Reputation Activity
-
AlexVonShep got a reaction from Sawdbuster for a file, Brute Enforcer Skin Pack (RDE-style)This small pack features four RDE-styled SWAT textures for _CP_'s Brute Enforcer (a.k.a NOOSE Stockade) from IVPack.
There are both standard (2048x2048) and high (4096x4096) texture definitions.
Firstly I intended to create only a BCSO SWAT livery as it was to be used in RDE 3.0 . Then I accidentally noticed that Enforcer (nstockade) liveries in IVPack were badly made (low quality, odd metal panels, unadjusted decals) which has actually led to this pack creation.
Installation
For IVPack users:
1. Launch OpenIV
2. Navigate to presvehicles.rpf in update/x64/dlcpacks/pres/dlc.rpf/x64/levels/gta5/vehicles
3. Open nstockade.ytd
4. Import preferable skins (livery number changing can be required)
5. Save it
For other people:
1. Open a .ytd (containing textures for Enforcer model)
2. Import preferable skins (livery number changing can be required)
3. Save it
How to change a livery number:
1. Choose a livery (f.g. nstockade_sign_3)
2. Rename it by modifying the last symbol (f.g. nstockade_sign_3 -> nstockade_sign_1)
3. Save it
Credits
Skins by AlexVonShep (using own and Yard1's texture source files)
Model and template by _CP_
You aren't allowed to re-upload this mod anywhere. Nevertheless, feel free to edit my textures and release them with proper credits.
-
AlexVonShep got a reaction from PJR4015 for a file, Brute Enforcer Skin Pack (RDE-style)This small pack features four RDE-styled SWAT textures for _CP_'s Brute Enforcer (a.k.a NOOSE Stockade) from IVPack.
There are both standard (2048x2048) and high (4096x4096) texture definitions.
Firstly I intended to create only a BCSO SWAT livery as it was to be used in RDE 3.0 . Then I accidentally noticed that Enforcer (nstockade) liveries in IVPack were badly made (low quality, odd metal panels, unadjusted decals) which has actually led to this pack creation.
Installation
For IVPack users:
1. Launch OpenIV
2. Navigate to presvehicles.rpf in update/x64/dlcpacks/pres/dlc.rpf/x64/levels/gta5/vehicles
3. Open nstockade.ytd
4. Import preferable skins (livery number changing can be required)
5. Save it
For other people:
1. Open a .ytd (containing textures for Enforcer model)
2. Import preferable skins (livery number changing can be required)
3. Save it
How to change a livery number:
1. Choose a livery (f.g. nstockade_sign_3)
2. Rename it by modifying the last symbol (f.g. nstockade_sign_3 -> nstockade_sign_1)
3. Save it
Credits
Skins by AlexVonShep (using own and Yard1's texture source files)
Model and template by _CP_
You aren't allowed to re-upload this mod anywhere. Nevertheless, feel free to edit my textures and release them with proper credits.
-
AlexVonShep got a reaction from Yard1 for a file, Brute Enforcer Skin Pack (RDE-style)This small pack features four RDE-styled SWAT textures for _CP_'s Brute Enforcer (a.k.a NOOSE Stockade) from IVPack.
There are both standard (2048x2048) and high (4096x4096) texture definitions.
Firstly I intended to create only a BCSO SWAT livery as it was to be used in RDE 3.0 . Then I accidentally noticed that Enforcer (nstockade) liveries in IVPack were badly made (low quality, odd metal panels, unadjusted decals) which has actually led to this pack creation.
Installation
For IVPack users:
1. Launch OpenIV
2. Navigate to presvehicles.rpf in update/x64/dlcpacks/pres/dlc.rpf/x64/levels/gta5/vehicles
3. Open nstockade.ytd
4. Import preferable skins (livery number changing can be required)
5. Save it
For other people:
1. Open a .ytd (containing textures for Enforcer model)
2. Import preferable skins (livery number changing can be required)
3. Save it
How to change a livery number:
1. Choose a livery (f.g. nstockade_sign_3)
2. Rename it by modifying the last symbol (f.g. nstockade_sign_3 -> nstockade_sign_1)
3. Save it
Credits
Skins by AlexVonShep (using own and Yard1's texture source files)
Model and template by _CP_
You aren't allowed to re-upload this mod anywhere. Nevertheless, feel free to edit my textures and release them with proper credits.
