Reputation Activity
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Hightower Designs reacted to The Loot in CarCols filesIf I remember correctly, that mod template didn't come with support for that file.
In content.xml, under the dataFiles section, add this after the entry for vehicles.meta:
<Item> <filename>dlc_modding:/common/data/carcols.meta</filename> <fileType>CARCOLS_FILE</fileType> <overlay value="false" /> <disabled value="true" /> <persistent value="false" /> </Item> And then under the filesToEnable section, add this line after the line for vehicles.meta:
<Item>dlc_modding:/common/data/carcols.meta</Item> You should then be able to add your meta file and have it loaded by the game.
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Hightower Designs reacted to Recon20 in LSPDFR 0.4 - Coming February, 2019Just bank on the 28th and if its released before that, consider it a bonus!
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Hightower Designs reacted to Headline in LSPDFR 0.4 - Coming February, 2019@JKL409 I doubt it's going to be February the 31st or the 30th or 29th xd
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Hightower Designs reacted to Sam in LSPDFR 0.4 - Coming February, 2019So, it's been a while since we've provided an update on LSPDFR 0.4. As you might've guessed from the title, though, there's a good reason for this... It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes. Anyway, here we are - who knows how many months late - but we're here. No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point! We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.
Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little. No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no... the ghost of @ineseri didn't drive a train into us. Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive. Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things.
We've talked a lot about our Character system in LSPDFR 0.4. It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general. I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod! Having your own character dials up the immersion quite substantially, but we wanted to take things to another level. We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know? Actually spawn as your own character, in their house. Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD.
LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
It's not just that, though, we really wanted to dial it up. Having your own character, them having an apartment, switching, customizing, it's all cool, right? But you might be thinking, what's the point? These are "multiplayer features". And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while.
Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
And frankly, it doesn't even end there. When I said before that we wanted to dial the immersion up to the max, I guess I lied. What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon. Not only can you now create a character, customize them, share them, spawn as them... You can actually do things as them too! Like, actual game things. Ever wanted to run the triathalon as your LSPDFR Character? Now you can. Or, how about practicing with your sidearm down at the range? Yep, got that too. Simply want a can of sprunk from a vending machine? No problem.
With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod. Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it. Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects. Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning. The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.
No, these aren't cutscenes. No, they're not edited screenshots. With 0.4, this is real.
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Hightower Designs reacted to bugboyb100 in LSPDFR 0.4 - Coming February, 2019yup it is
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Hightower Designs reacted to Nostrra in LSPDFR 0.4 - Coming February, 2019Better that, than a thread full of complaining eh?
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we can talk about pringles now..
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Hightower Designs got a reaction from oresponsavel in LSPDFR 0.4 - Coming February, 2019the 6th Tuesday of February after a blood moon. @justin99989
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Didn't Know this part of the site was live yet. Cool beans. By the way, Rumour has it that not all features have been listed in news releases.
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Hightower Designs got a reaction from Sam in LSPDFR 0.4 - Coming February, 2019somewhere the devs are facepalming while laughing hysterically at some of the kiddos whining about the release. I won't lie. I'm stoked for the new release. I could care less if my mods aren't up to snuff yet, as I usually just play the new release vanilla anyway. So I feel the anticipation welling up inside just as everyone else. But they'll release it when they are sure it's ready. They set a goal of February, so they got a 28 day window to do so. Hell they could just be jerking your chains and release it at 11:59pm on the 28th. 🙂
To the devs: we know it's been a long road and you all will feel a collective release of stress upon release of the mod. So thank you for your tireless efforts and we await your prize.
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Hightower Designs got a reaction from Wilhelm in LSPDFR 0.4 - Coming February, 2019somewhere the devs are facepalming while laughing hysterically at some of the kiddos whining about the release. I won't lie. I'm stoked for the new release. I could care less if my mods aren't up to snuff yet, as I usually just play the new release vanilla anyway. So I feel the anticipation welling up inside just as everyone else. But they'll release it when they are sure it's ready. They set a goal of February, so they got a 28 day window to do so. Hell they could just be jerking your chains and release it at 11:59pm on the 28th. 🙂
To the devs: we know it's been a long road and you all will feel a collective release of stress upon release of the mod. So thank you for your tireless efforts and we await your prize.
