Announcement + First PreviewI need LSPDFR 0.3!!!!!
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OFFICERJAKE8 reacted to Sam in LSPDFR 0.3 Announcement + First PreviewAfter a short break from the non-stop development of the first couple of versions of LSPDFR, we're really excited to officially announce the next installment in the series - LSPDFR 0.3. As you might have come to expect, LSPDFR 0.3 takes strongly after its predecessors, introducing a big bunch of groundbreaking new features and gameplay.
With actually only a few weeks of development, it is amazing how far this next version of LSPDFR has come, and the extent of fresh, new content and possibilities that it offers.
You asked, we listened. Arresting suspects has been drastically improved, especially with the brand new addition of interactive cuffing - no guns required!
With 0.3, we've taken the time to rebuild some of the core mechanics of the modification, particularly as it comes to arresting suspects. With a brand new interactive system, you can now easily and seamlessly place stopped suspects in handcuffs. The animations for this are incredibly fluid, as is the way in which the process works, with interactivity being a key component. In 0.3, when you arrest someone, there's a very tangible feeling of control - a massive improvement from earlier versions where, due to a reliance on normal playback, it could often feel as though you had been taken out of the game as you waited for an animation to finish.
The Vapid Police Interceptor makes its LSPDFR debut in 0.3. Well, with our entirely new and seriously powerful XML based backup unit customization, so does every other vehicle (and ped) in your game too!
We'll be sharing more about the features and changes in LSPDFR 0.3 over the next week or so, as we take a more in-depth look at what 0.3 brings to the table, including the full Downtown Police Station interior, amazingly improved interaction with suspects, and much more!
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OFFICERJAKE8 reacted to Cappuccino in Request for Police Car Model (Seminole County Sheriffs Office)That would be great. Please do keep me updated. Make sure you put in all the cars. :) Thanks
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OFFICERJAKE8 reacted to Patrick Dollar in RAGEPluginHook Plugin Menu IssueI would say unistall all your old ragehook files...and install the new one...i did that few a times before it worked fine for me...
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OFFICERJAKE8 got a reaction from modest in Obama restricts military-type gear police can haveOpen your eyes and see what he has done. Nothing good at all. He lies all the time.
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OFFICERJAKE8 got a reaction from DivineHustle in Obama restricts military-type gear police can haveYou tell me. You guys got off topic first. I'm just defending my theory. So lets get back on topic.
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OFFICERJAKE8 got a reaction from DivineHustle in Obama restricts military-type gear police can haveOpen your eyes and see what he has done. Nothing good at all. He lies all the time.
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I have been here for 4 presidents, and Obama is by far the WORST.
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OFFICERJAKE8 reacted to Sam in LSPDFR 0.2 Delay Update - 13 JulyTo follow on from the previous update I posted yesterday, we're still hard at work preparing LSPDFR 0.2 for release. At this time, it would appear that all issues caused by the latest update to GTA V have been resolved. Indeed, I spoke of the problem and its solution in more detail in the previous update regarding 0.2.
Unfortunately we're still experiencing issues with LSPDFR 0.2 which appear to be unrelated to the recent update and more of a problem with the modification itself. These are in the form of script crashes that some, but not all, have encountered during pursuit testing and this is something we've been looking in to. Unfortunately this seems to be quite a tricky problem to find as different users are experiencing different results. Nonetheless, I'm hopeful that we'll find the problem and resolve it relatively soon.
While LMS has been hard at work debugging most of our issues (both the ones caused by Rockstar's protections and ones of our own making), I've taken advantage of the extra time to add more polish to LSPDFR 0.2, and even introduce a new feature which I know will be very popular. To complement the police computer in a vehicle, here's a sneak peek of the equivalent system on foot:
Bear with us as we work this out. I guarantee you that LSPDFR 0.2 won't disappoint.
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OFFICERJAKE8 got a reaction from DivineHustle in Obama restricts military-type gear police can haveIt's not as easy as you think to get a license. In the US we have something called the "Second Amendment Right." If a scumbag wants a gun for crime, they will get a gun no matter what. The problem with gun control is that only good people that follow the law won't get guns, not criminals.
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I have been reviewing what he has been doing, and he is full of it. I thought he was going to be a good President, but I thought wrong. Worst President I've seen.
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Obama is a fucking joke. He is taking the US citizen's firearms and restricting police officer's tools, whilst he supplied ISIS's weapons. Fucking retard.
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OFFICERJAKE8 got a reaction from Starmix in Ill-Gotten Gains Update and ModdingYes I see your point, but it seems like R* is doing everything they can to stop modding. This is a problem.