I've never played LCPD:FR until now. Though I still remember how much I wanted to try it and recently I got over that Patch 8 problem. I have steam edition.
There might be somebody who is experiencing the same problem and who doesnt want to wait, so sorry if that is the wrong thread to post to.
Here is what I've done to get it working.
First you need to downgrade to 188.8.131.52, of course. All suggestions to download the Title update patch from Rockstar didnt work for me. The problem was that none of the both installers could locate the game. So I found the link to the extracted content of the update: Boom. Once you download it you will have to copy and replace these files to your original "GTAIV" folder. In-game you'll probably run into 800x600 resolution and Resource usage bug, here is the Youtube vid that should help. Fiddle with "-availablevidmem" numbers though, it doesnt display correct all the time. Don't exceed your real memory.
Install LCPD:FR into your GTAIV folder. It might want to create one more folder inside it, but you need to choose exactly GTAIV. Also make sure you have the x86 version of this Microsoft Visual. If it states Repair or cancel, then press Repair. After all this you might wanna check if everything is ok. Find the LCPDFR folder inside GTAIV, there will be a diagnosis tool. Run a diagnosis, and if everything except Log check is green, then you're cool and can press Alt+P to start playing. I dont know how fatal Log check is, but everything works fine for me. One more thing: you should probably connect to GFWL when playing and not from the main menu, I had my game frozen after this.
Again, just in case nobody has already posted his/her effective solutions and I didnt just waste my time flooding.
Hope this helps. Cheers.
Swicting the power options to performance may help but to be honest, unless it's a serious laptop one with a dedicated gpu your always going to have problems I dealt with it for awhile till I had one built.
After a short break from the non-stop development of the first couple of versions of LSPDFR, we're really excited to officially announce the next installment in the series - LSPDFR 0.3. As you might have come to expect, LSPDFR 0.3 takes strongly after its predecessors, introducing a big bunch of groundbreaking new features and gameplay.
With actually only a few weeks of development, it is amazing how far this next version of LSPDFR has come, and the extent of fresh, new content and possibilities that it offers.
You asked, we listened. Arresting suspects has been drastically improved, especially with the brand new addition of interactive cuffing - no guns required!
With 0.3, we've taken the time to rebuild some of the core mechanics of the modification, particularly as it comes to arresting suspects. With a brand new interactive system, you can now easily and seamlessly place stopped suspects in handcuffs. The animations for this are incredibly fluid, as is the way in which the process works, with interactivity being a key component. In 0.3, when you arrest someone, there's a very tangible feeling of control - a massive improvement from earlier versions where, due to a reliance on normal playback, it could often feel as though you had been taken out of the game as you waited for an animation to finish.
The Vapid Police Interceptor makes its LSPDFR debut in 0.3. Well, with our entirely new and seriously powerful XML based backup unit customization, so does every other vehicle (and ped) in your game too!
We'll be sharing more about the features and changes in LSPDFR 0.3 over the next week or so, as we take a more in-depth look at what 0.3 brings to the table, including the full Downtown Police Station interior, amazingly improved interaction with suspects, and much more!