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420Chuur

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Everything posted by 420Chuur

  1. @NoNameSet Has a Fire wrapper class that he made a long time ago. https://gist.github.com/NoNameSet/caf779fd7385f1f77b135d52c807e807
  2. First of all you would create a new class named say Marker.cs. Put the code in that spoiler in there and rename to your namespace (where it says YourProjectName). Then from that point in a callout you can use Marker1 = new Marker(); With your parameters. Marker1.Visible = true;
  3. I use a extension class specifically for markers. I can't remember where I found it , Was on google somewhere. I did look again but couldn't find the author. I take no credit for this class & if anyone knows who created it please let me know so I can credit them.
  4. Ok cheers! So correct me if i'm wrong, Setting SetPedResistanceChance to 0, would in theory stop my suspects from stealing a vehicle when in a pursuit? Whereas setting it to 100 would guarantee the suspect would steal a vehicle? Maybe could do something along the lines of renaming it to SetPedStealVehicleInPursuitChance & adding a SetPedArrestResistanceChance. Would love to have my suspects told to surrender, put their hands up as if they're surrendering then take off. Even a SetPedFleeChanceWhileCuffed could be interesting.(Having a ped you've already arrested try to flee while cuffed. Happens all too often IRL.)
  5. Is SetPedResistanceChance New? What is the default value? Also is it used on frisking only or arrests as well ?
  6. @LMS I load LSPDFR manually, Seem to be encountering this exception. Doesn't happen all the time but usually the first 2-3 times I try load the plugin.
  7. @LMS Any insight on why i'm getting this exception when in a pursuit? Has happened about 3 times now? I understand the Rage.Vehicle is invalid but what vehicle? I see my suspect now enters/ steals cars when in a pursuit instead of just fleeing on foot. Could it be something to do with that?
  8. A issue I have found is when concluding a pursuit , The number of suspects apprehended is never correct. E.G I Pursued a baller with 4 occupants, They stopped 2 of them got out , started shooting ,one was killed the other surrendered. The other 2 were ripped out of the vehicle and apprehended. Never the less, In the notification , Suspects Apprehended = 6. Suspects killed = 1.
  9. Np, Although all the info I gave you can be found from google . You may want to take a look at this post here: https://gtaforums.com/topic/808513-changing-ped-clothes-and-attaching-props-to-ped-via-scripts/, Down where it says props.
  10. You could use one of the natives, ADD_AMMO_TO_PED(Ped ped, Hash weaponHash, int ammo), SET_PED_AMMO(Ped ped, Hash weaponHash, int ammo)
  11. Ok for a start 1: These are the natives for ptfx, this will make the purple clown appears smoke. NativeFunction.Natives.REQUEST_NAMED_PTFX_ASSET("scr_rcbarry2"); NativeFunction.Natives.x6C38AF3693A69A91("scr_rcbarry2"); // _SET_PTFX_ASSET_NEXT_CALL NativeFunction.Natives.START_PARTICLE_FX_NON_LOOPED_AT_COORD<uint>("scr_clown_appears", Game.LocalPlayer.Character.Position, 0, 0, 0, 5.5f, 0, 0, 0); 2: Why not just give a new weapon and set the amount of ammo there?IGame.LocalPlayer.Character.Inventory.GiveNewWeapon(WeaponHash.Pistol, 9999, true); 3: Why not use EUP Menu, That way you can choose,save & load your custom outfits with or without sunglasses , police hat ect... Do you expect people to go through every post on these forums hourly? Maybe joining the RPH Discord channel would be more appropriate. ALSO, People care if you curse because your just wasting space in a post. Everyone has an opinion, People just need to learn there's a time and a place to voice it :). & Here is not it
  12. @AbelSoftware Any chance you can share the code you use to add the Heart, Armour & Clothing Icons? I would like to do something similar.
  13. @JnKTechstuff Is it possible to have the lights in a "off " state as they look to be always on?
  14. @Sam Is it possible to get a look at the updated API before the official release? Only reason I ask is it would be cool to see some callout plugins ready on release , making use of some of the new features etc.
  15. Hi, I'm trying to use API.Functions.StopAllTraffic but can't seem to find a way to turn it off? How is it toggled on/off in your plugin?
  16. I'm not sure what has happened as I never had this problem until the latest update. After reinstalling my mods this happens on all NON ELS vehicles! ELS Vehicles are working fine?
  17. Im just wondering if this is still being worked on as I haven't seen anything relating to it in the past 6 months?
  18. Have tried with the hotfix, neither buttons seem to work now ? Tried calling in with PoliceSmartRadio but that wouldn't work, So tried using the keys, They wont work either? Here's my log...
  19. So I'm obviously within the requirements but still can't seem to get the menu to appear.
  20. Nope , just a normal traffic stop. Also tried whilst in a callout but couldn't get it to work either...
  21. I had the original keys set at first , didn't conflict with any other keys unless I was in a vehicle which I then use Police SmartRadio instead , but couldn't bring up the menu, so I changed keys around (Felony stop Ctrl + T , & Menu Ctrl + K ) but that didn't work either :(
  22. I've never had a crash with it yet , just the menu won't show up ;(, Here's my log
  23. I've tried using this plugin but can't seem to get the menu to work? I've tried changing keys and modifiers , The Felony Stop keys work, Crtl + K, But Ctrl + T doesn't seem to do anything? Even changing them around doesn't seem to help?
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