-
AlexVonShep reacted to Lt.Caine for a file, Default-Type EMS Vehicle PackThis is an EMS-themed vehicle pack containing 7 default-type vehicles, remapped to accept custom decals and with some adjustments.
DESCRIPTION
− A vehicle pack featuring lore-friendly reworked default vehicles with an EMS theme.
− Currently features 7 vehicle models: Stanier, Fugitive, Granger, Rumpo, V450 Ambulance, Landstalker Ambulance, and Contender.
− Vehicles have matching lighting configurations and all have slicktop variations.
− A Granger variation includes lifeguard equipment and the Rumpo has some in-game vehicle "mods” available to it.
− Vehicles have multiple matching liveries.
NOTES
− If your game crashes on start up, you likely need to install a "gameconfig.xml" modification to increase the number of add-on vehicles your game can accept.
− Whenever modifying XML files, an appropriate text editor (such as Notepad++) is recommended.
− Since the vehicles included in this pack are add-ons, a trainer is required to spawn them using option to type-in the model name.
− Model names: AMBULANCE, AMBULANCE2, EMSCAR, LGUARD, EMSCAR2, EMSSUV, EMSVAN.
− Ambulance and Lifeguard models will replace default ones.
− Known issue: Odd glass collisions on Rumpo when window panels/covers are equipped.
− Known issue: Entry into the EMSVAN via the rear doors is glitched and more work is needed to resolve it.
INSTALLATION
− Always make sure to create backups before overwriting any original game files.
− To avoid the need to overwrite original game files, use the “mod” folder method provided by OpenIV.
− 1. Add the “lux_vpack_ems” folder (included in the download) to “mods/update/x64/dlcpacks/” in your GTA V game directory.
− 2. Using OpenIV, extract the file “mods/update/update.rpf/common/data/dlclist.xml” to your desktop.
− 3. Open the file and add the following line at the end of it (just above </Paths>): <Item>dlcpacks:\lux_vpack_ems\</Item>
− 4. Save the file. This line will instruct to the game to load the vehicle pack along with all other game DLC.
− 5. Import the dlclist.xml file you just modified back into OpenIV, overwriting the original.
− 6. Close OpenIV.
CREDITS
− Base GTAV vehicle models made by Rockstar Games and modified by Lt.Caine.
− Vehicles remapped and reworked by Lt.Caine.
− Vent on Vapid V450 made by Lt.Caine.
− Some Vapid V450 model edits, including extra lights by BxBugs123.
− Yard1 for fixing vehicle glass collision issues on the Granger model.
-
AlexVonShep reacted to NefariousBonne for a file, Vapid Police Interceptor - LSPD StyleFixes the default generic design of the Police Interceptor (Police3) to use the same livery as it's Stanier and Buffalo counterparts.
Fun fact: No matter what you do to the Police Interceptor; it's still ugly.
-
AlexVonShep reacted to Illusionyary for a file, LSPDFR themed LSPD skinAn LSPDFR community themed texture for the 2014 Dodge Charger model! Works on the Bxbugs123 model below:
This file is a joke, please don't take it overly seriously.
-
AlexVonShep reacted to Yard1 for a file, LSPD SWAT Ped ModelThis mod is a model and texture replacement for the LSPD SWAT (s_m_y_swat_01) ped. Using Zmodeler 3, this is a custom ped made from existing parts edited to fit together in order to provide a semi-accurate representation of the real life LAPD SWAT officers.
This model can be used with RDE, just put the files in correct locations.
No config file edits are needed in order for the ped to spawn correctly. Just replace the files and all variations will show up when spawned by dispatch. Untested in story mode, but nothing bad should happen.
This ped model will be inculded in RDE 3.0 and beyond.
--------------------------------------
MAKE BACKUPS OF ALL CHANGED FILES!
Installation:
Install with OpenIV:
Files from "Model and textures" folder (assuming Realism Dispatch Enhanced or GTA Realism is installed):
- "componentpeds" folder to update\x64\dlcpacks\patchday4ng\dlc.rpf\x64\models\cdimages\patchday4ng.rpf
- "pedprops" folder to update\x64\dlcpacks\patchday4ng\dlc.rpf\x64\models\cdimages\patchday4ng_p.rpf
Cop Holster plugin config:
[Ped:S_M_Y_SWAT_01] FuncHolster=True FuncIntim=True FuncIntimMesh=9:0,9:1,9:2,9:3 9:0=9:1 --------------------------------------
This download is exclusive to LCPDFR.com and GTA5-mods.
