Everything posted by Braveheart
- FDLC Script explained
-
FDLC script support?
The calls will only code 4 if the game, for whatever reason, could not spawn the required pedestrian. This appears to be common with GTAIV after you've ran the game for a while and it begins to get a little unstable (textures disappearing, lag, less variety of cars, crashes and so forth). In other words, this is no fault of the script but instead this is a problem caused by the game itself. The only things you can really do if reloading the script isn't working is restarting the game like you have been doing, make your game more stable i.e. less modifications or obtain a more appropriate computer, but even then there's no guarantee that GTAIV will be stable.
-
FDLC Script explained
I note a number of people are confused at how to properly use the FDLC script, in this thread I'd like to provide a better overview and its intended use. Like I mentioned on the download page, the script was originally created for the FD portion of the LC Police clan (www.lc-police.com). I decided to release it here for two reasons, firstly there aren't really any other FDLC scripts out there at the moment and I fear someone would have leaked the script at one time or another, so I might as well provide a proper download. The script isn't really meant to be used on its own, you need a degree of roleplay to go along with it. It will only provide you with limited information and, like the Policing script, you are to decide on the best course of action. At the moment there are only a few EMT features available, mostly the most useful ones for a multiplayer game. So, how do you use it you ask? Most encounters should go something like this: -Check the person's vital signs first to determine their current status - default ALT+V -If they are not conscious and breathing, obtain a defibrillator from an Ambulance or RRV (police3) - default ALT+D -Proceed to attempt reviving them - ALT+V with a defib -If you can revive them, it will spawn a new ped close to them (they may look different. Unfortunately when GTAIV marks a ped as dead or injured, you can't seem to reverse it.) you should proceed to treat their injuries -SHIFT+H by default with treat minor injuries and effectively keep someone alive until you can treat them in an ambulance or transport them to hospital -To treat seriously injured persons, stand close to the person and press ALT+Y with an Ambulance OR Air Ambulance (police maverick) close-by, this will have them board the ambulance provided they are conscious and breathing, otherwise it will remove the body -Once they are in the Ambulance, either stand close to the ambulance or sit in the ambulance and press Shift+H to attempt treatment of serious injuries (this will not work in an Air Ambulance) -Should they require transport to ER (or you just want to roleplay their condition requires hospital treatment), park close to a drop-off point (only Alderney Hospital and both Algonquin Hospitals at the minute) and press ALT+N, they will exit and they'll be healed. If they are conscious and breathing, the above still applies the only difference being there's no need to use a defib. You can use ALT+C to check a person's health, ideally your goal is to get a patient's health to 100+. -100 = dead, -99 through -1 = injured. Call in the sea? Ignore it or use a heli to rescue the person. Fire calls may not work properly yet, the one added was just a test. You have to be close to the call when it spawns for the fire to work which is a problem. Also note the "Medical Emergency" calls are not always the same. Also remember you must turn ELS off for the open rear doors command to work, if standing at the rear doors isn't working try standing close to the driver seat or sitting in the ambulance itself. I know things are a little buggy at present, I noted this on the downloads page too, the script was put together fairly quickly simply to enhance multiplayer roleplay. More will be added to this script over time for the LC Police's FD, I will look at releasing further updates on LCPDFR too. '?do=embed' frameborder='0' data-embedContent>>
-
[Help] Peds are almost immortal
If you're using my script then that may well be the cause. Try the 2.2 update:
-
FDLC Script
For the Alderney Hospital - when facing the main doors, the ramp to the right is where you need to park your Ambulance.
- 129 comments
- 44 reviews
-
FDLC Script
- 27,758 downloads
- Version 1.0
This is a script I put together for the Fire Rescue portion of the LC Police clan (www.lc-police.com). The script is intended to give the FD/EMTs a purpose during a roleplay multi-player game which means there are no missions or score systems, the script - much like my Policing script - is to compliment your own roleplaying. The script is fairly rudimentary and as such may prove to be buggy at times, use at your own risk. I am afraid I will not be accepting any suggestions at this time. I'm no FF or EMT so all that I have added here is mostly what I assume EMTs/FF would have access to/use. At the minute the script is mostly for EMT roleplay. Features: *Ability to attempt to revive - by way of defibrillator - a dead person (will spawn a new ped with the same model close by, meaning sometimes the person may have changed in appearance slightly (facial hair and clothes)) *Ability to treat minor injuries (will give a ped a small increase in health, either to treat a minor injury or keep them alive while you await an Ambulance) *Ability to treat major injuries (patient must be in an Ambulance) *Ability to clear dead bodies *Ability to transport patients to ER via Ambulance or Air Ambulance (PolMav) (Only Alderney and both Algonquin hospitals added at this time) *Ability to check a person's health I have included a handful of medical/fire related calls, activate these by pressing F4.- 129 comments
- 44 reviews
-
Texutre Loss With Good Graphics Card
Indeed. Not sure, I don't use a Steam version sorry.
