Reputation Activity
-
V E K T R 0 . reacted to Polecat324 for a file, Authentic CHP SirenThis is the original siren for the California Highway Patrol. Due to the limitations of GTA 5's sound file capacity some sirens are stock except for Police issued spot where your CHP vehicle's would go. As time goes on I will slowly add more tones for Ambulance, Fire Department, ETC...
Siren currently works for:
FIB Primary, FIB Secondary
Police Primary, Police Secondary
Granger Primary, Granger Secondary
Hope you all enjoy
-
V E K T R 0 . reacted to w35 for a file, Arrest Warrant Callout 0.172.28.1205Arrest Warrant Callout for LSPDFR extends Your game experience by :
arrest warrant callout for various criminals including various reasons (murder, assault, robbery, rape etc.) prison escape callout (2 various suspects with variable models, usually armed, sometimes heavy armed, using variable car models, escaping to variable location) where player have to locate escaping criminals - there is only some area known where they are, and this area is from time to time updated with notification from control, arrest warrant callout executed at suspect's workplace (mostly based on talking, and checking suspects ID in LSPD computer, but chances are also that suspect will panic and try to escape or fight) adding new spawn locations for suspect and more calm callout with roleplay features show player area to serch for wanted criminal near felon’s home, or en-route, or supposed hideout, criminal sometimes waits for Police unaware of arrest warrant, sometimes is fleeing (in such case player will have to locate – car, or person on foot) to seaport, airport, or he/she is hiding in mountains criminal is sometimes armed, sometimes not, sometimes he/she will be heavy armed and considered dangerous – player will be notified about severity of arrest warrant, but there’s some probability of incorrect intel, sometimes criminal will try to fight with player, sometimes he will try to escape, and sometimes if injured he will surrender, depending on current situation – I have put some logic for this inside callout besides this what we have in LSPDFR. dead criminal is best dealt with FinKone’s coroner van, you can also leave scene – at some distance suspect will despawn arrested criminal can be transported with transport van (from Albo’s modification) or by built-in LSPDFR 0.3 prisoner transport This mod has more than 900 possible random variations of how it goes (given above random conditions), which all count as 3 callouts.
Arrest Warant Callout : 5 diffrent cars x 9 diffrent ped models x 4 different variations describing suspects initial agenda (flee, hide in hideout, walk by streets) x 3 different arrest warrant severity (+ some chances for incorrect intel) x 3 different behaviour when player arrives at scene (escape, fight, walk by) and more... PLUS
Prison Escape Callout : 5 different car models x 9 different ped models x 2 destinations x 2 different behavior when player catch up escaping suspects x 3 different arrest warrant severity (+ some chances for incorrect intel) and more ...
Arrest Warrant at Workplace : 9 different ped models x 4 different spawn locations x 3 different actions suspect will perform when player arrives at scene (escape, fight, walk by) + dialogue option and checking ped's ID in police computer and some more ...
This callout has been featured in this Yotube video made by LordMarshal : https://www.youtube.com/watch?v=aNwric58CX4
Thanks for this awesome video and spreading the word about my plugin !
Plugin is still in development - see development thread for details http://www.lcpdfr.com/forums/topic/54758-wiprel-arrest-warrant-callout/
Please do not re-upload this plugin to other sites as You do not have My permission to do so.
Comments section or mod forum thread is right place for discussion about bugs and suggestions, if You think You have spotted a bug try to be specific, and try provide as much information as possible, this will shorten much time needed to narrow down possible bug cause. Thank You.
Requires :
Rage Plugin Hook 0.52 (may work with older versions) LSPDFR 0.3.1 Installation :
- unpack archive file with plugin (7-zip),
- copy "ArrestWarrantCallout.dll" and "ArrestWarrantCallout.ini" file to Your GTA5/Plugins/LSPDFR directory
- LSPDFR will load plugin
Future Development :
add more groups of criminals. additional cars, more types of arrest warrant callout (barricaded suspect - SWAT assault, suspect at home etc.) more variety of target locations to which criminal will flee BUG FIXES add more dialogues to player - suspect interaction add choices for player (RP wise)
-
V E K T R 0 . reacted to PimDSLR for a file, Ford Explorer (INTERIOR) Fedral Signal Valor lightbar By PimDSLRThe Ford Explorer Federal Signal Valor lightbar with 4K textures.
So I hope you understand that I did my best, and I will improve it with other stuff that's coming. I made it in my free time and don't make any money off this, so I hope you appreciate my hard work.
All of the model's and components as well as the Lightbar usage permissions were given for this release and to protect the original files and credits of these components the vehicle model has been locked.
( I don't provide support to people who didn't read the readme!)
NEW VERSION:
VIDEO: https://www.youtube.com/watch?v=ZrZt0fFe_Lw
Big thanks to F5544 for all it's help and support, couldn't do it without you my friend!
PimDSLR for addding lighbar, dashlights and spotlights.
PimDSLR and F5544 for untinting car glass.
Ford Explorer Need For Speed Most Wanted 2012, edited by Desmond98
graphics by vladimir850
Fed Signal Valor made by RoegonTV, and textured by BogdanM and Roegon TV and converted to GTA V by F5544.
Author of wheels Modeled by GerryStudio, mapped and converted to GTA V by MattJeter, edited by Desmond98
Autor of bag in the trunk - Extracted by Sergiyj from TF3DM, converted and mapped by PS3Gameplays123, edited by Desmond98
Author of cabinet in the trunk - Modeled and textured by ErinLindsay
Convert to GTA V - Desmond98
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
© 2016 Pim DSLR Productions
http://creativecommons.org/licenses/by-nc-nd/4.0/
-
V E K T R 0 . reacted to Bxbugs123 for a file, RADIANCE VThis work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. By downloading this file you agree to the TERMS OF USE AND DISTRIBUTION, If you can not abide by those terms then do not download this file.
