Everything posted by NefariousBonne
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Seizure.
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End of the chase
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[REL] Realism Dispatch Enhanced 3.1.1
These seem to be the go to ones for visual mods: And https://www.gta5-mods.com/misc/visualv. I may be mistaken but I do believe that VisualV has RadianceV compatibility..
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Rebalanced Dispatch Enhanced
Seeing as RDE doesn't use ELS, I cannot comment on extralights turning on. If you are referring to the vanilla ELS, carcols, the game will only use them when one of the headlights are broken (game will treat them as a headlight). If that doesn't answer your question, or you have more, please PM me.
- 1,509 comments
- 85 reviews
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SAHP Dundreary Landstalker
From the album: NefariousBonne's Garbage
Teaser of the upcoming SAHP Landstalker, which will debut in RDE 3.1. Mapped by @Aquamenti, outfitted by NB. Merry Christmas & Happy Hanukkah! -
Rebalanced Dispatch Enhanced
We ask that you start with a fresh mod folder (no mods installed) and then install RDE; ergo create a backup of your custom cars, and their respective metas, then simply replace the cars in RDE. As for siren mastery, a full list of all the RDE vehicles can be found here.
- 1,509 comments
- 85 reviews
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Rebalanced Dispatch Enhanced
- 1,509 comments
- 85 reviews
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Rebalanced Dispatch Enhanced
As the one in charge of vehicle models, I can tell you this: It's a possibility, but I can't make any promises, as it would require making two versions of every car.
- 1,509 comments
- 85 reviews
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"Drop the weapon!!"
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Rebalanced Dispatch Enhanced
Of course it'll be fixed. The reason for that model being included seems to have completely eluded you.
- 1,509 comments
- 85 reviews
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Enhanced LSSD Sheriff Deputy
- 7,168 downloads
- Version 1.1
This mod is a model and texture replacement for the LSSD Deputies (S_M_Y_Sheriff_01 & S_F_Y_Sheriff_01). These models aim to bring the LSSD Deputies closer to their real life counterpart, the Los Angeles County Sheriff Department, albeit with GTA-isms. Note: These models are already included in the latest version of RDE. No config file edits are needed in order for the peds to spawn correctly. -------------------------------------- MAKE BACKUPS OF ALL CHANGED FILES! USE A MODS FOLDER! Installation: Files from one of the folders (assuming Realism Dispatch Enhanced or GTA Realism is NOT installed): - to update\x64\dlcpacks\patchday13ng\dlc.rpf\x64\models\cdimages\patchday13ng.rpf - to x64e\models\cdimages\pedprops.rpf Files from one of the folders (assuming Realism Dispatch Enhanced or GTA Realism is installed): - to update\x64\dlcpacks\rde\dlc.rpf\x64\models\cdimages\rde_componentpeds.rpf - to update\x64\dlcpacks\rde\dlc.rpf\x64\models\cdimages\rde_componentpeds_p.rpf -------------------------------------- Cop Holster plugin config: [Ped:S_M_Y_SHERIFF_01] FuncHolster=True FuncIntim=True FuncIntimMesh=9:0,9:1,9:2,9:3 9:1=9:0 9:2=9:0 -------------------------------------- This download is exclusive to LCPDFR.com. Due to the nature of OIV's OpenFormats, this model is unintentionally locked. You are free to create custom textures, but do include all the proper credits: Made by Rockstar Games, Radio and belt textures by Alex_Ashfold and legionarius, Shoulder patches by Alex_Ashfold, LSSD Badge by NefariousBonne, Model edits by Yard1.- 11 comments
- 10 reviews
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Rebalanced Dispatch Enhanced
Editing the actual sound files can be risky, if you want to change the sound of the siren, change the <audioNameHash>CARNAME</audioNameHash> in vehicles.meta. The reason for the SAHP vehicles using the "FBI" siren is because the FBI siren sounds somewhat like the siren used by the CHP. Example of what I mean: If you do not like the FBI siren; change <audioNameHash>FBI</audioNameHash> to <audioNameHash>POLICE2</audioNameHash> for example. If you want the FBI siren; change <audioNameHash>POLICE</audioNameHash> to <audioNameHash>FBI</audioNameHash> for example. Valid audio hashes for emergency vehicles: Police, Police2, Police3, Police4, Sheriff, Sheriff2, Pranger, FBI, FBI2
- 1,509 comments
- 85 reviews
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Rebalanced Dispatch Enhanced
I have to give you props for finding that; but alas there is no entry for it, thus you cannot spawn it.
- 1,509 comments
- 85 reviews
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Rebalanced Dispatch Enhanced
A complete list of all the new vehicles can be found here. To explain why Police3 doesn't have a steady burn: Unlike every other police car, Police3 only has four siren lights inside it's lightbar, unlike the six every other car has, thus setting siren2 as the steady burn would make half the lightbar a steady burn. To fix this, I'll have to port over the lightbar from say Police2 to give Police3 it's missing steady burn. I hope that answers your questions.
- 1,509 comments
- 85 reviews
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Parks Canada Vapid Interceptor and Bravado Bison
From the album: NefariousBonne's Garbage
A Vapid Interceptor and Bravado Bison are on scene after a report of a dangerous animal was reported in the vicinity. Bravado Bison mapped by Yard1, further edited and textured by NB, Vapid Interceptor mapped by Lt.Caine, further edited and textured by NB. -
valors
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Rebalanced Dispatch Enhanced
You are free to edit the models as long as it is distinguishable from the models created for RDE; if you do edit the models make sure that proper credits are given. If you are only creating new textures for the vehicles, do not include the model itself, but instead link to RDE instead. If you have further questions please PM me.
