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85tromby

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  1. Like
    85tromby got a reaction from Flynnstones in What to buy??   
    I noticed you didn't have a monitor on there. Is that something you already have or are you wanting to buy a new one? 
  2. Like
    Hi all, just wondering if it would be possible to get the LS Government Facility (A.K.A NOOSE Headquarters), FIB Headquarters and the IAA building added in as a location we can start a shift from? It would be great to see them added as a starting location, especially for those who play as a fed - a few unmarked vehicles out the front would be a nice touch as well. 
    Also it would be awesome to have more peds to choose from such as the security guard (with the security car), security van guard and highway patrol versions of Michael and Trevor. I'm aware you can change to these models via trainer, but it would be awesome to have 'official' LSPDFR support. 
  3. Like
    85tromby got a reaction from 911FordPoliceInterceptor in Potential future LSPDFR callout types   
    Do you not remeber the 2011 London Riots and the Baltimore riots earleir this year? I wouldn't have said it was unrealistic. I can see what you mean by how often they would happen on lsdpfr. Would be cool if the were a rare call out. 
  4. Like
    85tromby reacted to 72will in Suggestion: Riot/Crowd Control Call Out   
    I like the idea of a prisoner escape and you have to track them down. I think there is no need to get in the prison. Also the crowd control idea :) :). It would take a lot of codding and animation but I think it could be done. Maybe something like they riot outside a shop// Shut down a bridge/highway/roadway. Cool Ideas both.
  5. Like
    85tromby got a reaction from nicedude80 in Suggestion: Riot/Crowd Control Call Out   
    Hello
     
    In a future release of LSPDFR does anybody think there may be the possibility to have a riot or crowd control call-out? I can just imagine it now - Loads of Ped fighting with each other, spilling out onto the streets and loads of officers trying to control the situation. Does anybody reckon this is something the game could handle and anyone could code? 
     
    Cheers
     
    Nick
  6. Like
    85tromby reacted to OfcWel247 in Crash on Load Up   
    Ok so I think I have figured out my issue.....
    I found out through removing items and putting them back in my GTA game files (Process of elimination) That the problem was within my "mods" folder, more specifically the update folder within the mods folder
    Grand Theft Auto V > mods > update
    all of the other content within my mods folder ie..x64, x64e and a few other worked fine and the game started up and ran just fine.
    So in conclusion by simply removing the update folder from the mods folder fixed my issue. Unfortunately I will have to figure out what skins and things that I have added that I will now need to re download but I will be doing this one by one to hopfully find the source of this in the first place.
    Hope this helps you as well 
  7. Like
    85tromby reacted to Sam in LSPDFR 0.2 Delay Update - 13 July   
    To follow on from the previous update I posted yesterday, we're still hard at work preparing LSPDFR 0.2 for release.  At this time, it would appear that all issues caused by the latest update to GTA V have been resolved.  Indeed, I spoke of the problem and its solution in more detail in the previous update regarding 0.2.
    Unfortunately we're still experiencing issues with LSPDFR 0.2 which appear to be unrelated to the recent update and more of a problem with the modification itself.  These are in the form of script crashes that some, but not all, have encountered during pursuit testing and this is something we've been looking in to.  Unfortunately this seems to be quite a tricky problem to find as different users are experiencing different results.  Nonetheless, I'm hopeful that we'll find the problem and resolve it relatively soon.
    While LMS has been hard at work debugging most of our issues (both the ones caused by Rockstar's protections and ones of our own making), I've taken advantage of the extra time to add more polish to LSPDFR 0.2, and even introduce a new feature which I know will be very popular.  To complement the police computer in a vehicle, here's a sneak peek of the equivalent system on foot:

    Bear with us as we work this out.  I guarantee you that LSPDFR 0.2 won't disappoint.
  8. Like
    85tromby reacted to Deactivated Member in Suggestion: Riot/Crowd Control Call Out   
    That or a prison riot/break would be interesting, I'm unsure if access to the inside of the prison is possible but doing riot control at/in a prison would be enjoyable as well.
  9. Like
    85tromby got a reaction from David112 in Suggestion: Riot/Crowd Control Call Out   
    Hello
     
    In a future release of LSPDFR does anybody think there may be the possibility to have a riot or crowd control call-out? I can just imagine it now - Loads of Ped fighting with each other, spilling out onto the streets and loads of officers trying to control the situation. Does anybody reckon this is something the game could handle and anyone could code? 
     
    Cheers
     
    Nick
  10. Like
    85tromby reacted to Sam in LSPDFR 0.2 Update - 12 July   
    First up, we're all sorry for the problems we encountered with the release last night.  Unfortunately, there was a game breaking performance issue which was found only a few hours before we intended to release and this has required some time to investigate.
    The good news is that we've done our best to mitigate this problem, related to the way in which Rockstar has started to introduce anti-modding protections.  For those of you interested in the technical detail, here's a snippet of a performance test ran by Alexander Blade and LMS:
    Performance difference between GTA V version 372 and 393 Calling SET_CURRENT_PED_WEAPON 1000 times via ScriptHookV and RAGEPluginHook: 372: ~582ms (RPH: ~585ms) 393: ~2480ms (RPH: ~2490ms) Performance on version 323/350 is most likely even better due to even less/no obfuscation than 372.In short, on the previous patch (372), it took 585 milliseconds for the function to be executed 1000 times.  On the newest patch (393), it took 2490 milliseconds, which is roughly 2.5 seconds, to be executed 1000 times.  This means that this particular function takes five times longer to execute on the latest patch than it did previously.  LSPDFR 0.2 and 0.1 call this function a lot, mainly to stop other police officers from killing suspects, as we force them to be unarmed when appropriate by using it.  As such, during a pursuit with even a couple of units, performance takes a hit.
    With the problem identified, we've managed to come up with an alternative way of doing things that doesn't have such a dreadful impact on performance.  This version is currently undergoing testing, and we hope to be in a position to release 0.2 as soon as possible.  Note that I won't commit to a date, as it is possible we run into further issues, and we'd like to avoid a situation similar to last night's, but there is still the possibility that we can release today, and we'll keep you updated as to our progress.
    Sam.
  11. Like
    85tromby got a reaction from Deactivated Member in LSPDFR 0.2 - The Police Computer   
    Would it be weird to say this gives me an erection! 
  12. Like
    85tromby got a reaction from vynlthrash in LSPDFR 0.2 - The Police Computer   
    Would it be weird to say this gives me an erection! 

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