-
V E K T R 0 . reacted to GravelRoadCop for a file, Realistic American Sirens!!!! Always make sure you backup your files, I'm not responsible for any corrupt files !!!
IF YOU USE THE RATING/REVIEW SYSTEM TO REPORT ISSUES, I WILL IGNORE AND REPORT YOU !!! USE THE COMMENT SECTION.
-- American Siren Pack V.8.0.5 by GravelRoadCop/LEDesigns 3/28/2016
Author's Note :
In order to accommodate the sirens for FBI, Fire Department and Granger slots, I had to remove an audio file named 0x1AE3EF45, x17E9AF5D and 0x1AE3EF45 from the sound dictionary to allow the extra space for the EQ2B/Q2B, Dual Sirens, and other lengthy sirens to work. The 0x17E9AF5D is a train track sound, so you hear it play when the train passes you. Unfortunately, if I do not remove it, the sirens will not work as it will exceed the 15.7mb limit imposed. You will have the backup files provided in case you wish to revert to default settings but this will make the sirens mod not to work. You have been advised !!
DO NOT EXCEED VEHICLE FOLDER SIZE OVER 15.7 MB OR IT WILL MUTE THE DICTIONARY. I ADVISE YOU TO NOT MESS WITH THE FBI AND SHERIFF GRANGER SIRENS BEFORE YOU REGRET IT. ALSO, DO NOT USE ANY OF THE FEDERAL SIGNAL EQ2B OR Q2B SIREN MIXED WITH SVP SA-441 MAGNUM DUAL SIRENS AS THEY ARE LARGE SIZED TRACKS AND THEY WILL MUTE THE SOUND DICTIONARY. YOU ARE FINE USING ONE OF EITHER FOR AS LONG IT DOES NOT EXCEED YOUR SOUND BANK OVER 15.7MB
( Version 8.0.5 Is not seen in this video )
VERSION 8.0.5 3/28/2016
WHAT'S NEW/INCLUDED ? ( 8.0.5):
This isn't a major update, but rather a few tweaking with 1 new siren model introduced to the mod. The next version will contain many more new siren varibles to choose from, It is just not ready to be released yet.
- Changed out the Federal Signal Smart Siren with improved Code 3 Mastercom B siren tones. The Fed Sig Smart Siren was moved to the granger slot, which means it will work for Sheriff2.
- Better and LOUDER air horn for the Mastercom B Siren, ready to clear traffic on your command !
- The EQ2B has been removed from the Ambulance Slot, and replaced with SVP-SA-441 Magnum Dual Siren Tones.
- The Whelen Tones that only works with the FIB Slots has been re-worked on and it sounds a lot more better than it's previous version. I hope you will like them !
IF YOU USE THE RATING/REVIEW SYSTEM TO REPORT ISSUES, I WILL IGNORE AND REPORT YOU !!!
Special Note :
If you want to change a siren tone for a specific slot, you need to refer to the "List "note that offers all of the names that you can copy and paste when renaming siren tones. For example, if you want to change the federal signal smart siren tones to code 3 mastercom tones, go to the code 3 mastercom folder, find the tones, rename them to the proper vehicle sound dictionary name provided in the list notepad, and then drag the new tones into the vehicle folder, and lastly update it with openIV.
THE FOLLOWING EXISTING SIRENS HAVE BEEN AMPLIFIED IN VOLUME OR MAY HAVE REPORTED BUGS/ISSUES:
- Newly improved Code 3 Mastercom B Wail, Yelp, Priority and Air horn tones.
- Improved Whelen 295SLASA6 Wail and Yelp ( I changed it from Whelen 295SL100 to Whelen 295SLSA6 Tones
YOU MAY USE SOME OF THE SIREN TONES FOR OTHER EMERGENCY SERVICES FLEET, HERE ARE A LIST THAT WILL WORK IF YOU RENAME IT : * IMPORTANT NOTE, THE VEHICLE FOLDER SIZE MUST NOT GO OVER 15.7mb OR IT WILL MUTE THE SOUND DICTIONARY IN-GAME !!!!!
( Note, this list does not contain a full siren list available in the mod or always accurate. )
- Motorola Astro Spectra Siren - FIRE, AMBULANCE, POLICE PRIMARY, POLICE BIKE, AND GRANGER.
- Federal Signal Unitrol 80K Siren - FIRE, AMBULANCE, POLICE PRIMARY, POLICE BIKE, AND GRANGER.
- Whelen X-ecutor Siren - FIRE, AMBULANCE, POLICE PRIMARY, POLICE BIKE, AND GRANGER.
- Code 3 Mastercom B Siren - FIRE, AMBULANCE, POLICE PRIMARY, POLICE BIKE, AND GRANGER.
- Whelen 295SL100 - FIRE, AMBULANCE, POLICE PRIMARY, POLICE BIKE, FBI AND GRANGER
- Whelen Cencom - FIRE, AMBULANCE, POLICE PRIMARY, POLICE BIKE, FBI AND GRANGER
- Federal Signal PA300 - FIRE, AMBULANCE, POLICE PRIMARY, POLICE BIKE, AND GRANGER
- Whelen WS2100 - FIRE, AMBULANCE, POLICE PRIMARY, POLICE BIKE, FBI AND GRANGER
- Code 3 Mastercom B Siren - FIRE, AMBULANCE, POLICE PRIMARY, POLICE BIKE, AND GRANGER
- EQ2B/Q2B - FIRE TRUCK AND AMBULANCE
- Federal Signal PA40000 - FIRE, AMBULANCE, POLICE PRIMARY, POLICE BIKE, AND GRANGER
- Federal Signal Smart Siren - FIRE, AMBULANCE, POLICE PRIMARY, POLICE BIKE, AND GRANGER
- Federal Signal Unitrol Omega - FIRE, AMBULANCE, POLICE PRIMARY, POLICE BIKE, AND GRANGER
- Federal Signal Unitrol Touchmaster Delta - FIRE, AMBULANCE, POLICE PRIMARY, POLICE BIKE, AND GRANGER
- Whelen Motorcyle Siren WS320 - POLICE BIKE
- SVP SA-441 Magnum dual siren - AMBULANCE
- Tomar 940L - FIRE, AMBULANCE, POLICE PRIMARY, POLICE BIKE, AND GRANGER
AMERICAN SIREN PACK DEFAULT SIREN TONES
CURRENT VERSION : V 8.0.5 3/28/2016
THE FOLLOWING LIST SHOWS WHAT SIRENS ARE CURRENTLY INSTALLED IN THE VEHICLE FOLDER. IF YOU WISH TO RENAME ANY OTHER TONES, USE THIS DICTIONARY.
