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MichaelDeaton

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  1. Like
    MichaelDeaton reacted to Reddington in Crashing after latest update. Help?   
    You're welcome. :)
  2. Like
    I agree, its complaining it can't find the LMS.Common file, which is a vital file needed by LSPDFR to run. Go ahead and check if its there, if not do what Arariel said. :)
  3. Like
    MichaelDeaton reacted to Reddington in Crashing after latest update. Help?   
    Hey Michael!
    It appears you forgot to download a file -  "LMS.Common."  Please open your GTA 5 directory and verify if this file is there or not.  If it isn't, go ahead and go to the LSPDFR download page, and choose manual install.  Then you should be able to take "LMS.Common" from the manual download and drop it in your main directory.
  4. Like
    MichaelDeaton got a reaction from LieutenantColombo in Crashing after latest update. Help?   
    Thanks guys, I got the required file by re-installing the mod. I dunno how I overlooked it the first time.
  5. Like
    MichaelDeaton reacted to ineseri in 20 May - 9 New Screenshots!   
    ​I think you just proved yourself wrong. Just wait and see sir, you will be able to get your hands on it soon and then all your doubts should be gone. For now, don't be disrespectful against the developers who put their heart and soul into this development project with comments such as that. 
  6. Like
    It is compatible yes. You NEED 1.0d to run Callouts+ 0.6. If you had 1.0c, the plugin wouldn't be able to find certain API features and would crash instantly. Just the same as how you can't run Callouts+ without LCPDFR 1.0 installed, it's a plugin not a unique script. It depends on LCPDFR.
     
    Now, on to these errors of yours. Both of the errors I read are from the breakdown callout and the barrier feature. These were reported by another user a few days ago, so I've already had chance to fix them.
    The new release shouldn't be too long now. I'm sorry you're having a few problems, I am working on these round the clock I promise.
     
    The best thing you can do to help reduce or prevent the crash you get is to not use the barriers until 0.6.1 is out. From my testing it's the barriers which are causing the issues not the callouts, but I've applied some more safety mechanisms into the callouts too.
     
    0.6.1 should address the barriers issue, but it will also come with a nice new feature that I'm sure you will all like.
    It will take me a little while to finish the release though, because I'm also in the process of completely rewriting the paramedic, removal team and tow truck. you'll see a significant improvement in these. But that's all I'm telling for now. 

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