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Sixforty

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  1. That's not really a problem, just enable XMP in the BIOS. Intel will tell you it may shorten the CPU life (so maybe 14 years instead of 15) and that it will void the warranty. I haven't heard of anyone having issues with them as high as 1.7v. If you want to be absolutely safe go with 1866 instead of 2133. It will be an unnoticeable hair slower, but most 1866 memory run under 1.5v.
  2. This will probably lead to people being more supportive and welcoming of Minecraft clones rather than the usual bashing I've seen them get.
  3. I have no idea how reliable it would be, but could you use something like this in the script's Process()? if(Functions.IsPlayerPerformingPullover() && bArePulloversDisabled) Functions.ForceEndPullover(); Setting bArePulloversDisabled = true whenever you'd want to "disable" them, and false otherwise?
  4. That looks like a problem with the model to me, as far as I know ELS doesn't do anything that would change the extras' locations.
  5. For me, they've never really gotten stuck. But sometimes they will arrive, get out, and just walk away abandoning the ambulance. Seems to happen when the ped on scene is dead, so I probably shouldn't try to use paramedics as coroners.
  6. Thanks for the replies, I'll go ahead and do it that way then. Would the Vehicle returned by SHDN cast to LVehicle and reference the same instance the pullover script is using? I want to be sure I will have the correct instance so the ID my script uses is the same ID the ped gives the player. LMS, what would be the possibility of getting a traffic stop/on foot ID check to fire an event that provides the PersonaData in a list? I could just hook a handler to it and not worry about the vehicle, and use it as a way to know if the player has actually checked for IDs or not.
  7. I'd like to make a plugin that lets you call in peds' IDs during a traffic stop from inside your car, with more detailed information that just number of citations and active warrants. Some basic randomly chosen charges is the plan for now. I've been looking through the API reference and I've found IsPlayerPerformingPullover, but I haven't found anything to get the currently stopped vehicle or ped. Is there any way to get a reference to either one of those?
  8. I've noticed when placing multiple barriers, Faggios will sometimes appear inside them. They usually disappear after removing the barrier, but occasionally it will leave the Faggio behind. It doesn't cause any errors and they can be moved out of the way if they don't disappear, so it's barely an issue.

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