0x0EA58C7C - Generic Bullhorn - CODE 3 MASTERCOM B SIREN * UPDATED *
0x013F5FE7 - PoliceB Main - Motorcyle Siren Whelen WS320E
0x17DDFB5C - PoliceB Secondary - Motorcyle Siren Whelen WS320
0x0A8960B6 - FIB Primary - Whelen Whelen 295SLASA6 * UPDATED *
0x0A49B203 - FIB Secondary - Whelen Whelen 295SLASA6* UPDATED *
0x0D329446 - Police Primary - CODE 3 MASTERCOM B SIREN * UPDATED *
SIREN_2 - Police Secondary - CODE 3 MASTERCOM B SIREN * UPDATED *
POLICE_WARNING - CODE 3 MASTERCOM B SIREN * UPDATED *
0x0E0DA7BC - Granger Primary - FEDERAL SIGNAL SMART SIREN * UPDATED *
0x16E74B3E - Granger Secondary - FEDERAL SIGNAL SMART SIREN * UPDATED *
0x1C98C4D5 - Ambulance Primary - SVP SA-441 Magnum dual siren * UPDATED *
0x144C8602 - Ambulance Secondary - SVP SA-441 Magnum dual siren * UPDATED *
AMBULANCE_WARNING - N/A
0x037CC595- Fire Horn - GROVER AIR HORN
0x159C9182 - Fire Primary - MOTOROLA ASTRO SPECTRA
0x161768E7 - Fire Secondary - MOTOROLA ASTRO SPECTRA
INSTALLATION ( IT HAS BEEN UPDATED TO WORK WITH THE LATEST OPEN IV VERSION ):
Make a new folder somewhere on your desktop, name it anything
Move Both the Vehicle folder and vehicle.oac file out of this .rar pack into the folder you just created on the desktop
Open 'OpenIV' and go to your GTA V Directory.
In 'OpenIV', go to the 'x64' folder, then audio > sfx > resident.rpf
Inside Resident.rpf should be 16 .awc files.
Import openformats, navigate to the folder you put the american siren pack 'vehicles' folder and the 'vehicles.oac' in and select the 'Vehicles.oac'
save and you're good to go. Happy Code 3 !
CREDITS:
- Federal Signal Smart Siren - Edited by -- Gravelroadcop/LEDesigns 2015-2016
- Federal Signal Unitrol 80k - Edited by -- Gravelroadcop/LEDesigns 2015-2016
- Federal Signal Unitrol Touchmaster Siren - Edited by -- Gravelroadcop/LEDesigns 2015-2016
- All Whelen tones -- Edited by -- Gravelroadcop/LEDesigns 2015-2016
- Code 3 Mastercom B Siren -- Edited by --Gravelroadcop/LEDesigns 2015-2016
- Code 3, Inc. -- Original Tones
- Federal Signal Corps. - Original Tones
- Whelen Engineering - Original Tones
- OpenIV: http://openiv.com/
- DaveDoppler for the Usage License
- Whelen Cencom Sapphire - Whelen Engineering
- Motorola Astro Spectra Siren - Motorola Solutions
You may use this mod as long as you follow these terms:
• Don't redistribute without my permission.
• Don't edit any file and redistribute it without my permission.
• I am not responsible for any damage that may be caused to your PC or game directory during a) the installation b) usage or c) removal of this mod. You are responsible for backing up your files!
• If you want to include this mod in a pack, please contact me. Clan and private packs are an exception, as long as they stay 'private'. Correct credits must be given at ALL times.
-
V E K T R 0 . reacted to FtDLulz for a file, Entity Persistence - Keeps entities persistent!If updating to v1.0.1, you should replace your .ini with a fresh one from the download. Many important default settings were changed.
Caution: This plugin is EXPERIMENTAL.
This may cause a performance hit on your game, depending how you adjust the settings in the included .ini file. The default settings should provide functionality without impacting performance aside from possible drops of 2-3 frames and more at times. If you get less performance than this, please PM me.
You may want to back up your save file. Note that this does not have a chance of messing up your save file unless you save over it in-game. I'm not sure if this actually can mess up your save, but if you want to be on the safe side, go to "C:\Users\<username>\Documents\Rockstar Games\GTA V\Profiles\<some number>" and back up the files with SGTA in their name.
Information
Annoyed when you get out of your stolen car and walk a few feet away, only to turn around and find it gone? Or maybe you just stopped a criminal's car, and he ran a few blocks before you caught up. Maybe when you got back to the suspect's vehicle, you find that it's mysteriously gone, along with his friend's corpse, who was more violent and paid the price.
Now, you don't have to worry about these random disappearances. Once you've loaded this plugin, it will automatically add anything within a radius you set to a list. Anything in the list will be kept persistent and won't disappear until you get far enough away. Once you do, it will be removed from the list and therefore, it will no longer be persistent.
