Everything posted by LMS
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LSPDFR Für die Ps4
Leider ist dies aufgrund von Plattformbeschränkungen nicht möglich.
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Implementing colors through carvariations.meta (police3, police4)
Yes, you would supply a data file containing all tags as usual, but only one entry. In this case the entry for POLICE3. The corresponding install.xml tag would look something like this: <FileEntryReplacement type="CARCOLS_FILE">carvariations.meta</FileEntryReplacement> See this article for more information, under "Single File Entry Replacement":
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New scripthook V
Usually a few days, but Alexander Blade (author of Script Hook) lives in Kharkiv in Ukraine and this is probably not very high up his list of priorities right now.
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Mods not showing up in game despite, trying 4 times.
Can you try a simple mod like this:
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Mods not showing up in game despite, trying 4 times.
I think I have found the problem, at least for the file you linked. The LML converter is not aware of the "**" syntax used in the resource.lua and hence fails to resolve the paths. I can fix that, but it might take a while until I get to it.
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Implementing colors through carvariations.meta (police3, police4)
You can load carvariations.meta just fine using LML, see Coastal Callouts for example. I suspect you are having issues because you are trying to replace existing colors but loading in the file as if it was for a new vehicle. Try loading it as a single entry replacement instead, perhaps that works. With certain data files it can be a bit tricky when you want to replace them, as it depends on how the game parser treats new entries for the same name: are they overwritten or discarded? This varies by parser, but the majority will reject new entries hence the replacement trick might be all you need to make it work (it will ensure your file is loaded before the first game file of that type).
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Cannot Start Game with LML
I recommend the one linked below, but with the latest update R* has exhausted the default pool sizes completely, so perhaps the game configs also need to be bumped up a little. https://www.lcpdfr.com/downloads/gta5mods/misc/24718-gameconfigxml-for-lml/
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Mods not showing up in game despite, trying 4 times.
I will try the linked model and see if I can find anything odd.
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Cannot Start Game with LML
Judging by the fact that it dies while loading vehicle.meta entries, I suspect that either a) "vpdfpiu/data/vehicles.meta" is bad or b) your gameconfig does not increase the vehicle limit enough to support all the extra vehicles.
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creating my own plugin
Again, it depends on which plugin allows you to do the trunk search. That's the API you want to use.
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creating my own plugin
That depends on what you use to search a vehicle's trunk and whether that plugin has an API that allows you to add items to it.
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Mods not showing up in game despite, trying 4 times.
Do you have a link to a pack you are using? Perhaps the folder is structured in a way that makes it hard for LML to pick it up.
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Cannot Start Game with LML
Can you attach your vfs.log and also check eventvwr.exe ->Windows Logs -> Application and look for GTA 5 related entries?
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Lenny's Mod Loader
Send me a PM or open a support topic and do the following: Can you attach your vfs.log and also check eventvwr.exe ->Windows Logs -> Application and look for GTA 5 related entries?
- 317 comments
- 17 reviews
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Cannot Start Game with LML
Please check again with the update from today.
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Lenny’s mod loader
Please check again with the latest LML update from today. If the problem persists, can you attach your vfs.log and also check eventvwr.exe ->Windows Logs -> Application and look for GTA 5 related entries?
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[Suggestion] IsPedKneeled()
Implemented in the latest update, refer to
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[Suggestion] GetPlayerWalkStyle
Implemented in the latest update, refer to
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Interacting with drug packages
The LSPDFR update today includes an event that is fired whenever contraband is found. The contraband class now also exposes a potential pickup object handle, if any. See:
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LSPDFR 0.4.9 API Update
The update today added a few more functions, namely: GetPlayerWalkStyle IsPedKneelingTaskActive OnPedContrabandFound (event) LSPD First Response.XML
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Only some LML mods work
Scene Manager is not an LML mod, as indicated by the lack of mentioning in its description and the gray download button that tells you that this mod will most likely not work.
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Lenny’s mod loader
Are you sure that this is because of LML? The game update yesterday certainly affects it, but to my knowledge the version from December 2021 worked fine until then.
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Unregister a callout
There is no API function for that, but yes, you could persist it in an ini file. They can be modified/written even if the game is running. If you only need to persist the variable during the active LSPDFR session, you could use a static bool instead.
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Rage.Ped is invalid. at Rage.Entity.get_IsDead()
You need to check if your ped exists first. It might have gotten deleted.
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LML Installed mods do not work
LML is mainly aimed at file modifications that you would normally install via OpenIV. Callout/script mods are not generally supported (they can work if the developer specifically configured them so, but even then you lose features such as enable/disable because these mods work very differently than file mods).