- 1,509 comments
- 85 reviews
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Rebalanced Dispatch Enhanced
The templates can be found in Yard1 and Lt.Caine's model downloads. If you'd rather I can send you them in a PM.
- 1,509 comments
- 85 reviews
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Parks Canada Bison
From the album: NefariousBonne's Garbage
Less obscure than my Saskatchewan Conservation Officer's Buffalo. Bravado Bison sporting the livery of Park Canada's Park Wardens. Bravado Buffalo mapped by Yard1, further edited and textured by NB. -
[REL] Realism Dispatch Enhanced 3.1.1
Forgot to mention: for LSPDFR, you'll want to edit the backup.xml file.
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[REL] Realism Dispatch Enhanced 3.1.1
If you're playing with LSPDFR you can simply remove the car entries you don't want, or if you're playing against the police, edit the vehiclereponse.xml (I think) that came with RDE, and again just remove the entries you do not want.
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[REL] Realism Dispatch Enhanced 3.1.1
RDE 3.0 is now available here on LCPDFR, grab it here.
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[REL] Realism Dispatch Enhanced 3.1.1
Here is our custom trainerv.ini file for SNT, if you don't use that trainer you can grab it here: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav Make sure to thank @SuperStumpje for making it, and a custom backup.xml is included in the download for compatibility with LSPDFR. trainerv.ini
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Saskatchewan Conservation Officer Buffalo
From the album: NefariousBonne's Garbage
Feel free to add this to your list of things you've probably never heard of. Bravado Buffalo based of the Dodge Chargers used by the Saskatchewan Conservation Officers. Bravado Buffalo mapped by @Yard1, further edited and textured by me. -
[REL] Realism Dispatch Enhanced 3.1.1
With RDE 3.0 merely days away, I thought it would be of interest to give a very brief 'meet the team', of sorts, for those of you interested in what exactly everyone on the team does. I present to you, the team of RDE 3.0: Alex Ashfold: Author of the popular mod Emergency Uniforms Pack; when not busy with EUP, Ashfold doubles as a texture artist and ped modeler for RDE. Many of his works have carried over into RDE, most noticeably his delicious utility belt textures, and badges. Also a member of the media team, and has provided his fair share of screenshots for official use. AlexVonShep: Author of the since abandoned Blaine County Sheriff Add-On, continues his work via RDE with the 'Sheriff's of Blaine' Add-on. A perfectionist who has his hands in lots of RDE's texture work, such examples include: BCSO (obviously), and enhanced police station textures. Aquamenti: A relatively new face on the team, Aquamenti is a vehicle mapper. A skilled modeler who has already provided several models for RDE, of which will appear in later updates. Regarding 3.0, Aqua's mapped Predator has been outfitted by me for use by the PAP, LSSD and USCG. You can expect to see a Dundreary Landstalker and Bravado Buffalo S. in the near future. Bilago: One of several coders for the RDE team. Wrote and edited a good portion of the now Six Star Response script. As of moving has been inactive, but while active is busy with the beta testers and constantly pushing updates to squash bugs that arise. Wrote several of RDE's side scripts, such as livery changer and parked car replacements. BobJaneTMart: Author of Crime and Police Rebalance & Enhancement. Doesn't play a large role within the RDE team, but some of his files are still in play, and thus worthy of being mentioned and credited. BroCop: The author of Enhanced SAHP textures, making the original R* skins less pale and more tan to match the real life uniforms. Outside of texture work, BroCop provides screenshots for the team. Dilapidated: One of the two original authors of RDE, Dilapidated acts as RDE's leader. When not keeping the team in line, Dilapidated is the main programmer for Six Star Response and RDE as a whole. Dying: A texture artist for the team, created the Los Santos Port Authority and FIB Police skins. In addition also wrote or contributed to lots of RDE's meta files. Eddlm: A talented programmer, and author of Better Chases and Arrest Warrant, both of which have been seamlessly integrated into Six Star Response by Yard1. Jax765: Formerly one of RDE's best beta testers, now a file organizer and archive builder for the team. Mkeezay30: Author of GTA Realism and the second creator and half of RDE. After a several month embargo after having several of his files stolen by GTA Redux, MK has returned to work as a ymt and meta editor and texture artist. NefariousBonne: I'm in charge of vehicle models and carcols. My work has continually been teased in the months leading up to release, of which is reworkings of the vanilla cars to better mirror the real life cars they are based, all of the current and new cars launching with 3.0 have been outfitted by me. In addition I run both the RDE and GTA Realism Discord servers, and act as RDE's HR. SkylineGTRFreak: A very talented vehicle modeler who has provided several military vehicles for use within RDE. Yard1: Author of countless vehicle and ped model mods, now one of many of RDE's coders. In addition to supplying countless models, Yard has been a major player in the same league as Bilago for the coding and bug fixing of Six Star Response, and is responsible for seamlessly integrating Eddlm's Better Chases and Arrest Warrant directly into the Six Star Response script. In addition, Yard acts as the 'head' of the Media team, telling everyone what shots are needed. It's not much, but for those of you curious or interested, that was a brief rundown of the RDE team as of 3.0. Dilapidated would at some point like to do a proper interview with each of us. RDE 3.0 launches December 21st, 2016. You can get RDE here, and watch the official 3.0 trailer here. A sincere thank you to our loyal fans who have stuck around to see RDE 3.0 through to the end, our media team, and beta testers.