Feel free to edit the files, just make sure to credit me. However, don't re-upload if you have not changed anything.
Made by Rockstar Games,
Main textures by Alex_Ashfold,
Helmet model by DICE, ripped by gianlucagp at facepunch.com,
Edits and textures by Yard1.
Special thanks to Lundy and c13.
-
AlexVonShep reacted to SoCal Thero for a file, Coach Template Prison BusHello Again Fellow Officers:
Today I came across a request from someone to make some sort of a different police transportation bus model that maybe would be similar to an actual LASD bus. Since GTA 5 already has a bus that is pretty close to it I decided to make it into a Prison transport bus. The model is simply the "Coach" model from GTA 5 however I broke the model down and made a template for the bus so that you can change the paint and look to your desire. Along with this I also re-skinned the seats from a civilian looking bus seat fabric to the Police 3 Rear Seats to give more of that prison bus feel. I also added a police radio from the standard gta 5 police vehicle model to resemble the theme better rather than the coach CB radio inside of it. Also I added the bars across the side windows as well so prisoners couldn't escape out of one of the side windows ;) and finally I mapped the License plates to be SA Exempt plates rather than standard San Andreas Civilian plates.
Future Plans:
Breakable Glass
Issues:
-Vehicle is made for multi-livery however I'm not sure what I am doing wrong to not enable it. I am assuming I just missed a line in car varitations that has to be changed or in the vehicle.meta file.
-I'm no painter so the paint job isn't the best. However their is a template provided so someone can make a better looking one for everyone to enjoy!!!
-Credits-
-Vehicle Model made by Rockstar Games. Templated by Thero
-Vehicle Radio made by Rockstar Games.
-Window Cage Bars made by Rockstar Games.
-Seat Textures by Rockstar Games.
-
AlexVonShep reacted to Yard1 for a file, Bravado Bison Mapped Default-StyleThis is a Bravado Bison (bison) mapped to support liveries and a lighting setup as on the default Sheriff Granger (sheriff2).
Included in the archive are 2 Standard Quality (2048x2048) Blaine Country Sheriff's Department skins by AlexVonShep.
--------------------------------------
Installation:
IT'S VERY IMPORTANT THAT YOU FOLLOW THE INSTRUCTIONS CAREFULLY. MAKE BACKUPS!
Install with OpenIV.
--------------------------------------
This download is exclusive to LCPDFR.com and GTA5-mods.
Feel free to edit the file, just make sure to credit me. However, don't re-upload if you have not changed anything.
Model by Rockstar Games, skins by AlexVonShep, UV-Map, template, assembly and by Yard1.
-
AlexVonShep reacted to PieRGud for a file, LSPDFR Computer+Ever miss the LCPDFR computer? The one with the user-friendly realistic interface? LSPDFR Computer+ aims to bring that back.
LSPDFR Computer+ is open-source! Check out the git.
Looking for the Ped and Vehicle Images? Click Download, select Additional_ComputerPlusImageAssets.zip and extract the contents to your root folder
Features
Ability to search for persons and vehicles without keys conflicting with other mods. Ability to request backup using a nice looking interface. Uses the LSPDFR API to get ped and vehicle information. Also includes info left out of the regular LSPDFR police computer, like times stopped, number of citations, and a vehicle's stolen status. Uses the Traffic Policer API (if it is installed) to also show a vehicle's insurance information. Search fields are automatically filled out with the subject's information during a traffic stop, so all you have to do is press a button! Dynamic backgrounds! Depending on which police vehicle you're in, you'll get a specialized department background. Comes with RDE support. Looks practically identical to the LCPDFR computer (in terms of the layout). Active Calls screen, which shows all callouts sent by Dispatch, even the ones that AI units respond to! (Must have participating callout plugins installed for this to work) Computer+ has its own API, for callout developers to use!! Computer+ will automatically add LSPDFR+ court case when you create an arrest report. (LSPDFR+ by @Albo1125 is required). Computer+ now have ability to create citation for stopped ped on foot. After stopping a ped (by holding E key) or using "Stop The Ped", you may open Computer+ and create a citation for the ped. Make sure you have the latest "CitationDefinitions.xml" in place which has a public citation category. After it's created, return to the ped and give the citation to the ped (default key: LControlKey + PgUp). You may open Computer+ as a tablet while on foot. (default key: LControlKey + NumPad0)
Installation
Place ComputerPlus.dll, ComputerPlus.ini and the ComputerPlus folder in Plugins\LSPDFR\.