No longer do you have to worry about crime scenes looking like nothing ever happened.
Persistence - the continued or prolonged existence of something.
Installation and Usage
You need the Rage Plugin Hook for this to work. This has been tested with version 0.42.969.8470 , but it should work with newer versions. If it does not, send me a message so I can fix it. Again, I'd like you to keep in mind that this is experimental. The game wasn't meant to have this many entities all persistent at once. Use at your own discretion.
When you have that installed, drop both the .dll and the .ini into your Plugins folder. Once you're in-game, press F4 to bring up the Rage Hook console, and type 'LoadPlugin EntityPersistence.dll' (without the apostrophes). It will probably say something about the plugin not being verified. Just hit the up arrow, and then enter again. It should load correctly. Everything after that is taken care of by the plugin itself. This does include a console command to unload the plugin gracefully. By that, I mean it removes persistence from all entities that were made persistent before unloading. I recommend using this before unloading all plugins or exiting the game.
Configuration
In the included .ini file, you can edit multiple things. The default settings seem to work fine with the lowest performance drop, but if you find you want to change something, be sure to read the comment associated with it carefully to know what impact it might have. The comments show the default setting and what it was tested at. The default radius values are pretty large already, so if you encounter any performance problems, you can tone those down by increments of 32 (personal preference, you can change them by whatever you like). The options are explained in the .ini but I'll put the non-advanced ones down here anyway.
VehiclePersistence - Determines if vehicles will be added to the persistence list. VehiclesUnoccupiedOnly - Only add vehicles if they're unoccupied. PedPersistence - Determines if pedestrians will be added to the persistence list. PedsDeadOnly - Only add peds if they're dead. PersistenceRemoveRadius - The distance from the player at which to remove persistence from entities. PersistenceAddRadius - The distance from the player at which to add persistence to entities. OnlyOnFoot - Whether entities are made persistent at any time, or just when the player isn't in a vehicle. RemoveOnPersistenceRemove - Determines if entities will get removed when their persistence gets removed. More of a fail-safe than anything.
Planned Features
Performance improvements More performance improvements Even more performance improvements
Miscellaneous
Please, give me any bug or crash reports. I'll try my best to fix them. If you have a great idea of something that would work well with the system already in place, then go ahead and tell me; if I think it would fit well, then I'll do my best to add it.
-
V E K T R 0 . reacted to Albo1125 for a file, Assorted Callouts (Bank Heist, Store Robbery & More)https://www.youtube.com/albo1125
DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE
Assorted Callouts is now open source. https://github.com/Albo1125/Assorted-Callouts
Thank you @55charlie for the awesome images!
With Assorted Callouts, my aim is to provide a varying experience, adding a range of differently-styled callouts for you to experience. They all have one thing in common, though, and that is a fun and sufficiently realistic atmosphere!
Current Callouts (full explanation in documentation):
Petrol/Gas Theft Pacific Bank Heist Traffic Stop Backup Required Stolen Police Vehicle Person with a Knife Solicitation Organised Street Race Illegal Immigrants in Truck Store Robberies Store Shoplifting Prisoner Transport Required Hot Pursuit More to come! For suggestions and development updates, check this thread. To get early access to new versions, participate in the Loyalty Rewards Programme. Installation instructions are provided in the ReadMe.
Lots of settings, such as keybindings, callout frequencies etc. can be modified through the INI file.
Starting from Computer+ 1.3.0.0, Assorted Callouts offers support for its callout display system. For a more realistic experience, I recommend downloading Computer+ here.
Support - what to do if you encounter a bug or have problems:
Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible. https://www.youtube.com/albo1125
-
V E K T R 0 . reacted to Albo1125 for a file, Unarmed ArrestsUnarmed Arrests
Will most likely become obsolete when LSPDFR 0.3 is released. Enjoy while it lasts
I've had this running in my game for personal use for a while, and I thought I'd share it with you all
Don't like pointing guns at people to arrest them? This is your solution! With this plugin, you don't need to point a gun at someone to make an arrest any more - you can make an arrest while unarmed.
This is intended to be used with RPH 0.29. However, it also works with RPH 0.28 if you haven't updated yet.
Installation (same as in the ReadMe file)
How to make an unarmed arrest (same as in ReadMe file)
Having trouble? (same as in ReadMe file)
Please use the COMMENTS section below (not the review section) to ask for support - not doing so is against community guidelines.
Have fun!
-
V E K T R 0 . reacted to LMS for a file, GTA V Snow Mod + Snowball pickupThis modification brings the snow from GTA: Online to single player! Enjoy all of its glory with the latest additions & fixes by Rockstar to make a snowy Christmas happen in Los Santos! It also includes the ability to pick up snowballs from the ground, because why not?
Installation
There are two downloads provided, both installing exactly the same mod version.
SnowMod.rar just contains the plugin dll file. Put it into game folder\plugins as usual.
SnowMod_inst.rar contains an installer that will install the dll file for you automatically (note that the installer shows ad during the installation).
Usage
Snow Mod requires RAGE Plugin Hook 0.29 or later to run and is loaded as a plugin using the console (or automatically at startup if you have configured RPH that way). The snow effect is enabled automatically when loaded. To disable the snow effect in-game, use the console command ToggleSnow.
If there is no snow on the ground, but only a snowy weather effect, please disable Frame Scaling under Advanced Graphics options (see https://www.reddit.com/r/GrandTheftAutoV_PC/comments/3y1xjf/psa_if_you_cannot_see_the_snow_on_the_ground/ for more information).
Snowy Christmas guys!
