Reputation Activity
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NYFinest reacted to Simon Smith in Unable to obtain money when off dutyHello,
I am just wondering if there is any way to obtain money when you are off duty and in a custom ped? I would like to buy places when off duty and dont want the hassle to remove lspdfr when i want to go off duty. Any solutions?
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NYFinest reacted to MattTheOfficer in Money on LSPDFR characterI should go on duty by console because when I do this, money is available.
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NYFinest reacted to John Longdraw in Why was Ultimate Backup Removed?Hey guys, I've never actually commented on any LSPDFR thread, although I believe now is as important a time as ever since we're on the topic of negativity. I completely agree with everyone above's comments about how the negativity is just too harsh, and agree with what Sam said. If the devs of any mod were to give up whenever negative comments stack up, we wouldn't have any mods. I remember when LSPDFR .4 came out, the TERRIBLE criticism the devs got for updating it. I agree, LSPDFR .3 was working great, and when LSPDFR .4 came out it comparably had a few more problems. But I never complained or got mad, because without experimenting and taking the risk of trying, we wouldn't even have new mods or any updates for LSPDFR. Sometimes people will become so selfish that they forget the HUGE FAVOR the devs are doing for us. They don't have to do any of this and you could not have a single thing but the base game to play. But it's because of these peoples devotion and commitment that people like you and me can come home from work or whatever you do everyday and unwind and enjoy GTAV w/LSPDFR. That being said, I couldn't imagine pouring all my free time into something not only for myself but for others to enjoy. To have someone who's only been modding for a week give you a 1 star review and complain because they most likely don't know how to install the mod and now it doesn't work. That would be VERY discouraging. I just feel sorry for these guys. It was said above they work so hard, and all they ask for is appreciation. Instead of appreciation they just get criticism for things people believe should be done differently, or just because they likely have conflicting mods or a bad install and it doesn't work for them. Just a shame. To all those out there who spend their time working hard to ensure we all have a fun time playing GTAV, thank you. I, along with the large majority of others on here, greatly appreciate everything yall do, and your work is very valued. I honestly have been playing GTA since the 3d era, and I have never had as fun an experience with the game as I have playing LSPDFR. All of your hard work is VERY appreciated by almost everyone, it's just a few unappreciative bad apples who complain and ruin it for everyone. I also agree that people under a week, maybe even a month, should not be able to leave reviews because they just don't understand everything that goes into this, and don't realize the damage they're doing by posting the negativity. I'm sorry this turned into a book, but I feel it needed said. Again, thanks devs for everything you do to ensure we all have an enjoyable time playing LSPDFR, from Albo to Beojlio(might have spelled wrong) and others, you guys are truly a Great group of people who work hard to give us a more enjoyable experience. Just my 2 cents.
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NYFinest reacted to FKDZ in Why was Ultimate Backup Removed?I think you are approaching this too personally. Not everyone can be as tough skinned as you, or have the energy to put up with it. Also, Bejoljo is pretty much the biggest modder on this platform right now, the amount of complaints, nasty private messages, shitty reviews are much more likely to happen to him.
It's obvious he uses modding as an outlet, a hobby, to have fun and make awesome stuff for a community that loves playing LSPDFR. But once that community starts biting back, even just a tiny bit, it takes the fun out of modding quickly. And yeah.. you might say ''fuck those complainers, I don't care'' but not everyone can put up with that especially when its a hobby and not a job. Tons of people struggle with this.
I don't think its fair to compare him to a ''kid not getting his way''.
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NYFinest reacted to PCa in [Tutorial] How to Fix Texture Loss Caused by LSPDFRI have similar issues... I turned off the preload, which helped a lot, but I still start losing textures after about 10 minutes
The only other thing that seems to help, is reducing the amount of add-on cars and high-poly cars. I had about 20+ cars and my game would be unplayable almost immediately after going on duty. After I cut it down to about 10, it still does it, but it's after 30-ish minutes.
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NYFinest reacted toDeactivated Memberin [Tutorial] How to Fix Texture Loss Caused by LSPDFRNot a GPU problem, I can assure you.
Same here, I actually have like 4 or 5 other lines I was told to put in that systematically disables half of lspdfr 0.4 from ambient crimes to ambient police, anything to "free up" resources for lspdfr to use - I still get SEVERE texture loss in paleto, texture loss after 10 minutes of play in Sandy, and texture loss after 15-25 minutes in los santos, as well as ANYTHING remotely stressful on the game and vehicle models will decrease in LOD right in front of you, from interior assets like steering wheels turning invisible to exterior issues like someone dumped chrome on your car.
This may work for some people but not for everyone, and the fact that everywhere you turn for help and still get this solution is not only redundant but frankly a bit irritating if this is ALL you can find. We need a PERMANENT fix to this that either doesn't disable half of lspdfr 0.4 or finds a way to make it use less resources on our systems so this texture loss crap doesn't happen.
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NYFinest reacted to Sam in LSPDFR 0.4 - Coming February, 2019So, it's been a while since we've provided an update on LSPDFR 0.4. As you might've guessed from the title, though, there's a good reason for this... It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes. Anyway, here we are - who knows how many months late - but we're here. No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point! We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.
Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little. No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no... the ghost of @ineseri didn't drive a train into us. Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive. Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things.
We've talked a lot about our Character system in LSPDFR 0.4. It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general. I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod! Having your own character dials up the immersion quite substantially, but we wanted to take things to another level. We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know? Actually spawn as your own character, in their house. Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD.
LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
It's not just that, though, we really wanted to dial it up. Having your own character, them having an apartment, switching, customizing, it's all cool, right? But you might be thinking, what's the point? These are "multiplayer features". And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while.
Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync. LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile. To top it off, we've brought back statistics too. Ever wanted to know how many shots your character has fired? It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
And frankly, it doesn't even end there. When I said before that we wanted to dial the immersion up to the max, I guess I lied. What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon. Not only can you now create a character, customize them, share them, spawn as them... You can actually do things as them too! Like, actual game things. Ever wanted to run the triathalon as your LSPDFR Character? Now you can. Or, how about practicing with your sidearm down at the range? Yep, got that too. Simply want a can of sprunk from a vending machine? No problem.
With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod. Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it. Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects. Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning. The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.
No, these aren't cutscenes. No, they're not edited screenshots. With 0.4, this is real.
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NYFinest got a reaction from BlueLine Vibes in EUP Patches Missing?I had the same problem, then I realized when I was in offline mode so the game does not update. It some how prevents the patches from showing up and when I have offline mode off, the patches reappear. If you are playing in offline mode they are not going to show. Hope this helps!
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NYFinest got a reaction from Teekay in EUP Patches Missing?I had the same problem, then I realized when I was in offline mode so the game does not update. It some how prevents the patches from showing up and when I have offline mode off, the patches reappear. If you are playing in offline mode they are not going to show. Hope this helps!
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NYFinest reacted to Reddington in LSPDFR causes game to freezeThat's what I mean. If you increase this threshold, it should work.