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Down Under Mods

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Everything posted by Down Under Mods

  1. What model you got? I don't think there's any good tutorials, but I haven't had a real good look. I learnt the hard way by lots of trial and error
  2. When you launch rage plugin hook for the first time it goes through and checks you have required things like microsoft redistributes, was there anything there that was marked with an x instead of a tick? Does the youtube tutorial follow the same instructions of the lspdfr install guide? Are you using the right versions of lspdfr and rage plugin hook? the rage version included with lspdfr is outdated and needs to be re-downloaded from the rage website
  3. As little as I know about logs, I can't see any obvious errors, so you're going to need to be more specific, because "stopped working" is the most generic error message ever. have you had it working previously? did you change anything prior to getting the crash?
  4. incase anybody cares what my current project is edit: oh god please remove australian police gaming from the links on the first post. they're the ones who stole that other paddy wagon and I kid you not they're also the reason why I'm not releasing every model as I finish it
  5. you could try setting it to 1. I'm not sure what it will do
  6. Yeah I don't always see nsw and vicpol responding in each other states here so much, but I know they do back each other up when they need. They do go across the border for food while on patrol too, I saw that happen the other week
  7. And I also have a marked Camry on the drawing board somewhere, but it's vicpol and everyone seems to have a "f*ck Victoria" attitude
  8. Depends on the state's and the areas of the state's too. I was up at the Sunshine Coast for New Years and I saw about 15 VE's and only one VF. But down in Melbourne most are VF's, I've seen a few VFII's and there's still a few VE's hanging around here and there. And then up where I live my local cop shop got 3 VFII's (for GD) around February this year.
  9. VE's are old gen, so if ACT had VE SS's I'd bet my left nut they have VF SS's now
  10. VFII, you're missing out. You mean one like this? but an SS variation not evoke https://gyazo.com/305a57ea7b0e101374bad432bf48f5dc Falcon on the way, ford territory on the way, evoke on the way, SS(s) on the way
  11. That car's actually amazing. Me and blueheelers were wondering, where'd you get that bumper from? Did you make it yourself or get humster or somebody to make it
  12. Yep that's the one we're planning on getting, but it'll be a while down the track. Territory, evoke's, divvy van and probably some scania firetrucks will come first
  13. Myself and Bronyrapper had loose plans to buy a sprinter together and do our respective states
  14. You doing that old ve ute or something skilful? I'll chuck pics of my stuff in a few days
  15. Hell yeah this would be awesome if this thread took off. We're 887 pages behind the last one so we've got a lot of catching up to do
  16. You can always just do it yourself, instead of using mods. Find visualsettings.dat and look for car.defaultlight.day.emissive.on and car.defaultlight.night.emissive.on. I can't remember exactly what the numbers next to them are by default but all you need to do is make the value higher, for example mine are car.defaultlight.day.emissive.on 1000.50 car.defaultlight.night.emissive.on 600.50 Then simply save the file, and re-import it into openiv and voila! Muck around with the values until you get something you're happy with. Oh and I should probably also mention that your post-fx setting should be set to ultra for it to have the best effect, if it's disabled they won't flash bright at all
  17. When I was doing the handling I found that too but I actually decided to leave it in there because the real paddy wagons have a tendency to roll over too. And at the moment there's no good way to make the messageboard work, but hopefully ELS V will support it if/when it comes out
  18. I think there's a flag you can add to vehicles.meta that forces all extras to always spawn, but the problem then would be getting both bumpers spawning at once
  19. Extras will spawn at random, but you can just enable/disable them yourself
  20. Version 1.0.0

    11,220 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NSW Police Toyota Hilux Paddy Wagon 1.0 BY MACGREGOR FOR GRAND THEFT AUTO V ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: Apparently if you have a steam copy of the game you need to put the carvariations lines into a different carvariations.meta file for the lights to work properly. Until I figure out which file it is exactly just put the carvariations lines into as many carvariations.meta files as you can ABOUT: This is a Toyota Hilux with a Varley Pod on the back of it used by the NSW Police, Australia It uses lighting equiptment produced by Hazard Systems TERMS OF USE: The user of this vehicle has permission to edit the liveries on this vehicle or create their own with the provided template. IF the user modifies my liveries, they do not have permission to re-upload it to any website, if they make their own they have permission to, although they cannot upload the vehicle with it. The user has permission to use this vehicle for a clan, provided the clan pack is not uploaded to the public. If any user wishes to create a public vehicle pack with this vehicle, they must ask permission from me, Macgregor, prior to using it. NOBODY has permission to use unlocking or ripping software to gain access to the model for dev use. If you wish to use anything seen in this model you must contact me. ~~IF ANYBODY IS FOUND TO HAVE BREACHED THESE TERMS I WILL ASK FOR YOU TO TAKE THE MODEL OFF THE INTERNET. FAILURE TO COMPLY MAY RESULT IN LEGAL ACTION~~ SPECIFICATIONS: LIGHTING SYSTEM: Default GTA V police lighting EXTRAS: yes VEHICLE SLOT: policet DISCLAIMER: I, Macgregor, do not take responsibility for any damage to your game, or any punishments as a result to using this mod in GTA Online. It is the user's responsibility to know how to operate OpenIV correctly. Readme file created by Macgregor, 25/5/2016
  21. That flashing you see is coming from the dummy itself, not the light texture. Turn post-fx setting to ultra to get proper bright lights
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