-
V E K T R 0 . reacted to Krame86 for a file, 4K Dodge Charger Skin Pack(2014/2015/2011/2009)Texture pack for 2014 Dodge Charger(BxBugs123/Carperino), 2015 Dodge Charger(F5544), 2011 Dodge Charger(MartinCT), 2009 Charger(PimDSLR/Lundy/Gump)
NEW: Added textures for 2009 Charger(PimDSLR/Lundy/Gump), added LAPD/LSSD/CHP/LSSD Alternate/LSPD Alternate for 2014 charger and added black door handles to 2014 Charger
Included Skins:
LSPD
SAHP
LSSD
Blaine County
LSSD Alternate
LSPD ALternate
LAPD
CHP
*Some skins still WIP
For Vehicles:
2014 Charger(Carperino/Bxbugs123)
2015 Charger
2009 Chager(Lundy/Gump/PimDSLR)
2011 Charger
----------------------------------------------------------------------------------------
Instructions:
Replace one or all of the skin textures inside the corresponding .ytd file in the police slot that you have these vehicles installed.
*For Blaine County textures you can change the color of the car through the trainer
*DO NOT EDIT OR REUPLOAD WITHOUT MY PERMISSION
Enjoy!
-
V E K T R 0 . reacted to F5544 for a file, Dodge Charger 2015 LSPD.This is the new Dodge Charger 2015 LSPD version.
Steel Rim version is in the steelrim.rar
It's equipped with the Fedsig Valor.
Would to thank ranger61 for his donation. :)
The mirror lights is not possible due to siren lights limit.
Mr.Oxplay. Thanks for the nice video review.
Credits:
Model is original 2015 Dodge Charger from Forza Horizon 2 (F&F DLC), modified to PPV version and converted to GTAIV, Converted into a Police vehicle and AWD version by IronicRainbow
Rims from Need for speed Rivals, Edited by F5544, Textures by GerryStudio, IronicRainbow
Polygon filling by TheHurk.
Lspd liveries by BogdanM.
Rhino Rambar/antenna’s made by F5544 and Textures F5544/Lt.Caine.
Laptop/radio by 0Taku.
Watchguard by F5544, textures by 0taku.
Fedsig Valor by RoegonTV, converted to GTAV by F5544, textures RoegonTV, BogdanM.
Thanks to RoegonTV for his help and J10, Prophet for testing.
Wheels by fartknockr, Ltmattjeter and bxbugs.
-
V E K T R 0 . reacted to Luigi4518 for a file, High Priority CalloutsHigh Priority Callouts is the result of my first attempt at creating a callout mod.
The goal of this mod is to bring about more action oriented events and eventually callouts that are more in the spirit of Grand Theft Auto.
This initial release features 5 calls:
Active Shooter
Ambulance Hijacking - Chase down a hijacked ambulance.
Jail Break - A prisoner in transport has gained control and is now running loose.
Sniper - Modified to spawn in more expected locations
Cargo Vehicle Theft - Two armed suspects have stolen a truck.
Terrorist attack - Spawns a set locations with a variety of weapons.. and maybe a surprise.
Gang Turfwar - Spawns a set locations (Possibly the most unstable of all the callouts and the next call that will be getting an overhaul).
Luxury Vehicle Theft in Progress - Should give players a fast chase (get out your sports cars)
Pursuit of Heavily Armed Suspects - Suspects armed with automatic weapons
The calls range from fairly simple vehicle pursuits to difficult shootouts with heavily armed subjects.
Next planned update:
"A night at the movies: Part 1"
Well that just about does it. Check out the development thread for this mod: http://www.lcpdfr.com/forums/topic/56194-wiprel-high-priority-callouts/
Love it? Hate it? Not working? Sick of getting one-shot by a sniper? Drop me a line and I'll see what I can do.
Please don't redistribute my work.
-
V E K T R 0 . reacted to goigle for a file, Federal Callouts - AlphaFederal Callouts was created to give more purpose to the FIB, DOA and IAA models.
Federal Callouts was created to give more purpose to the FIB, DOA and IAA models.
In it's current state it is stable but does not have all of the planned callouts. There are currently 6 callouts included in Federal Callouts, at least 9 more are planned.
Current Callouts
Potential drug deal - Pretty self explanatory. You're sent out to watch if a guy sells drugs, and if he does, arrest him. Watching isn't the hard part... (currently 4 different paths the callout can go when you move in to arrest the suspect). Around 20% of the time the intel is bad (if this ends up being too frequent I may lower it).
Prevent assassination - This requires more investigation. You are given a gender of the killer and an area to look for him. The assassin will strike after 1-5 minutes so your response time can be crucial. Look for the odd man out - someone who is following another person.
Armored car robbery - Robbers are moving in on an armored car. You must help the guards protect the armored vehicle. If you arrive before the robber stay with the truck and wait for them to arrive.
Wanted person - (previously execute arrest warrant) There is a suspect who has a warrant out for his arrest. Arrest him. Responding code 3 may make your job harder. (This is the first few variations of the callout - eventually there will be many more. If you are looking for a callout where the suspect is in a vehicle, check out Traffic Policer).
Escaped prisoner - You're given a name, description, prior and general area. You need to find the escaped fugitive.
Kidnapping - Disabled in 560 by default. I'm overhauling this callout and it'll be out in a new update soon (you can enable it manually if you want cancer)
Current Features
Agency detection - There are two name settings. Based on which model you pick when you go on duty, Federal Callouts will pick the more appropriate name.
Suspect danger level - when looking for a fugitive or someone with an arrest warrant, dispatch will tell you that person's crimes and that will tell you roughly how dangerous they will be (armed crimes = armed suspect)
Customizable callout spawnpoints - As of writing this only the drug deal callout will utilize this feature. This feature lets users specify their own spawnpoints (and remove existing one) for callouts. You can find the spawnpoints in /Plugins/LSPDFR/FederalCallouts. Each folder is for a different group of spawnpoints. For example, "Drug" contains the drug deal spawnpoints. You can use this tool to created spawnpoints. File name does not matter. Tags are currently not utilized. Heading (which way you are facing in the world) is used so when creating spawnpoints for callouts that spawn a single ped like Potential drug deal make sure your character is facing the way you want the dealer to be facing. When finished, simply place the XML file in the correct folder mentioned earlier and Federal Callouts will load it the next time the game starts!
