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OutCast

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  1.    RWieber79 reacted to a comment on a file: K9s Ain't Pets! (no K9 ambient spawn fix)
  2. Zeca started following OutCast
  3. John Johnsonsen     Finished responding to a Holdup in Sandy Shores, Alhambra Dr
  4. John Johnsonsen     Responded to a Holdup in Sandy Shores, Alhambra Dr
  5. John Johnsonsen     Finished responding to a [JM Callouts] Rocketman in Zancudo River, Route 68
  6. John Johnsonsen     Was killed by Daniel Ortiz in Zancudo River, Route 68
  7. John Johnsonsen     Responded to a [JM Callouts] Rocketman in Harmony, Route 68
  8. John Johnsonsen     Performed a traffic stop on a Desert Red Rebel with registration 24PTK710 in Gd. Senora Desert, Joshua Rd
  9. John Johnsonsen     Finished responding to a [DC] Suspicious Vehicle in Sandy Shores, Marina Dr
  10. John Johnsonsen     Responded to a [DC] Suspicious Vehicle in Sandy Shores, Marina Dr
  11. John Johnsonsen     Finished responding to a [JM Callouts] Domestic Disturbance - Sandy Shores in Sandy Shores, Cholla Springs Ave
  12. John Johnsonsen     Responded to a [JM Callouts] Domestic Disturbance - Sandy Shores in Sandy Shores, Alhambra Dr
  13. John Johnsonsen     Finished responding to a [JM Callouts] Suspicious Person in Sandy Shores, Zancudo Ave
  14. John Johnsonsen     Responded to a [JM Callouts] Suspicious Person in Sandy Shores, Lesbos Ln
  15. John Johnsonsen     Finished responding to a [JM Callouts] Stalking in Gd. Senora Desert, Route 68
  16. John Johnsonsen     Responded to a [JM Callouts] Stalking in Zancudo River, Route 68
  17. John Johnsonsen     Performed a traffic stop on a Black Patriot with registration 01IMT633 in Zancudo River, Route 68
  18. John Johnsonsen     Finished responding to a LC - Carjacking in Tongva Valley, Zancudo Rd
  19. John Johnsonsen     Performed a traffic stop on a Graphite Black Jester with registration 06FVX376 in Tongva Valley, Zancudo Rd
  20. John Johnsonsen     Performed a traffic stop on a Graphite Black Jester with registration 06FVX376 in Tongva Valley, Zancudo Rd
  21. John Johnsonsen     Performed a traffic stop on a Graphite Black Jester with registration 06FVX376 in Tongva Valley, Zancudo Rd
  22. John Johnsonsen     Finished responding to a Impersonator in Burton, Abe Milton Pkwy
  23.    itsjzee85 reacted to a file: Sandy Shores Plus WIP
  24. ShakeandBake387 started following OutCast
  25.    OutCast reacted to a file: BLK Highway Callouts
  26.    OutCast reacted to a gallery image: SAHP Paleto Bay station
  27. Yeah I can make an update fixing things I encountered plus LSPD livery, would come soon.
  28.    OutCast reacted to a file: NPCI
  29.    OutCast reacted to a comment on a file: NPCI
  30.    OutCast reacted to a comment on a file: L.S. SAHP/LAPD/CHP Station (Weazel News Replace)
  31. Thanks for the appreciation! You mean a LSSD livery for this station? IDK, I'd like to have a new station/office outside the city up north in that case, around Chumash or Vinewood Hills, for that I'd need to find a good place first along with a new building to revamp or copy then remodel. But things aside I'm having some issues IRL to attend too so we'll see.
  32.    OutCast reacted to a comment on a file: PB Sheriff Mural Graffiti Replacements
  33.    OutCast reacted to a comment on a file: PB Sheriff Mural Graffiti Replacements
  34. Not really, I'm more interested in fixing or doing things that are lacking and haven't been done like a Ranger Station around Chilliad or doing interiors (office + garage) for my stations, and there are already improved stations out there, like the one I got the graffiti from, I feel like it's duplicity.
    • 93 downloads
    • Version 1.1.0
    After doing the PB SAHP/CHP station, I’ve been driving around PB a lot more, and seeing a policeman in what’s supposed to be a sheriff mural on a sheriff station wall gives me anxiety attacks each time (xD). So, I did a quick edit in GIMP to remake it while also removing the ugly hater "pigs" graffiti. Just wanted to upload it and share it with anyone who might want to try it too. SUMMARY Two mural replacements to chose from, one done by me and another one by AlexVonShep. 1.1 UPDATE Added another sheriff mural I found on the internet while editing/removing the hater "pigs" graffiti. Credits AlexVonShep. INSTALL Replace: cs1_16_police_building.ydr cs1_16_police_building+hidr.ytd in mods/x64q.rpf/levels/gta5/_hills/country_01/cs1_16.rpf Replace: v_47_sheriff2_ext.ydr in mods/x64h.rpf/levels/gta5/interiors/v_int_47.rpf ALSO If you have a picture or something that can improve (replace) it, share it and I might do an update to add it.
