Hello!
I've been trying multiple times to make the player drop the weapon that is currently in his hand. I had tried DropToGround() but I think I didn't properly set it up and also I have tried the native, which is:
NativeFunction.CallByName<uint>("SET_PED_DROPS_WEAPON", Game.LocalPlayer.Character);
That works, but the weapon is dropped right at the players feet, and he immediately picks the weapon up.
How could I change it so he drops it a further in front of him?
Thanks!