Dispatch audio - All callouts support dispatch audio for when the callout pops up and many support it during the callout itself.
Vehicle Repair - Just pull up to your department's garage and the mechanics will repair your car for you, good as new. I added this feature when I heard @FirstThirtyMinutes would find it useful for streams and I figured I would like it as well. More repair locations will be added as necessary. The icon will be near police stations and will look like this:
Except, of course, it will be white in-game.
Videos
Overview Video (Thanks Jeff Favignano)
Potential Drug Deal & Assassination (Thanks FirstThirtyminutes)
Planned Callouts
Sting operations - I will add a variety. The current WIP is one where the suspect thinks he has a bomb in his van but he really doesn't. Most (if not all) will be based on real FBI sting operations.
Execute search warrant - This will be pretty simple but also take some time as I need to gather locations. Search a store or house for evidence of an alleged crime or for a wanted fugitive.
Terrorist callouts - Some of these will be sting operations. Others will be real tips and you need to stop a terrorist attack, whether it be a mass shooting or a bomb. (thanks for the idea Hystery!)
Bank robbery investigation - This might be a lengthy callout. You are sent out to interview some staff and other witnesses of a bank robbery. You need to interview witnesses and collect evidence. I might make this multiple callouts that work together (I have a few ways of doing this in mind) but it might also just be one big one, I'll see how it works out.
More are planned... I plan on having at least 10 by the time this is finished. Some are still just ideas... some might be your ideas! Feel free to give me ideas in the forum thread.
Planned Features
Better callout AI - Suspects will see marked police vehicles and won't commit crimes in front of them. They might eventually lose the eyes in the back of their head (i.e. instead of getting too close to a drug dealer and spooking him, he'd have to see you. think how the GTA V police search system works, where they have to look for you or you lose your wanted level)
Abundance of variation - Pretty straightforward. I hope to get rid of almost all predictability of all the callouts.
Playstyle tuning - Are you a beginner or more experienced? Tune the settings of the individual callouts to match your playstyle and adjust realism. Don't like a callout? Turn it off.
Wrong Jurisdiction - In the settings file you will be able to set callouts to only play for certain agencies. There will be 3 modes: all, federal, local. If you feel some callouts are better tuned to federal or local agencies then you can make them only appear when playing as those agencies.
Installation
REQUIREMENTS:
LSPDFR 0.3.1
RagePluginHook 0.57
For an easy installation, open the FederalCallouts zip file and drag the two folders (LSPDFR and Plugins) into your GTA V root directory. The folders have been created in the download so that they correctly match the folders inside your GTA V directory.
YOU DO NOT NEED TO LOAD THIS PLUGIN VIA THE CONSOLE OR STARTUP.RPHS: LSPDFR WILL DO IT AUTOMATICALLY
Before asking me for help
Make sure you are running RPH 0.57 and LSPDFR 0.3.1
Make sure to include RagePluginHook.log and your RPH Version
What's in the next update
Stingray callout Overhauled kidnapping callout Bomb sting callout
Want to know what's the status of Federal Callout's development? Follow my profile for status updates.
-
V E K T R 0 . reacted to BogdanM for a file, LSPD/LSSD HD liveries for F5544's CVPIThese textures were created for F5544's new CVPI with MX7000 lightbar, but they should work with any other car mod that uses F5544's [DEV] CVPI.
To replace the sheriff cruiser, rename the car files from "police" to "sheriff" (keep the suffix +hi/_hi where it's needed) and use OpenIV to replace them inside "mods\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\levels\gta5\vehicles.rpf". Add the new textures inside "police.ytd" and/or "sheriff.ytd", depending on which ones you want to use.
The pack contains:
-4x 4096x4096 LSPD liveries
-4x 4096x4096 LSSD liveries
-4x 2048x2048 LSSD liveries (the 2048x2048 LSPD liveries are included in the CVPI MX7000 car mod)
!!IMPORTANT!!
1)This probably only happens on low end graphics cards but if your game starts acting up (missing textures, cars not spawning) after installing the HD textures, you need to do this: Start OpenIV and enable Edit mode. Then open "police.ytd"/"sheriff.ytd", click on cvpi_sign_1/2/3/4 and click on Properties (top right corner), change Mipmap levels to 1. Do this for all 4 liveries. Your game should work just fine now.
2) If you are playing GTA5 on Normal texture settings and want to use the 2048x2048 LSSD textures, follow the steps above and make sure all 4 cvpi_sign files inside "sheriff.ytd" have "Mipmaps: 1". The texture will look the best this way.
-
V E K T R 0 . reacted to p1GER for a file, LSPD Ford Crown VictoriaThis skin was made for the Police Ford Crown Victoria by dbock1989. The vehicle is not included.
Get the vehicle here: http://www.lcpdfr.com/files/file/8287-added-emergency-vehicles-by-dbock-ft-the-cvpi/
Enjoy!
-
V E K T R 0 . reacted to thegreathah for a file, LASD Arjent CVPIHello everybody!
This is my very first Vehicle Modification for GTA V, it's also my first car using Zmodeler 3, so bear with me. THIS IS VERY MUCH STILL WIP.