  35.    OutCast reacted to a post in a topic: Had a crash
  36.    OutCast reacted to a post in a topic: Had a crash
  37. I have the patron version which should be a version ahead to it. But anyways thanks for having a look at it, I know first hand that debugging is a headache more with unstandardized mods. Maybe next time comes clearer.
  38. The textures are embedded, but you still can. With OpenIV export the .ydr as open format (.odr) and just edit or replace the texture and import again.
  39. OutCast started following Had a crash
  40. Hi there. Accepted a callout about a shooting in Chamberlain, called a backup unit to the point before reaching there, suspect fled and then opened fire, cops responded with fire and gangs joined, called more backup, after the shooting ended I called EMS, few secs later was entering my vehicle and crash happened just after finishing the animation. Thanks. RagePluginHook.log AdvancedHookV.log ScriptHookV.log
  41.    OutCast reacted to a review on a file: Paleto Bay SAHP/CHP Station (DLC)
  42. If you changed <Item type="CAmbientModelSet"> <Name>ANIMAL_DOG_SHEPHERD</Name> to <Name>ANIMAL_DOG_RETRIEVER</Name> <Models> <Item> <Name>A_C_shepherd</Name> <Variations type="NULL" /> <Probability value="1.000000" /> </Item> Think like it as a box, the box is labeled shepherd and inside is a certain retriever dog model. If the game tries to find the shepherd box and it doesn't exist it will crash. Also, there is already a <Name>ANIMAL_DOG_RETRIEVER</Name> and there should be 2 now. To find the correct one you want to fix it's just above this line: <Item type="CAmbientModelSet"> <Name>ANIMAL_DOG_SMALL</Name> <Models> <Item> <Name>A_C_Poodle</Name> <Variations type="NULL"/> <Probability value="1.000000"/> </Item> <Item> <Name>A_C_Pug</Name> <Variations type="NULL"/> <Probability value="1.000000"/> </Item> <Item> <Name>a_c_westy</Name> <Variations type="NULL"/> <Probability value="1.000000"/> </Item> </Models> </Item>
  43. That's nice to hear that is working now, what was exactly the issue? because you are not the only one having this. What do you mean with removing the shepherd completely? in the meta file
  44. That's strange, I've tried the same and works fine to me (I posted a pic at the mod introduction with the retriever without any vest), are you using the same k9 mod (German Shepherd / Malinois - K9 Dog by martinct) or another k9 model mod? Also looking at the mod files, the vest is a component that belongs to (is part of) the shepherd model only instead of being independent (like a hat, in another .rpf), which makes me think that there must be another k9 model mod ppl are using or a secondary mod that is customizing it. If reducing the prob to 0 is fine to you, I'm happy that is working.
  45. In the end they are just calls, the game calls the label (thru the region .ymt) and inside the label is the model, problem is when the game tries to command the model to do stuff it hasn't been animated or have scripts around it, then it might crash, but in this case every dog is just a remodel from each other and some labels share multiple models being picked randomly, like: Lowering to 0 also works, and it's less invasive in case you have doubts. That's also been tested tho with a skater ambient spawn issue of another mod of mine.
  46. I've had it changed to rottweiler for months now, shepherd dog is often seen in Sandy Shores with no crashes there whatsoever, you can check the dog replaced with no issues. I've been tweaking this .meta file for a while along with the .ymt to generate custom npcs (custom scenarios, like hwaycops for my custom stations) and when made correctly it causes no issues. Great YT channel!
    • 269 downloads
    • Version 1.0.0
    You don't need to download anything, just modify a file with OpenIV. After installing martinct's German Shepherd / Malinois - K9 Dog (link below) I've noticed that this k9 model was spawning randomly around the world, so I made a fix: If you don't want to see this model being spawned in the world, used by peds as a pet, go to mods/update/update.rpf/common/data/ai/ambientpedmodelsets.meta: and search for <Name>ANIMAL_DOG_SHEPHERD</Name> You will see this: Two Options: 1. Replace the model (some people have issues having the new replaced dog model spawning still with the vest on, dunno why this issue is, I think due to be using another k9 model mod). ... <Item type="CAmbientModelSet"> <Name>ANIMAL_DOG_SHEPHERD</Name> <Models> <Item> <Name>A_C_shepherd</Name> REPLACE TO <Name>A_C_Rottweiler</Name> FOR EXAMPLE <Variations type="NULL" /> <Probability value="1.000000" /> </Item> ... or 2. Set to 0 the spawn probability to make it not spawn at all. Works for everyone. <Item type="CAmbientModelSet"> <Name>ANIMAL_DOG_SHEPHERD</Name> <Models> <Item> <Name>A_C_shepherd</Name> <Variations type="NULL" /> <Probability value="1.000000" /> SET TO <Probability value="0.000000" /> TO NOT SPAWN AT ALL </Item> Retriever. Using martinct mod I can replace the model without any issues, tried this with a fresh k9 mod install. Here is a list of the 6 dogs (excluding Chop and Border Collie) that you can also try to replace to.
  47. Oh, yeah that's right, forgot the jail dropoff 😅. About the car, I don't know if I can do anything about that because that's LSPDFR. I'm already making interiors right now, maybe the new coords (inside) will change that.

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