-
Texutre Loss With Good Graphics Card
They do indeed. I never play without the commandline file as when I do, I get texture loss which usually ends up in the entire city disappearing. Note that if you use a steam version you have to add the two lines to the steam shortcut as opposed to using the commandline.txt file in the game's root.
-
Texutre Loss With Good Graphics Card
I use the following two commands in a commandline.txt file in my GTAIV/EFLC root folder to stop texture loss: -availablevidmem 100 -percentvidmem 3.3
- Roleplaying tool (serious enthusiasts only!) [mdc.lcpdfr.com]
-
Will you still buy GTA V for a console if it's not released on PC?
It will come out on PC. Modding has kept GTA:SA and GTA:IV alive well past their intended life spans, it has even made GTA:SA one of the best sellers (if I recall correctly) due to people purchasing it for modifications like SA:MP. A lot of people purchase GTA:IV just for the likes of LCPD:FR. I don't think Rockstar are stupid, someone will have realised the modding community increases and continues demand for their games. (I still don't understand why they don't make their games - especially GTA - openly and easily moddable though. Perhaps it's because GTA is primarily developed for consoles.) To answer the original question, like most people I have GTA:IV on PS3 and PC; I will do the same with GTA:V if necessary.
-
Increasing Health Method i.e Command(A question for Coders) - Miniscript
These aren't correct for C#. The variables are located in Player.Character. E.g.: Player.Character.Health = 100;
- Braveheart's Policing Script
-
Braveheart's Policing Script
Breach of the peace is a crime at common law in the UK it's effectively the same as disturbing the peace.
- 356 comments
- 140 reviews
- Braveheart's Policing Script
- Braveheart's Policing Script
- Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]
-
Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]
Awesome video, thanks! Updates: -Resist arrest should now be more tolerable for those who didn't really like it before. -Multi-player is significantly more stable, tested for over an hour with 6 players with only minimal crashes, most of the crashes were associated with other script modifications. The new version may be released tomorrow at some point. Keep your eye on this thread and the downloads section.
- Roleplaying tool (serious enthusiasts only!) [mdc.lcpdfr.com]
-
policing by braveheart
Try changing the 'available for calls' keys in the .ini file.
- Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]
-
Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]
13/11/2012 New video: Pursuit of a wanted person: I have put together another short video of the new version, this time showing off one of the new incidents which is a wanted suspect who has been traced near by. I accepted this call whilst dealing with another incident as explained in the video which is why I had to drive for quite some time to catch up with them, most of which was removed from the video. Enjoy!
-
New Screenshots by InsideGamer
This was posted on the GTA5 forum:
-
Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]
There's nothing the script expects from you on any of the incidents as the idea is for you to judge the situation and do what you see fit given the circumstances. I would like to add some random text to stand in as ped's telling you what's happened but it's not as easy as I thought it would be. They are automatic until you accept a call (default: Y) they you will have to put yourself back on area/in service once you've wrapped the call up (default: Alt+Delete) to receive more calls. As an estimate I would like to say the end of this month. But it could be sometime in December before I sort all of the nagging bits and pieces out. Every time I add something new and test it, it seems to work fine. Then I'll test everything together and it manages to break itself or another part of the script inexplicably.
-
Braveheart's Policing Script [23/11/2012: 2.0 BETA released!]
Just a quick update, I've been re-doing the incidents from scratch and testing each one as much as I can as I go along. I've added a little over a dozen so far with plans for a few more before a release. I've also done a fair bit of tweaking to the resisting portion of the script which is working nicely. I've been able to cut down on the amount of script and/or game crashes related to the script and I've attempted to make the script as multiplayer friendly as I can; yet untested though. I've taken on board the feedback I received from the first release and I think you will all enjoy the new version. I'm still looking for one or two folk who have a LCPDFR series on YouTube who may be interested in making a showcase video for me. Like I said in the other thread - your video will be listed on the download section and in the first post of this thread exposing it - and subsequently your YouTube channel - to a lot of potential viewership. Let me know via PM if you are interested, please also include a link to your YouTube channel. I have a somewhat workable version ready to be videoed/tested as soon as possible.