LSPDFR will automatically load Computer+ when you go on duty.
Usage
While in a stationary police vehicle, hold E or the Right D-Pad button to bring up Computer+.
Configuration
If you open the ComputerPlus.ini file, you will notice a few things.
You can change the username and/or password that is displayed on the login screen to anything you want.
You can also adjust which backgrounds are shown for which vehicles.
To give an additional police vehicle a background, simply add another entry in the format vehiclename:bgfile.jpg
ENSURE THAT THE VEHICLE YOU'RE ADDING IS A POLICE VEHICLE AND THE BACKGROUND FILE IS IN .JPG FORMAT.
Developers
Keep an eye on the Computer+ Developers Wiki, over at -- https://github.com/PieRGud/ComputerPlus/wiki
If callout developers need any help integrating their plugins, you can contact @BejoIjo, @ainesophaur or @PieRGud on the LSPDFR Developers Discord server (link is in the API forums)
Additional Info
Computer+ does not replace the default LSPDFR computer.
So, if you don't always want to use Computer+ during your patrols, then you need not worry - the default computer is still there.
Known Issues
Your cursor is frozen in the middle or does not move Pause GTA (if you cannot, unload LSPDFR) Go to Settings Keyboard / Mouse Mouse Input Method Set to "Raw Input" Your cursor does not appear ... make sure the display resolution in game matches your windows display resolution. If the resolutions do not match, you will not see a mouse cursor If you have multiple monitors, make sure GTA's Graphic Settings have the same "Output Monitor" set as the same monitor set as your windows primary monitor. Example, if you have three monitors and your left monitor is your primary windows monitor, make sure GTA's Output Monitor is set to the left monitor -- if GTA isn't set to the same primary monitor as windows, you will not see a mouse GTA5 freezes / drops to 1fps while computer+ is open.. ...after you alt+tabbed out of the game.. If you plan to alt tab out of the game, play in windows boardless Try to untick the option to draw the background before leaving the game screen. Until there is a way to detect if the game has focus, this seems to be the only solution ...after you opened the Rage console Don't do that.. seems to be an issue with Rage's handling of form events and the console key presses ....after you pressed the escape key Don't do that... Rage forms do not like the escape key pressed multiple times
Support
If you experience a bug, crash, or you just have a question/concern, please post in the Computer+ topic.
Contributions
If you would like to contribute to the project, feel free to fork the repo and open a Pull Requests. We work through feature branching and prefer to keep commits as scoped as possible (ie, not one large commit). If you have any questions, please contact @ainesophaur
Many thanks to contributions from the following members:
@BejoIjo, @Stealth22 and @Fiskey111
!!!!! VERY IMPORTANT NOTES !!!!!
If your game is crashing when opening ped or vehicle information window, please be informed that GTA V has very limited memory allocation for plugins which tends to crash your game when you have too many plugins installed. To prevent crashing, please try the followings:
Download and install a good "gameconfig.xml" which might increase memory space for plugins. We recommend the one created by "dilapidated" Reduce your mods and plugins by disabling them one by one until your game is stable => !!!! Especially reduce a few "RagePluginHook" plugins in "GTA V\Plugins\" folder !!!! If your game is still crashing, try to disable Computer+ components: Disable ped image by setting the flag in the .ini file (set DisplayPedImage=false) Disable vehicle image by setting the flag in the .ini file (set DisplayVehicleImage=false) Disable random history report generator in the .ini file (set RandomHistoryReport=false) -
AlexVonShep reacted to Yard1 for a file, SAHP SWAT Ped ModelThis mod is a model and texture replacement for Realism Dispatch Enhanced's SAHP SWAT (s_m_y_sahpswat_01) ped. Using Zmodeler 3, this is a custom ped made from existing parts edited to fit together in order to provide a semi-accurate representation of the real life CHP SWAT officers.
This model can be used without RDE, just rename the files to the name of the ped you wish to replace and put them in the correct locations.
This ped model will be inculded in RDE 3.0 and beyond.
--------------------------------------
MAKE BACKUPS OF ALL CHANGED FILES!