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Hightower Designs got a reaction fromDeactivated Memberin LSPDFR 0.4 - Coming February, 2019somewhere the devs are facepalming while laughing hysterically at some of the kiddos whining about the release. I won't lie. I'm stoked for the new release. I could care less if my mods aren't up to snuff yet, as I usually just play the new release vanilla anyway. So I feel the anticipation welling up inside just as everyone else. But they'll release it when they are sure it's ready. They set a goal of February, so they got a 28 day window to do so. Hell they could just be jerking your chains and release it at 11:59pm on the 28th. 🙂
To the devs: we know it's been a long road and you all will feel a collective release of stress upon release of the mod. So thank you for your tireless efforts and we await your prize.
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Hightower Designs got a reaction from Lee10 in LSPDFR 0.4 - Coming February, 2019somewhere the devs are facepalming while laughing hysterically at some of the kiddos whining about the release. I won't lie. I'm stoked for the new release. I could care less if my mods aren't up to snuff yet, as I usually just play the new release vanilla anyway. So I feel the anticipation welling up inside just as everyone else. But they'll release it when they are sure it's ready. They set a goal of February, so they got a 28 day window to do so. Hell they could just be jerking your chains and release it at 11:59pm on the 28th. 🙂
To the devs: we know it's been a long road and you all will feel a collective release of stress upon release of the mod. So thank you for your tireless efforts and we await your prize.
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Hightower Designs got a reaction from Tucker6977 in LSPDFR 0.4 - Coming February, 2019somewhere the devs are facepalming while laughing hysterically at some of the kiddos whining about the release. I won't lie. I'm stoked for the new release. I could care less if my mods aren't up to snuff yet, as I usually just play the new release vanilla anyway. So I feel the anticipation welling up inside just as everyone else. But they'll release it when they are sure it's ready. They set a goal of February, so they got a 28 day window to do so. Hell they could just be jerking your chains and release it at 11:59pm on the 28th. 🙂
To the devs: we know it's been a long road and you all will feel a collective release of stress upon release of the mod. So thank you for your tireless efforts and we await your prize.
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Hightower Designs got a reaction from riquebr in LSPDFR 0.4 - Coming February, 2019somewhere the devs are facepalming while laughing hysterically at some of the kiddos whining about the release. I won't lie. I'm stoked for the new release. I could care less if my mods aren't up to snuff yet, as I usually just play the new release vanilla anyway. So I feel the anticipation welling up inside just as everyone else. But they'll release it when they are sure it's ready. They set a goal of February, so they got a 28 day window to do so. Hell they could just be jerking your chains and release it at 11:59pm on the 28th. 🙂
To the devs: we know it's been a long road and you all will feel a collective release of stress upon release of the mod. So thank you for your tireless efforts and we await your prize.
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Hightower Designs got a reaction from eBakedPotato in LSPDFR 0.4 - Coming February, 2019somewhere the devs are facepalming while laughing hysterically at some of the kiddos whining about the release. I won't lie. I'm stoked for the new release. I could care less if my mods aren't up to snuff yet, as I usually just play the new release vanilla anyway. So I feel the anticipation welling up inside just as everyone else. But they'll release it when they are sure it's ready. They set a goal of February, so they got a 28 day window to do so. Hell they could just be jerking your chains and release it at 11:59pm on the 28th. 🙂
To the devs: we know it's been a long road and you all will feel a collective release of stress upon release of the mod. So thank you for your tireless efforts and we await your prize.
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Hightower Designs got a reaction from Shockie in LSPDFR 0.4 - Coming February, 2019somewhere the devs are facepalming while laughing hysterically at some of the kiddos whining about the release. I won't lie. I'm stoked for the new release. I could care less if my mods aren't up to snuff yet, as I usually just play the new release vanilla anyway. So I feel the anticipation welling up inside just as everyone else. But they'll release it when they are sure it's ready. They set a goal of February, so they got a 28 day window to do so. Hell they could just be jerking your chains and release it at 11:59pm on the 28th. 🙂
To the devs: we know it's been a long road and you all will feel a collective release of stress upon release of the mod. So thank you for your tireless efforts and we await your prize.