It is a simple Arjent CVPI, It will spawn 100% of the time with the Arjent, and also has a pushbar (which will be updated once I can fix the model). It does not have disappearing wheels or lights! This also includes black and white Sheriff textures from CaptainSugarFree: http://www.lcpdfr.com/files/file/8997-4k-lasd-hd-sheriff-textures-4-total/
If you have trouble Downloading this please use the comments or PM Do not use review for help with installation,
All parts were used with explicit consent of their authors, If I missed your name please PM me. Also, a special shoutout to F5544 (Frank) for his continued support on models. Thank You
CaptainSugarFree made this awesome video for the Crown Vic:https://www.youtube.com/watch?v=M3pZ6J5jkX8&feature=youtu.be
Credits-
Arjent- F5544 and BogdanM
CVPI- Ford CVPI from Driver San Francisco
Ported to GTA IV by F5544.
Edited to police version by Cj24 and KevinDV.
Ported to GTAV by F5544.
Liveries by BogdanM.
Beta tested by PimDSLR, Dbock1989, Prophet.
Interior parts made by Bxbugs123/Scheafft with permission to use.
Interior textured by F5544/BogdanM.
4K skins- CaptainSugarFree
Codex12- LOD support
AlexTolle- Help with Zmodeler
Policesco- Rambar with Crossers (unreleased, still in wip)
Wilson 5000 CB Antenna by Gump; edited & converted by Alex Tolle
[DEV] Motorola Mobile Workstation V2.0:
- Computer Ripped From Unconverted DSF Crown Victoria By Ubisoft Reflections By KillerFirstHand -
- Converted And Modified To A Motorola Mobile Workstation By KillerFirstHand -
- Textures By KillerFirstHand - Converted to GTA V by Alex Tolle
Rambar- Sgt Kanyo (Ripped from Lundy)
-
V E K T R 0 . reacted to GlitchGamer for a file, GMC Savana Police Transport MODEL WIPBeen working on this for a month or so.
I just noticed TrevorJ released one too, mine is different than his, for mine has UV mapping edits, exterior changes, collisions. Mine has collisions (saw a picture of his where car glitching in ground.) and mine has its panels able to be textured and are part of the livery.
I got home from work late the day before I uploaded it and fell asleep, so he uploaded his version first.
so if you make textures, please be distinct on whose model. Mine also has different template.
A real life replacement for the policet!
The force welcomes the GMC Savana. For now, due to funding (zmodeler3 being difficult) the force has installed the generic PoliceT lightbar and will upgrade in the coming weeks.
Model has a cage to protect you from crazy prisoners/detainees. Also features seats cold and hard for them too!
Interior will be redone too.
This is still a WIP, but has collisions and multiple liveries.
This model was ported to GTA V by me. It has a LAPD and LASD skin on it.
includes template.
Credit where due.
Model Status: LOCKED due to it not being ready to release unlocked. Almost there.
CREDTIS:
(from the original model)
-Model is GMC Savana from Driver SF, converted to GTA IV by corleone, modified by Cj24.
- Partition made by Lt.Caine, Interior edits by Cj24, seats made by Ridgerunner.
(GTA V Port)
-nicks0112 Edited the template and UV mapping a little.
-also redone collisions
-converted to GTA V
Modified into police Transport
Minor Model edits
installation:
mods/x64e/levels/gta5/vehicles.rpf
Then go to
If you wish to replace skins, replace the skin 'savana_sign_#' inside the .ytd
GO TO vehicle.meta
vehicles.meta
>>> update\update.rpf\common\data\levels\gta5
In the meta file find policet.
Then go to flags and make sure it has FLAG_HAS_EXTRA and FLAG_HAS_LIVERY for policet. The model supports multiple
liveries.
MULTIPLE LIVERIES SUPPORTED
Slicktop version coming soon! Ajerent and more interior fixes to come also!
https://www.youtube.com/watch?v=ZWEPTvhWmVg
original model found here
http://www.lcpdfr.com/files/file/6866-2004-gmc-savana-inmate-transport-van/
LCPDFR.COM EXCLUSIVE.
ONLY UPLOAD THE .YTD FILES IF YOU MAKE SKINS, LINK TO THIS MODEL.
-
V E K T R 0 . reacted to POLICESCO for a file, Police TowtruckWell after many hours of trying to get this to work correctly its finally ready this is my version of the gta towtruck i think it should have been in the first place has a lighbar and rear facing lights to make picking up cars at night that bit more easy
MODEL GTA5 EDITED BY POLCESCO
LIGHTBAR by Martinct Kygo
The lightbar does work but isn't Led still working on that
To install you will need openiv then locate update/x64/dlcpacks/patchday3ng/dlc.rpf/x64/levels/gta5/vehicles.rpf and Replace TOWTRUCK with the files in the download folder
-
V E K T R 0 . reacted to CrazyCrary for a file, Crown Victoria Sound Mod V2 OUTDATEDAs some of you know, there is already a CVPI sound mod, His sounds good, but mine is different in a few ways. As you notice in the video, when I start the car, you hear the seatbelt chime go off from a REAL CVPI. Then like usual the CVPI acceleration. I did add another stock GTA 5 vehicle sound in there too that was more beefy to make it sound more like a V8
Updates will most likely come in the future
Link to Car: https://www.gta5-mods.com/vehicles/2011-ford-crown-victoria-police-interceptor-san-andreas-highway-patrol
http://www.lcpdfr.com/files/file/8827-2011-ford-crown-victoria-police-interceptor-san-andreas-highway-patrol/
I would love your feedback
Thank You and Enjoy!
- DO NOT upload this mod to ANY site without my permission
-I am not responsible for game issues
-Backup your game
-This Mod/Download will ONLY be on LSPDFR.com and dojrp.com. If found on any other site without my permission, it'll be taken down immediately.
-
V E K T R 0 . reacted to GlitchGamer for a file, Ladder Fire Truck- ALPHA MODELI present as an ALPHA model, Ladder 86, LAFD ladder truck.