Installation:
Install with OpenIV:
Files from "Model and textures" folder (assuming Realism Dispatch Enhanced or GTA Realism is installed):
- "rde_componentpeds" folder to update\x64\dlcpacks\rde\dlc.rpf\x64\models\cdimages\rde_componentpeds.rpf
- "rde_componentpeds_p" folder to update\x64\dlcpacks\rde\dlc.rpf\x64\models\cdimages\rde_componentpeds_p.rpf
Cop Holster plugin config:
[Ped:S_M_Y_SAHPSWAT_01]
FuncHolster=True
FuncIntim=True
FuncIntimMesh=8:0,8:1
8:0=8:1
--------------------------------------
This download is exclusive to LCPDFR.com and GTA5-mods.
Feel free to edit the files, just make sure to credit me. However, don't re-upload if you have not changed anything.
Made by Rockstar Games,
Edits and textures by Yard1,
Headset model by DICE, ripped by gianlucagp at facepunch.com,
Multicam Camouflage pattern by AlexVestin @ forums.bistudio.com
Special thanks to Lundy and c13.
Screenshots by SerekgPL.
-
AlexVonShep reacted to Illusionyary for a file, "Blaine County Police Two Tone" - DSF CVPI TEXTUREDevelopment release of my two tone concept texture for GTA V. This file only includes one texture for the Driver: San Fransisco Ford Crown Victoria model, however a PSD file has been included so you can do what you want with it.
Features:
Scratch made decals, logos and license plates
Ultra High Quality Version
Photoshop Document
This texture is free to edit provided I am credited for my work.
Be sure to leave feedback below! Thanks for downloading!
Model used for showcase:
-
AlexVonShep reacted to Hystery for a file, SFPD→LSPD Skin Pack: Vanilla Version!If you are here, that means that either you clicked out of curiosity, or you saw my SFPD→LSPD Skin Pack and prefered to have a version where you can use vanilla cars. Am I wrong? What? You missclicked? Oh ffs, you always have something to piss me off, don't you! Fine, doesn't matter, I'll still showcase it for you, because I'm a nice guy, but you better watch your mouth!
So, where was I... Oh yes! So, you're probably a SFPD lover. That's fine, I am too! I love the city of San Francisco, and their police cars look great. But I know some people dislike to have real life models in their game. Sometimes because it makes their game laggy or something, other times because they prefer to stay within the lore of the game. That's fine, it happens to me too! So, just for you guys, the vanilla version of my SFPD→LSPD Skin Pack!
The pack features skins for:
Vapid Stanier 2nd Gen: 4 regular skins, 4 K9 skins Bravado Buffalo 1st Gen: 4 regular skins, 4 K9 skins Vapid Interceptor: 4 regular skins Cheval Fugitive: 4 regular skins Ocelot Jackal: 4 regular skins Declasse Granger: 4 regular skins, 4 black K9 special skins Bravado Gresley: 4 regular skins, 4 black skins Maverick (helicopter): 4 regular skin 8 models for a total of 45 skins with distinct unit numbers, so you don't have to fear having cloned units all over the place! And guess what, the cherry on the cake? Compatible with the RDE mod! Yep! Super great, right?
As always, feel free to leave comments, feel free to leave a review (if you plan to rate low, please explain why so I can improve), and feel free to use them for your clan, videos, whatever you want, as long as you leave a little credit/shoutout when needed. Links to recommended models provided in a text file with the download.
Hope you'll enjoy those skins as much as I do, and have fun in the streets of San Francisco San Fierro Los Santos!
REAL LIFE CARS VERSION AVAILABLE HERE!
-
AlexVonShep reacted to Hystery for a file, SFPD→LSPD Skin PackBoom, fireworks! A couple of jets flying over our heads with coloured smoke! An entire symphonic orchestra playing the anthem! Yes, all that!
Hello there. You probably wonder what the hell I'm talking about. But can't you see! It's finally out! The GTA V version of one of my most succesful mods! More than 5k download on gta4-mods! Yes!
... What do you mean you don't care and it's a lame ammount of downloads? But... but... Fine! I don't care either! See if I care, hah! You don't know what to say now huh, smartypants!
____________________________
Hello hello people, and welcome to this wonderful download page. Are you the kind of person who always loved the San Francisco Police Department car design? Keeping it very simple yet effective? But do you prefer to stay within the Los Santos theme? Well, look no further, you found the perfect skin pack! No less than 61 skins, yes sir, 61 skins to fit all your needs. And in 4K, yep! For 14 different models! Let us see the list of the cars available, shall we?
