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TheUniT

Friends of LSPDFR
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Everything posted by TheUniT

  1. Is it pure randomness or why do I always have to write ... ... ScrimpyData YAY, got it. ^.^
  2. ScriompyDaza That didn't work as well as the first time. :D
  3. Edit: Refreshed to late, lost the count lol :'D
  4. 4 I know what you think, I'm bored. :D
  5. Hey guys! I have been in Broker/Dukes all the time, because it crashes in other boroughs (Alderney, Algonquin). I'm bored of patrolling in the same area all the time. :/ Btw. I have made a similar support thread, but it "only" helped partly. The answers gave me an idea. My backup folder of GTA4 worked for every borough. So, I copied it and installed some mods over it (LCPDFR of course). It worked for one day, but it stopped working now. The weird thing is, it doesn't give me any error, (fatal error/has stopped working) it just closes without doing/displaying anything else. Tell me if I should attach or upload any log, I don't know if it's needed because the game just closes as if I hit the cross of a window. Thread: Specs: -16 GB RAM -AMD FX™-8350 Eight-Core Processor (4 Ghz) -Nvidia GeForce GTX 650 Mods: -LCPDFR v1.0 (+every addon so far) -a police car pack (+ELS v8) -some civilian vehicles -Traffic Flow (edited version with 30 slots) -Traffic Spawner -SNT Thank's in advance. ^^ Edit: I don't know if it's the correct section, maybe it belongs into the LCPDFR support requests. Also, sorry for any grammatical mistakes, ask if you don't understand something.
  6. Sounds complicated, may take some time. But it's awesome, if it's being added soon, (or any time) I'll like it. ^^
  7. The AI. If the suspect (pursuit) stops for some reason (accident, car = fucked or anything else), the cops will just crash into the car with 80mph. Edit: Oh, and the ambulances of course. :D
  8. Thank you. But those cars won't spawn too. The scripthook console ingame says "Unable to spawn requested object" (or something like that) and the trainer "Unable to spawn requested vehicle, please check the model." (like it was before). So, I'm going to replace some cars. Maybe the normal Schafter with TBoGT's one and so on. Edit: Nevermind. I forgot to put the newvehicles.img into pcmodelscdimages. Looks like I also can add new vehicles to them. But it's giving me texture losses after some minutes. <.< Edit again: I edited my commandline a bit, works fine now (but only if I'm not using JulioNIB's bicycle mod :/).
  9. The files are already edited and everything is spelled correctly. But I had the "platforming:/models/cdimages/newveh 1" right under the last platforming line (in my case, LCPDFR's taser thingy). I put it below the "#map instance" line but it didn't help at all, the trainer keeps giving me this error. I also can't spawn them via .net scripthook. They won't need to spawn naturally in traffic, I use Traffic Spawner (I think it can spawn added cars, but I'm not sure). I've tried adding vehicles a while ago when I was very new to modding, I had the same result.
  10. That's an awesome idea! Unfortunately, it doesn't work. When I'm on my police bike (replaced with PStockade), my partner tries to keep up on foot. He won't spawn any bike or anything else. And I'm sure I installed it correctly.
  11. Hey guys! I've added a police bike (newveh.ide, newveh.img, newhandling.dat). When I want to spawn it with the trainer via Added Car Spawning, it says "Unable to spawn requested vehicle, please check the model." How can I avoid it? It took me a long time to get the game starting with an added vehicle.
  12. Thank's I'll try it out soon.

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