TheHC09
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File Comments posted by TheHC09
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15 hours ago, Rich said:
Noted on making it work for all emergency vehicles. I'll look at what the current delay is, and try to work in the air horn.
Yes.
Thank you, appreciate you as a developer taking on feedback.
A couple of other ideas:
On quieter roads with no traffic or when stationary, the AI are smart and turn off their siren temporarily and then back on when traffic is detected.
An option for European/UK players.
When the AI siren sound changes, a short horn sound can play - see here as an example: https://www.youtube.com/watch?v=PnzGjoXa1dk
So horn beep once when turning on siren and changing tone, and horn double beep when turning off siren.
Cheers again.
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On 6/26/2020 at 8:49 PM, Rich said:
Unfortunately, you're the only person to tell me the feature isn't working. I can't "fix it" without more information. I also will not be releasing it as a separate plugin.
Right I've got it working. Turns out I hadn't configured ELS properly. Anyway, I can see the logic behind the siren cycle script. You're basically telling the game script to mute the siren sound, then very quickly turn it back on again, and naturally ELS randomly selects one of the siren tones from the VCF each time the siren is triggered. So of course you can't choose a specific tone or cycle of tones each time this happens. It's a shame Lt. Caine hadn't setup ELS to work better with siren tones and cycling. But, firstly, it would be nice to see the AI siren cycle working on all ELS vehicles including fire and ambulance, not just police ones. Secondly, maybe you could reduce the delay time between the siren being switched off and then triggered back on again, so the cycling is a lot quicker and smooth? Finally, would be great to have some airhorn usage which I'm sure would be possible to do. Cheers.
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@RCrw notik @Tinman1287 @ASTK9 That's easy to do. Simply open up vehicles.meta and click Replace and replace 'FLAG_BIG' with blank space. That flag is what stops certain big vehicles from reacting to sirens.
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Can you make EC135 sound with blade noise reduction? - like here: https://www.youtube.com/watch?v=DCfr2Z69aIQ
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Edited by TheHC09
@ShotsFired932 I will PM you my UK horns and you have my permission to release them in this mod with credit.
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17 minutes ago, SHERIFF/EMS/FIRE said:
I guess it depends on where you patrol. 5 units for the city doesn't seem that bad but when you're patrolling the county 5 units seems like a lot. I would like an option to turn off police responses because I personally don't like the idea of 5 police units blowing past you lights and sirens and having no idea whats going on.
Yes exactly, there should be an option in the ini because when patrolling in LSPDFR, you should know if there's a call in your area. Anyway, were I live (the UK), even London you would not get 5 units all following each other to a call, possibly separately from different directions but never one behind another.
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37 minutes ago, OJdoesIt said:
It creates random number of units per response.
Police: 2-5 units
Fire/Rescue: 2-3 units
FBI: 2-3 units
I didn't want to put single unit response as the game already creates those occasionally.
Hmm yes true, but the game only creates them around hospitals, police stations of fire stations and nowhere else. I still think up to 5 units is too many, especially as being so rare in real life.
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34 minutes ago, OJdoesIt said:
Possibly will be added to INI.
Yes, I think whilst on duty there should be no police responses but whilst off duty there can be, an ini option sounds best. Also, could you lower the amount of police cars responding at once. Normally having 4 units and 2 bikes responding is very uncommon, it should be maybe one or two cop cars. For ambulances it should be one ambulance and for fire it should one or two trucks. Obviously having more on occasion is fine.
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41 minutes ago, Bulldog Designs said:
Whats that bud?
The vehicle lowers my FPS overall, but not only that, every time you drive past another car (especially at night), there is an extreme lag spike (lowered to like 5 FPS). I can confirm this only happens when using this model. I wondered if you could fix it?
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23 minutes ago, thewizz100 said:
not had any issues using the model
I'm not sure what it is. There is lag when previewing the yft model in OpenIV. It reduces my game FPS by a bit but the worse part is every time you drive past another car (especially at night) there is an extreme spike in FPS (down to like 5 or something). Shame really.
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Whelen Epsilon Siren | Studio Recorded | FiveM Ready
in Audio Modifications
Are you still going to add the Hi-Lo tone to this?