CVPI: 4 regular skins, 4 K9 skins Impala: 4 regular skins Taurus: 4 regular skins 2010 Charger: 4 regular skins, 4 K9 skins 2014 Charger: 4 regular skins Explorer: 4 regular skins, 4 black skins Tahoe: 4 regular skins, 4 black K9 special skins Silverado: 4 regular skins F-150 Raptor: 4 regular skins GMC Savana: 2 inmate transport skins Bearcat: 1 tactical/rescuke skin Maverick (helicopter): 1 regular skin Corvette C7R: 1 regular skin McLaren (yes, @bizzlezx10r, I made a skin for your car!): 4 regular skins Each skin comes with a distinct unit number, so don't fear to have clone units all over the place! Yes, I know, it's awesome, but what can I say, I'm like that. What? I suck? But... FINE. But since I'm a nice guy, you can still download all that. For free! For free dammit! Hours of work for you to enjoy during your patrols! Hope you'll truly have fun with those at least!
As always, feel free to leave comments, feel free to leave a review (if you plan to rate low, please explain why so I can improve), and feel free to use them for your clan, videos, whatever you want, as long as you leave a little credit/shoutout when needed. Links to recommended models provided in a text file with the download.
Also, main screenshot by @DakotaM990, don't hesitate to look at his gallery and thumb it up!
VANILLA VERSION AVAILABLE HERE!
-
AlexVonShep reacted to Yard1 for a file, Bravado Gresley Mapped SAHP-StyleThis is a Bravado Gresley (gresley) mapped to support liveries and a lighting setup similar (it's not exactly the same due to game limitations and my personal preferences) to the one used by California Highway Patrol, with a custom made LED lightbar (made out of default parts) inspired by Whelen Liberty.
Included in the archive are 4 High Quality (4096x4096) and 4 Standard Quality (2048x2048) - skins and PSD files with editable unit number layers for both High Quality (4096x4096) and Standard Quality (2048x2048) allowing you to make additional unit numbers, should you wish to do so. The vehicle is identical to the SAHP Gresley (hwaycar3) in Realism Dispatch Enhanced.
The glass works perfectly.
--------------------------------------
Installation:
IT'S VERY IMPORTANT THAT YOU FOLLOW THE INSTRUCTIONS CAREFULLY. MAKE BACKUPS!
Install with OpenIV:
Files from "Models and textures" folder to update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\levels\gta5\vehicles.rpf
--------------------------------------
Recommended vehicles.meta lines:
Recommended carvariations.meta lines:
--------------------------------------
This download is exclusive to LCPDFR.com and GTA5-mods.
Feel free to edit the file, just make sure to credit me. However, don't re-upload if you have not changed anything.
Model by Rockstar Games, UV-Map, template, lightbar, assembly and skins by Yard1.
Screenshots by BroCop.
-
AlexVonShep reacted to Yorpie for a file, Real Police StationsReal Police Stations by Yorpie
This mod aims to replace the LSPD stations with LAPD and LSSD offices with LASD ones.
The stations in La Mesa, Mission Row, Vespucci and Vinewood have been given a LAPD makeover, as well as the interior for the Mission Row police station.
The sheriff offices in Davis, Sandy Shores and Paleto Bay also have received new textures. This also includes the interiors for both sheriff offices, you need the Open All Interiors script to enter these
I would like to thank every other modder on this site who made any kind of texture for the police stations for making them, as it would have been a pain to find all the textures without any guidance and I would also like to thank artkrime as his real life retexture of two of the police stations gave me the idea to make this project.
I hope you all enjoy the mod and if you have suggestions or constructive feedback, leave them in the comments and I'll make sure to read it.
-
AlexVonShep reacted to ODSTGeneral for a file, Bobcatxl Park RangerHey guys this is my first modification, as such it has some bugs I still don't know how to fix or have plans to fix at a later point. If you do find any such bugs please give feedback!
Installation instructions can be found in the read me included in the download.
Changelog 1.1.0
Added new variant without a ladder
Changed spotlight from red to white
-
AlexVonShep reacted to Illusionyary for a file, Blaine County Police Texture PackA Blaine County Police Department texture pack based on the Mill Creek Police Department.