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Hightower Designs got a reaction from Merloon in LSPDFR 0.4 - Coming February, 2019somewhere the devs are facepalming while laughing hysterically at some of the kiddos whining about the release. I won't lie. I'm stoked for the new release. I could care less if my mods aren't up to snuff yet, as I usually just play the new release vanilla anyway. So I feel the anticipation welling up inside just as everyone else. But they'll release it when they are sure it's ready. They set a goal of February, so they got a 28 day window to do so. Hell they could just be jerking your chains and release it at 11:59pm on the 28th. 🙂
To the devs: we know it's been a long road and you all will feel a collective release of stress upon release of the mod. So thank you for your tireless efforts and we await your prize.
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Idk if you will be able to understand, but I want to open the yft or ytd file in openiv and add a texture to an existing police car. How do I do that?
Do I open police3.ytd and add "pol3_sign_5" in there?
WOOHOO FOR SELF DISCOVERY! DID IT!
The way I did it was I opened openiv and clicked edit mode, and then when I was in my gta v directory I went to update>x64>patchday4ng>dlc>x64>levels>gta5>vehicles and then I opened police3.ytd and usually there is skins in there already, named something like "pol3_sign_1" and so find how many there is. I had up to pol3_sign_4 (so, in total, I had 4 skins already in there) and so because I wanted all existing 4 that was already in there, PLUS another 1 which wasn't already in there. So then I renamed the skin that wasn't in there to "pol3_sign_5" and then clicked "import" and imported the skin in there. thus having 5 skins/liveries. Click save and then rebuild it. Done.
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Hightower Designs got a reaction from Hastings in The Mind-Boggling Classic Cop Car ThreadThat is actually a Chevrolet Malibu. My step father was a mechanic on those for the dealership he worked at. Fast little cars. But cramped.
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Hightower Designs got a reaction from FCV96 in The Mind-Boggling Classic Cop Car ThreadThat is actually a Chevrolet Malibu. My step father was a mechanic on those for the dealership he worked at. Fast little cars. But cramped.
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Hightower Designs got a reaction from TheUniT in What's Your Favorite LCPDFR Moment?When I first go on duty in Hove Beach, and there's 5 pursuits in the stretch of 2 blocks...there's cars and screaming medics everywhere. Horns and gun shots. Not to mention a massive pile up/traffic jam full of taxis.
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Hightower Designs got a reaction from Taxi in Sexy Police VehiclesHere's all the ones from my Area (Newport NC)
Craven County Sheriffs
Havelock NC Police
Newport City Police
Newport Fire Rescue
North Carolina State Police (silver on black)
NC State Trooper (navy blue on silver)
Morehead City Police
MCAS Cherry Point Provost Marshal
All cars use blue lights, except for the Provost Marshal's red/blue. And all of these I can find within 10 miles of my house. How glorious?!!?
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Hightower Designs reacted to Abraxas in vdH METT/Coroner Mod v.1.0.0 [REL]vdH METT/Coroner Mod
I planned to make it after TowScript, but working on PoliceHelper was so intense that I had to leave it for a while. But now it's finished. The METT/Coroner Mod, made only for one purpose - clean dead bodies off the streets of Liberty City... and New York, because you will find in the pack everything to set it as LC or NYC Medical Examiner Transportation Team.
Features: Call for METT/Coroner to get rid of bodies 2 Speedo models for METT/Coroner van, with and without lightbar 4 skin packs for Speedo (11 skins!) LC without lightbar LC METT Pizza This! (changeable colour) RS Haul clear (changeablecolour) LC with lightbar LC METT Whiz repair unit deepHole Road Works (changeable colour) clear (changeable colour) NYC with lightbar NYC METT DHL FedEx Home Delivery clear (changeable colour) NYC with lightbar NYC METT ConEdison NationalGrid clear (changeable colour) Body bag models for both Liberty and New York Works also indoors, on roofs, with victims in cars etc. Examiners will try to tell the cause of death (not always successfully) They will try to rescue victim if he/she is still alive Highly customisable Teleport system to prevent van or examiners from being stuck PoliceHelper support (with next version of PH) SafeMode for people with memory overload issues Here are some screens. My PC is unable to record videos.
And here are all skins available for METT/Coroner Speedo:
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Hightower Designs got a reaction from FCV96 in The Mind-Boggling Classic Cop Car Thread3rd Generation Chevy Malibu: