Everything posted by LMS
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Unable to replace/load new uniforms
Yeah, that could also be causing game crashes. In general, it is not recommended to use such long paths if you can avoid it.
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Game crashing loading LSPDFR
Unfortunately, you hit a deep-rooted issue in SHVDN that cannot be easily solved. It has nothing to do with it being updated or not (usually it does not have to after a SHV update), but it is due to an unfortunate design mistake in how they handle script ticks. It can randomly affect anyone; however, some users (like yourself) experience the issue every time. Why that is, I am not sure. At this point I would not recommend using SHVDN. I provided a detailed rundown of the issue and how to fix it here, if you are curious: https://github.com/crosire/scripthookvdotnet/issues/976
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Game crashing loading LSPDFR
Are you using SHVDN by any chance? If so, can you try removing it and see if the issue still happens?
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Unable to replace/load new uniforms
It works fine for me to download that file, but I suspect the issue might be that you are hitting the 255 character path limit on Windows as your total path seems very long. On my end it is "only" 166 characters since I have my game installed elsewhere. The easiest fix here is to use a file name that has fewer characters. Before you do that, verify that the folder you are in exceeds the 255 characters, though, so we can be sure that that is the issue.
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Game crashing loading LSPDFR
Just upload it on something like Google Drive or OneDrive.
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Is Development of content other than callouts wanted?.
The development environment you use does not matter as long as you can target .NET Framework (do not target .NET Core or .NET 5/6, these are not compatible). So yes, VS 2022 is totally fine, we use it too. You can extend LSPDFR in any way you like, but it will be harder to make changes to core features as those are usually not exposed much via the API. Hence, this might require more trial and error on your end to correctly determine when they are in use. That being said, if you are interested in them, you should definitely give it a go.
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Game crashing loading LSPDFR
It seems it dies very early on in the plugin loading process. Can you follow the instructions under "5. Automatically create dump on Crash" (just use GTA5.exe instead of notepad.exe) and see if it generates a dump file for you: https://michaelscodingspot.com/how-to-create-use-and-debug-net-application-crash-dumps-in-2019/ If so, please zip and send me the dump file. If not, let me know and perhaps we need a debug build.
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How to add ELS when adding custom vehicle
Yes, LML is very much designed for file modifications, not for other types of mods. The main reason being it is relatively easy for LML to control how/when file mods get loaded because it loads those itself, whereas other mods are loaded differently and not by LML. The "GameFolder" system for first time placement I mostly added as a somewhat crude way to make ELS support better, but as you pointed out, it does not allow you to enable or disable those mods. This is because those files are loaded by ELS and not LML.
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Unable to replace/load new uniforms
Yeah, with your install.xml it works fine in my game (I verified by equipping the police vest). Your crash looks odd since it happens within RPH's process. This might be because the game crashes and RPH expects it to still run. Can you check if there are other crash reports from GTA 5 itself?
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Game crashing loading LSPDFR
Could you, before loading a plugin, in the console type in "IsDeveloperModeEnabled true". Then tab out, look for the little V icon in your tray and set the logging verbosity to "Extremely Verbose". Then load a plugin and attach log here. It might not be enough to explain the stack overflow, but worth a shot.
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Unable to replace/load new uniforms
The mod loads fine for me. Can you check eventvwr.exe -> Windows Logs -> Application to see if you have a silent game crash?
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Game crashing loading LSPDFR
Yeah, that is what I am looking for. It is hitting a stack overflow, though unsure why. Does RPH generate a crash report or does the process just die immediately?
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Unable to replace/load new uniforms
ModManager scans the install.xml file and then delegates the work to vfs, so that is the log you want to look at in terms of actual game loading. Can you describe in detail what happens? Does your game crash with these components?
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Load individual textures into existing YTDs
As you can see, that feature is listed under future development. I do have a working prototype for that, but right now it is only available to testers and supporters. And I am not sure about ymf files as I personally never worked with them, but you could give it a try.
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Game crashing loading LSPDFR
And this is on the most recent RPH (vehicle fix) I take it? Can you post the crash report details I asked for above?
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Download error: illegal character in the path
This might be related to recent globbing support I added for FiveM mods, please include a link so I can see what is going on.
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Im Having troubles loading lspdfr PLEASE HELP!
Try without mods folder.
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LSPDFR 0.4 CRASHING DURING PLAYING
Can you describe that you are doing when it crashes? It seems like you might be using the LSPDFR pause menu?
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Game crashing loading LSPDFR
Looks like it never reaches the point to actually load LSPDFR. Can you go to eventvwr.exe -> Windows Logs -> Application and post the corresponding GTA 5 crash details?
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LSPDFR Randomly crashing
Redownload the latest fix from last night, issue has been fixed.
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Infinite RAGE loading screen
I found that this was caused by an outdated gameconfig on my end. Try without any file mods.
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Call Disappears After Accepting
Might be the DirectX hook not working out since it cannot find your game window.
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LSPDFR Crashes if I murder anyone
I have confirmed that the behavior of the game function GET_VEHICLE_PED_IS_IN has changed (so it affects RPH, SHV etc.), now seemingly ignoring the second parameter and always returning the last vehicle. Whether this is intentional or a bug is unclear, but we can work around it. Will push an update for RPH soon.
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LSPDFR Crashes if I murder anyone
You are not, I was able to reproduce it just now, albeit under different conditions. The shooting part is fine for me, but after entering a car and then leaving it again, CurrentVehicle still reports the last vehicle. I am not sure yet whether this is due to a bug in RPH or a change in the underlying native function, but I think you can stop testing for the time being since I have a lead. Thanks!
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LSPDFR Crashes if I murder anyone
Could you also try the code below when you are in a car? Essentially why it crashes is that the game reports a ped as in a car, then RPH looks at all seats to see which seat the ped is on and realizes that actually the ped is in no seat. Then it throws an exception because a ped should never be in a car but not in a seat. My hunch is that the number of seats a car has is corrupted in memory and hence the ped lookup fails, but it is just a guess at the moment. Please load the game without LSPDFR but with RPH and go into one of the vehicles you know crashes. Then: 1.) Open console, enable developer mode (type in IsDeveloperModeEnabled true). 2.) Tab out of game, look for small "V" icon in tray bar, right click -> execute code. 3.) In code window, paste the following and send me the log afterwards. var v = Game.LocalPlayer.Character.CurrentVehicle; Game.LogTrivial("In Vehicle: " + v.Exists()); Game.LogTrivial("Capacity: " + v.PassengerCapacity); Game.LogTrivial("Driver Seat Empty: " + v.IsSeatFree(-1)); Game.LogTrivial("Ped On Driver Seat: " + v.GetPedOnSeat(-1).Exists()); Game.LogTrivial("Player On Driver Seat: " + (v.GetPedOnSeat(-1).Exists() && v.GetPedOnSeat(-1).IsPlayer)); Game.LogTrivial("Index: " + Game.LocalPlayer.Character.SeatIndex); // This might crash.