Includes 6 textures each for the Ford Crown Victoria (please be aware that these textures will not work on the Bxbugs123 model as it uses a different template), Ford Taurus and Ford Explorer.
Each texture includes a stealth and supervisor variant and comes in both 4096x4096 and 2048x2048 resolutions. Screenshots and a text file containing installation instructions are included within the zipped file, along with the textures.
Features:
Scratch made decals
Custom badges and license plates
Six different unit numbers
Stealth and Supervisor variants
Please leave any feedback below, thanks!
Models used in screenshots:
-
AlexVonShep reacted to Lozano71 for a file, Lore-Friendly Retro Emergency Liveries PackPack includes 300+ liveries made in style of 8 lore-friendly agencies for 20 vehicles:
Due to the great amount of work, somewhere may be issues.
If you run into problems - write here in the comments and I'll try to fix everything ASAP.
Enjoy and stay tuned, cause I'm also going to make liveries for other American police vehicles from the 1950s to the early 2000s, as they become available.
VIDEO-PREVIEWS
Mod associated with this pack, all models compatible:
-
AlexVonShep reacted to Eddlm for a file, Safer Chases (Smarter Driving for Cops)No more derbies between cops while in pursuit.
So, I have grow tired of seeing people being afraid of calling police Backup because the NPC Cops drive too aggresively. This the result of my frustration.
This script attempts to make chases safer, for both you as well as the suspect, by slowing down police vehicles on certain circumstances, like when you're recovering from a crash and another cop car passes by, or you're near the suspect.
RAGEHOOK/LSPDFR VERSION RELEASED.
Special thanks to Guadmaz, who took the time to port the script for me and helped me finetune it.
Delete the original .NET version from your game!
Features
NPC Cops won't ram the suspects ever again. Despite that statement, you can disable this behavior this mid-pursuit if you change your mind. If you hit the suspect's vehicle yourself, NPC Cops will take it as a sign that the suspect is to be stopped by all means, and will resume HOT COP ACTION behind the suspect like this script never happened. You will be immersively notified of this change on their behavior. NPC Cops will slow down when passing by you, preventing cop-to-player crashes this way. If they're directly behind you, they will brake harder to make sure they don't rear-end you. They ignore you if your vehicle is stopped, however. NPC Cops will allow the player to be the primary unit when he's close to the suspect, leaving some space between them and the suspect's vehicle. They will take primary position again if the player falls too far behind. NPC Cops can now yield to you. Simply honk and all nearby units will slow down. NPC Cops will now try to manage traffic better. They overtake more carefully and brake to avoid running over running pedestrians or crashing into slow-moving vehicles. They even take into account other police vehicles!
WARNING
I consider this script resource intensive.
If you experience noticeable frame drops, disable some of the features in the .ini file to lighten the load on the CPU.
Settings
You can change multiple settings inside "SaferChases.ini" to tune the script's behavior to your likings.
Finetune how fast cops can pass by you [speed in KM/H] Allow Primary Unit support [enable/disable] Prevent the NPC cops from ramming the suspects[enable/disable] Allow the NPC cops to try and manage traffic better [enable/disable] Allow the player to force other units to yield to him [enable/disable] Debug notifications [enable/disable]
Installation
Place "SaferChasesRPH.dll" and "SaferChases.ini" inside the \Grand Theft Auto V\Plugins\LSPDFR\ folder.
How to use
The script should start working automatically. You don't have to do anything.
The script will load its settings from the .ini again for any new pursuits you join, so feel free to tweak it mid-game.
Plans for future updates
Experiment on more, better ways to approach the issue this script adresses. Port the script to RageHook if it people like it Done. Let the player toggle the Ram Suspect feature while ingame, mid-pursuit. Done. Let the player make other police vehicles yield, so you don't have to fight for a position in a pursuit. Done.
Troubleshooting If you experience any kind of crash and you think Safer Chases has something to do with it, upload the RagePluginHook.log file you will find inside your main GTAV folder, detailing the situation you and the suspects where when it crashed. Don't consider this a polished script, but a "cheap" workaround to a frustrating problem until better options are available.
Feedback is what I need to know what to change. Here is the discussion thread, and, if anyone wants the sourceode, you can find it here.
-
AlexVonShep reacted to Sam for a file, GTA V Fireworks ModNot only can you now have snow in GTA V (http://www.lcpdfr.com/files/file/9749-gta-v-snow-mod-snowball-pickup/), but you can now treat yourself to some fireworks too!
