Everything posted by CreepPork
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RandomCallouts Repo for New Devs
Hi there, I had been creating my own plugin for the API but never got round to finishing it and just got bored in the end. It's not the best and there are bugs, comments are not accurate and most likely to be out of date, but still useful for people starting out coding. All the things you should know about it is in the README.md file in the repo. https://github.com/CreepPork/RandomCallouts Enjoy!
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Dropping Weapons
I don't think that exists, I'll do some digging, but if I set the player not to pick up weapons, that makes it more broken.
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Dropping Weapons
It doesn't matter, I would prefer to make it as a pickup.
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Dropping Weapons
Hello! I've been trying multiple times to make the player drop the weapon that is currently in his hand. I had tried DropToGround() but I think I didn't properly set it up and also I have tried the native, which is: NativeFunction.CallByName<uint>("SET_PED_DROPS_WEAPON", Game.LocalPlayer.Character); That works, but the weapon is dropped right at the players feet, and he immediately picks the weapon up. How could I change it so he drops it a further in front of him? Thanks!
- Ped Tasks
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Ped Tasks
Does this mean they will automatically shoot the cops that they see?
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Ped Tasks
Hello! I'm having some issues with the Rage.Tasks. I want to create a Task for a ped, that makes it attack every single officer in the area. Is there any way of detecting cops around the ped? Thanks!
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How many police slots are there?
Technically, infinite. You can add as many police vehicles you want via the DLC feature. By default there is: Police Police2 Police3 Police4 Sheriff Sheriff2 PoliceB PoliceT Polmav Riot Policeold1 Policeold2 Predator Fbi Fbi2 PRanger
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Breaking Cars
Thanks, will try that later!
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Breaking Cars
Hello! So I have a car crash callout but to make it look at least somewhat realistic the windows have to be broken, some doors must be missing and the car itself must have damage. So far I have only managed to make the engine be really messed up, fuel tank also is damaged but haven't figured out any way of doing the three things mentioned above. Could anyone help me? Thanks!
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Issue with spawning a police car and lights
Thank you, that works brilliant!
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Issue with spawning a police car and lights
Hello! So I am creating callouts and using Rage and the API, I spawned a vehicle which is a police vehicle equipped with lights and sirens but I can't find a way to turn on the lights and sirens. Could anybody help me? Thanks!
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Undercover Kaufman Cabs CVPI (For Bait Car Stings)
- Dispatcher Tone Panel
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Help with creating callouts
Thank you very much that works!
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Help with creating callouts
Hello! I am creating a couple callouts and thinking about posting on them LCPDFR, but that's not the point, I have created a kidnapping callout but the Victim in back of the vans just jumping out and basicly doesn't give any point to the callout, below I have a line of code that puts the Victim in the back seat of the van: Victim.WarpIntoVehicle(PedoVan, 3);But the other thing is for a diffrent callout is a HGV chase I can't manage to attach a trailer (Tanker) to a Phantom via the TowVehicle(). When I get to the callout the trailer just spawns on top of the truck and flips the truck over and doesn't attach to it. Thanks, for any help!
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LSPDFR 0.2 Delay Update - 13 July
It's sad that I can't push the crap out of that "Like this" button! Good work Sam and the whole LSPDFR team including MulldeDK19!
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Waiting for the passengers
- Waiting for the passengers
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Readying for depature!
- Fluffy clouds!
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Beautiful 777
- A tight turn for the NGX
- Shiny Landing lights!
- FedEx Cargo over Russia