Everything posted by Bloodbunny
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Traffic Policer not working? New update maybe?
Aye... but Traffic Policer did something that as so far Bejojo's stuff doesn't do.. ambient traffic violations, beyond just random drunks that are easy to spot. It had drivers on cell phones, blatant speeding, minor speeding, running red lights, etc. Playing as SAHP is no bueno atm without that.
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2014 CHP BMW R 1200RT
As they say in the south... "that dog won't hunt" 1/10 and deleted. EDIT: I take it back, just found the instructions for making it standalone, so it works now. Still, the meta should be updated with the correct settings and flags.
- 218 comments
- 42 reviews
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No More Modern Traffic
This mod made me think someone should make a mod for Computer+ that changes the interface to a retro one. Like the MDT seen here: https://www.youtube.com/watch?v=eRd0vIM1BiQ
- 7 comments
- 2 reviews
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Modding DLC Pack V
Used this to install an add on car... the cars works great except one problem.. it has a custom siren setup via carcols.meta.. dropping this file into common results in the game not reading it. So where should it go?.. there are carcols files for every dlc almost.
- 266 comments
- 36 reviews
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2011 CROWN VICTORIA LASD/LSSD
Would be awesome, but the carvariations lines seem to cause a repeatable CTD when loading the game. If I don't use the lines, and just replace Sheriff, it will load, but the lights are in the wrong place, so it NEEDS the carvariations, and thats the issue. Installing it to mods folder with the Modding DLC pack if that matters. <Item> <modelName>sheriff</modelName> <colors> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 156 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> </colors> <kits> <Item>157_massacaro2_modkit</Item> </kits> <windowsWithExposedEdges /> <plateProbabilities> <Probabilities /> </plateProbabilities> <lightSettings value="1" /> <sirenSettings value="2" /> </Item> <Item>
- 376 comments
- 81 reviews
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[NON-ELS] LSSD Ford Police Interceptor Utility '16
TY for this beautiful Non ELS option!🙂 That being said.. some criticism. It is oversized for an FPIU, more akin to a Ford Expedition in both height and width.
- 24 comments
- 7 reviews
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[REL] Traffic Policer 6.9.1.0 (Speed Checker | Average & Radar |, Breathalyzer |Customisable alcohol limit|, DoorLock, Drugalyzer, Ambient events |Traffic Offences|, Traffic Callouts, Road Signs, Traffic Stop Assist |Mimic| & more)
Glad that you love being massacred by T-800s on bikes. If I wanted that, I would play one of the 9000 mindless shooters out there... and yes, the LSPDFR mod, and this plugin in particular is meant to be semi-realistic. Yes, I'm stating opinion, and no, your huge post count doesn't mean your opinion matters any more than mine. I'm merely stating my opinion about a part of an otherwise outstanding plugin, the author can choose to consider, or disregard it, at his leisure.
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[REL] Traffic Policer 6.9.1.0 (Speed Checker | Average & Radar |, Breathalyzer |Customisable alcohol limit|, DoorLock, Drugalyzer, Ambient events |Traffic Offences|, Traffic Callouts, Road Signs, Traffic Stop Assist |Mimic| & more)
Who else thinks some of the ANPR hits need to be toned down? Particularly the one where the guy has his crew on bikes attack you...totally unrealistic, plus they are perfect shots, so you pretty much are guaranteed to die unless you have god mode on a hotkey. I love the ANPR hits, and most of the different ways they can go are great, except the bike one. It really needs to go... maybe have a one car pull up behind you and attack; but 4-5 bikes with T-800 terminators on them is not fun, and very immersion breaking.. then to add insult to injury, getting killed despawns them so you can't even have the satisfaction of respawning with god mode and a rocket launcher, teleporting back and taking your revenge. Sorry, just had a ragequit moment, and had to rant a bit.
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2011 CROWN VICTORIA LASD/LSSD
- 376 comments
- 81 reviews
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Giving Commands to driver From Car
Not really sure why you'd walk up to the window, knowing the occupants are wanted felons. Order them out at gunpoint from behind the driver door, preferably with backup standing by. The gunpoint exit mechanic is brilliant, and was designed for just what you describe. On that note, I do agree that a script for playing felony stop commands would be nice.
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Ford CVPI LSPD MX7000
Great CVPI, probably the best out there, but I'll have to use another model in the "police" slot if I can't get it to consistently spawn with a light bar. Adjusting vehicles.meta to "FLAG_EXTRAS_ALL" does jack all... currently pulling hair out over this...grrr Through the comments, this issue seems like a common one, and yet no help other than a politely worded "sod off, fix it yourself." EDIT: Ok..got it to spawn with the lightbar all the time, BUT.. since it comes with two push bumper models, both spawn, and clash with each other.. so EXTRAS_ALL seems a no go.
- 139 comments
- 21 reviews
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LCPD:FR as official game
Not going to happen, despite this mod being one of the best, most stable, and innovative out there, most kiddies don't want to play as a cop. Go to mainstream GTA forums and suggestions regarding playing as a cop will be dismissed with comments to play True Crime. Sad reality
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GTA IV San Andreas?
The video speaks for itself. (Go to the three minute mark to see the police in action) This mod has gone from a glitchy beta with no traffic to a fully fleshed out mod. Wonder how much work it would be to edit the police station locations in lcpdfr to work with it? Imagine having an actual freeway to bust people on.. Then again probably too much work, but it is nice to dream. Edit: delete this, found the main thread buried somewhere
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Traffic Stop Reasons
Being able to approach a car from the passenger side (like the CHP) would be nice and handy, for when you don't want to be standing in the road.
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another countdown
Well, after the fiasco surrounding the last countdown, it would be just plain silly to repeat that....right?
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another countdown
Considering what happened last time, something tells me that this one is the real deal.
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I need support
One question: Do you get the disappearing texture bug before crashing?
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Basic Simple Questions
You mean disappearing textures? Yeah 0.91 can sometimes cause a GPU memory leak, and if you have graphics already on high it can become apparent very quickly.
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What do you want to see more of in LCPDFR?
Right side approaches on vehicle stops: As in once you stop a car, you get a dialog asking "hit x to approach driver side or y to approach passenger side" Lots of depts in RL do this to keep from getting run over, and would serve a similar purpose in IV. Alternately, just script 2 markers to walk into left and right side, but don't know if that's possible.
- Traffic Flow V5
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SA in IV mod
Well of course the graphics are still going to look largely dated, its a map conversion, not a map remake. To get IV's graphics on the SA map they would have to retexture every object converted from the game. The real appeal is having the rage engine on the SA map, I can stand 2004 graphics, what stopped me from continuing to play SA was the awful physics and animations..its painful to play SA after playing IV.
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SA in IV mod
I for one am stoked about it.. time to install those CHP skins...holy cow, an actual highway to patrol? w00t
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Hey Stop!
Whats public? ::Paying no attention to the 500 lb gorilla in the middle of the room::
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AussieMerc's LCPDFR .95 RC2 Videos.
3:06 on first video, what mod are you using to keep from dying here, or was that a glitch? Seemed like the car just pushed you up, when that happens to me I die.
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0.95
Yeah I get those random CTDs too, but usually I can play 3+ hours with no issues at all. Noose air support even works 90% of the time. IMO, this 0.95 even as a beta is more stable than 0.91 was. I don't know if it was just my computer or not, but 0.91 would cause a massive memory leak after putting an arrested suspect into the car, .95 seems to have no issue with that.