Bought and made from scratch model. Is/was a lot of work. Some bugs, but I need feedback and ideas on how to solve them. If you do not wish to deal with bugs, I would not download it then. But it is a good visual and spices the game up.
Credit where due. I bought this model and converted it to GTA V. It has been fun and exciting doing so.
I hope to complete the model soon.
I am releasing this so I can get ideas and feedback.
Spent 3-4 weeks working on this model to get it to the ALPHA stage
If you do not like the fact it has bugs, do not download.
This vehicle has 2 small extras and has the left flood light working.
What I am working on:
-Collisons need to be finished. For some reason, rear portion of truck is collison absent. I had to make a 'boot' and bumper
so it could have some rear collision
-wheels: something is wonky with them. Another thing I am working on.
-Glass: needs to break
-Interior: needs some redoing. Somewhere in the process it got messed up. Not completely messed up, just has a few issues.
Model Status: LOCKED (for now)
Reason for locking- Model is not ready to be released unlocked.
Once I feel comfortable having it at the level I wish, the model will be updated and unlocked
CREDTIS:
Ladder Truck converted, edited, textured by nicks0112
Lights-Rockstar
Base model bought from TurboSquid
installation:
mods/update/x64/dlcpacks/patchday3/dlc/x64/levels/gta5/vehicles.rpf
If you wish to replace skins, replace the skin 'fire_sign_#' inside the .ytd
MULTIPLE LIVERIES SUPPORTED
TEMPLATE IS 4096x4096.
CaptainSugarFree is making a LAFD texture, one better than mine i bet. Shoot out to him.
Only.upload the .ytd files if you make skins.
Link to this model please.
-
V E K T R 0 . reacted to CheekiBreeki0 for a file, Bank CalloutsBank Callouts is a pack of bank robbery related callouts. So far it adds 3 new callouts inspired by GTA Online heists. These callouts are rare, so don't expect to see them very often.
New Callouts:
Fleeca Bank Robbery Pacific Standard Bank Robbery Blaine County Savings Bank Robbery Planned Callouts/Features:
Union Depository Blaine County Savings Bank [ADDED] Even more banks if i find any Ability to take money back to the bank [ADDED] Add more randomization Requirements:
LSPDFR 0.2b RageHook 0.20 Known Issues:
Sometimes robbers have issues getting into the escape car Have fun!
-
V E K T R 0 . reacted to POLICESCO for a file, 2012 Unmarked Charger HDNew screenshots
Converted from Forza Horizon 2
Reworked to police model by POLICESCO
Setina Pushbar by NickieB Led lights by POLICESCO
wheels Dodge Steel Rims Model by GerryStudioMapped, and Converted to GTA V by MattJeter
FOLLOW INSTALL OTHERWISE LIGHTS MAY NOT WORK CORRECTLY
you need to replace the files FBI in x64e.rpf/levels/gta5/vehicles with the ones in the download folder
DO NOT RE UPLOAD
-
V E K T R 0 . reacted to F5544 for a file, Ford Police Interceptor 2012 model.Hi,
Finally after long and hard work BogdanM and me proudly present:
The Ford 2012 Police interceptor.
To install read the readme otherwise the car doesn't work.
Credits:
Model is original Driver san Fransisco, modified for GTAV and marked to Police version by F5544.
Liveries are made by DoTTGaMMa/bxbugs123 and adapted to this version by BogdanM
Lspd liveries by BogdanM
Rhino Rambar/antenna’s made by F5544 and Textures F5544/Lt.Caine.
Whelen Justice Lightbar by Bxbugs123 converted to GTA V by F5544, textures by BogdanM and Bxbugs123.
Interior from Forza edited by F5544/Bxbugs123
Wheels edited by Prophet.
Laptop/radio by 0Taku.
Watchguard by F5544, textures by 0taku.
Btw try to tint the windows black. It looks badass
for more info watch these great vids:
https://youtu.be/uIOKLgPqhbs
Thanks to officer Benzo
https://www.youtube.com/watch?v=VOU-vjTwJOI
Thanks to mroxplay
https://www.youtube.com/watch?v=VOU-vjTwJOI
Thanks to acepilot2k7
Btw thanks to 14torre for converting the Taurus first(sorry forgot)
-
V E K T R 0 . reacted to scot619 for a file, Ford Explorer LSSD and LSPD texturesThese are skins for the Los Santos Sheriff's Department (LSSD) and the Los Santos Police Department both of which are based on their real life counterparts the LASD and LAPD respectively.
-x8 LSSD + x2 LSSD K-9
-x8 LSPD + x2 LSPD K-9 (including numerous stickers)
-All textures are 2048x2048
Note: The LSPD textures are based on real life LAPD Ford Explorer Units.
All installation instructions are in the Readme file
ENJOY!
Please do not upload anywhere else!
Original model is by Desmond98
http://www.lcpdfr.com/files/file/9136-ford-explorer-lapd-2010-2015/
-
V E K T R 0 . reacted to toffytastic for a file, Police Peel P50Hi!,decided to add some police lights to the smallest car in the world Peel P50!
Police Lights added by: toffytastic
https://www.youtube.com/user/toffytastic
https://twitter.com/toffytastic
Original Peel P50 Model by popos1
https://www.gta5-mods.com/vehicles/peel-p50
————————————————————
Requirements for the Model
————————————————————
OpenIV (for changing the textures)
FREE Download: http://openiv.com/
And the download added within this post
————————————————————
Model Installation Process
————————————————————
1. Open OpenIV
2. Go to Grand Theft Auto\update\x64\dlcpacks\patchday4ng\dlc.rpf\x64\levels\gta5\vehicles.rpf
3. Press Edit to edit
4. Replace the Police3 within vehicles.rpf with the one provided within Peel Model
5. Press save and then you are done.
Please feel free to message me about any problems, suggestion etc. :)
————————————————————