Just like in GTA Online, you can now plop down a variety of fireworks in the single player game for some eardrum bursting fun.
-----------------------------
Installation + Usage
This mod is a plugin designed for use with the RAGE Plugin Hook (http://ragepluginhook.net/) You'll need version 0.29 or later.
Place fireworks.dll in your plugins folder and be sure to load it! Hold down P to plant a firework on the ground while standing still. Fireworks will detonate automatically when you move away from them. You can have a (theoretically) unlimited number of fireworks. -
AlexVonShep reacted to BufordT for a file, Taser X26I’m proud to present the Taser X26 stun gun replacement mod for GTA V.
Includes the base X26 model, a variant with the XDPM module attached, and a variant with the X26c Camera attached.
Also included are texture variants for black and yellow and 3 different cartridge texture variants for 15 (Yellow), 21 (Silver), 25 (Green) foot ranges.
Please leave any feedback, suggestions and encountered issues below in the comments section.
Thanks & enjoy!
Note: Texture variants do not change function of X26 and are only used for looks.
Main Installation
Choose a model variant (Base, Cam, or XDPM). Open weapons.rpf inside of \mods(if enabled)\\update\x64\dlcpacks\patchday8ng\dlc.rpf\x64\models\cdimages\ using OpenIV. Click “Edit mode” button inside of OpenIV (right of the path box). Replace w_pi_stungun+hi.ytd, w_pi_stungun_hi.ydr, w_pi_stungun.ytd, and w_pi_stungun.ydr using files from selected model variant above. Close OpenIV and start GTA V.
Note: Installation directions written for patch v1011. Other patch versions installation may differ.
Installation of texture variants
To install texture variants replace the appropriate w_x26_XX.png in w_pi_stungun+hi.ytd and the w_x26_XX_low.png in w_pi_stungun.ytd.
Credits
TASER – Reference images and drawings.
BufordT – X26 modeling & texturing.
Legal
I am not responsible for any damaged caused to your Grand Theft Auto V installation and/or computer system.
Any ripping, modifying, altering, or converting of this model and its textures is strictly prohibited.
Distribution
This mod shall only be distributed on LCPDFR.com unless otherwise noted by me.
Use in online clans is allowed.
-
AlexVonShep reacted to LMS for a file, GTA V Snow Mod + Snowball pickupThis modification brings the snow from GTA: Online to single player! Enjoy all of its glory with the latest additions & fixes by Rockstar to make a snowy Christmas happen in Los Santos! It also includes the ability to pick up snowballs from the ground, because why not?
Installation
There are two downloads provided, both installing exactly the same mod version.
SnowMod.rar just contains the plugin dll file. Put it into game folder\plugins as usual.
SnowMod_inst.rar contains an installer that will install the dll file for you automatically (note that the installer shows ad during the installation).
Usage
Snow Mod requires RAGE Plugin Hook 0.29 or later to run and is loaded as a plugin using the console (or automatically at startup if you have configured RPH that way). The snow effect is enabled automatically when loaded. To disable the snow effect in-game, use the console command ToggleSnow.
If there is no snow on the ground, but only a snowy weather effect, please disable Frame Scaling under Advanced Graphics options (see https://www.reddit.com/r/GrandTheftAutoV_PC/comments/3y1xjf/psa_if_you_cannot_see_the_snow_on_the_ground/ for more information).
Snowy Christmas guys!
-
AlexVonShep reacted to NefariousBonne for a file, Los Santos Fire Department OverhaulThis changes the default textures to more accurately resemble real Los Angeles Fire Department liveries, albeit Los Santos.
Feel free to modify for personal use, but DO NOT RE-UPLOAD
-
AlexVonShep reacted to Joshy24 for a file, Auto Pursuit BackupSimply turn on the mod (Default: NumPad0), turn on your sirens and dispatch will automatically send units to your location.
Tired of having to spam the 'b' button when you want backup and also tired of being on a pursuit on your own?
I wrote this LSPDFR plugin to passively get other officers to assist, and they'll help you with sirens wailing.
You can set the maximum amount of units that will assist (per pursuit) in the INI file with the plugin.
Just don't worry about a thing next time you make a traffic stop or engage in a callout, your buddies will help :D
If your units are desperate, they'll send in a heli to help also.
Just insert in the GTAV\Plugins\LSPDFR folder and don't forget the .INI!