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VWking

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Everything posted by VWking

  1. VWking

    Canyon Run

    From the album: VWking's Screenshots V

    © VWking

  2. VWking

    L.A.

    Ah okay thanks Starmix, really strange glitch. Guess I'll have to be really annoying and comment on my own gallery images before anyone else, ha!
  3. VWking

    L.A.

    I'm so confused. Is this a glitch?
  4. VWking

    VWking's Screenshots

  5. From the album: VWking's Screenshots

    Guess who's back...

    © VWking

  6. VWking

    NYPD 1426

    Ha thanks guys!
  7. VWking

    NYPD 1426

    From the album: VWking's Screenshots

    NYPD (1426) avoiding Manhattan rush hour traffic.
  8. VWking

    Modern Day NYC

    From the album: VWking's Screenshots

    Yet another parking violation.
  9. From the album: VWking's Screenshots

    A suspected stolen vehicle turns into a hunt for a wanted fugitive... ( I am aware of the inaccuracy of this picture before anyone comments :D )
  10. The zip file is corrupted, D/L registers as the file being 0 bytes. Please can you fix this?
  11. I'd assume its the Mastercom RLS since I believe that's the siren Calgary Police use. ( Someone correct me if I'm wrong ). '?do=embed' frameborder='0' data-embedContent>>
  12. No problem, I'll try and fix it asap. I've not had a PM though haha!
  13. The best thing to do would be to completely remove extra_9 and then reset everything on the whole car to world. This should fix the problem. You might also want to consider copying either extra_5 or 6 (the small taxi signs) and use them as extra_9 because no doubt you've still got 'ext_taxi' in your vehicles line, this tells the game to use either extra_5 / 6 or 9 when spawning a taxi, so you'll have some taxis without an extra on the top.
  14. That would help, I'll take a look, see if I can fix it, if I can fix it I'll explain what I did and let you replicate it or just send you the fixed files :)
  15. Ah sorry I don't think I read your last post properly. Do those steps I told you to do with all windows, this should hopefully fix your problem. I'm guessing they didn't have the show isolated feature in that version of zmod, I'm currently using 2.2.4 which has it. It's not essential, as you can manually show and hide parts in zmod, it'll just take longer.
  16. Yeah it has to say lightsemissive at the end, this is how GTA identifies the material, i.e. is the material a mesh, glass, badge, interior etc. You don't have to create a new material, you can simply rename your 'emerglights_emis321' to 'emerglights_emis321 lightsemissive'. You would only need to create a new material if you are using emerglights_emis321 for any other part of the car, for example if you are using it for parts of the lightbar which you don't want to lightup. So in that case you'll need emerglights_emis321 for the lightbar and emerglights_emis321 lightsemissive for the emergencylights. Hope that makes sense.
  17. Does the texture you're using have 'lightsemissive' written after it, so in your case it would be emerglights_emis321 lightsemissive That might explain the problem. Did you move the lights in the right direction? If you installed the car via OpenIV, open the car in the built in viewer, can you see your mapped lights? If not you've moved the lights in the wrong direction, they need to be in front of the reversing lights, as if you were mapping wig wag headlights.
  18. What export settings are you using? Try the following: 1) Right click 'chassis_L0' and select show isolated 2) Using the menu on the left hand side, click display, local axes ( expand the local axes panel by clicking the little box next to it ) then make sure the following is selected - Keep Object and Orientation. 3) Select 'Reset to World' 4) Click on the chassis in your display window 5) Right click 'chassis_L0' and select show the rest Repeat this for chassis_L1 and chassis_L2 If ever I'm having a problem with a car model I usually find this fixes issues. If this doesn't fix the problem try doing the above method for everything within taxi2. -- update -- Reading your edited post you don't need to worry about the chassis COL because you've already deleted extra_9 [COL] which relates to damage of the taxi sign. Before you export the car make sure you do the following: Right click on taxi2.wft --> linking --> unlink children --> right click on taxi2.wft again and then delete. Once you've done this, then export the car from zmod.
  19. Make sure you're using LaunchGTAIV.exe instead of GTAIV.exe Did you install LCPDFR on a vanilla install of GTA IV?
  20. Looking forward to this Vertex :)
  21. http://pcpartpicker.com/user/cdtman3/saved/#savedbuild_1106056 opinions of this build guys?? One thing I would say ( to save yourself some money ) is you definitely do not need 32GB of ram, 8GB / 16GB will do you just fine. If you do decide on using all 4 slots for ram though, I think you'd probably have to get some low profile ram because the Cooler Master 212 EVO isn't the smallest CPU cooler in the world, it only just clears the ram on mine! I'd also recommend having a 1TB ( or more ) HDD, and have the SSD running alongside it instead, I just use my SSD for games and nothing else. As for the case that's personal preference but I'd go for something either in the Corsair range or Fractal Design ( the R4 looks pretty good ) but other than that everything you've chosen looks pretty good! If you can't decide what parts to get, search around for reviews / youtube videos of the component, you'll soon be able to make up your mind. -- side note -- If you're going to build it yourself, you'll need just a couple more things: Case fans - ( definitely do research on these and make sure you get the right size for the case you're using ) Anti static wrist strap - ( so none of the pc parts get frazzled before you've even had a chance to use them ) Thermal paste - ( The CM 212 EVO does come with thermal paste but I'd opt for some higher grade stuff ) Sata cables - ( The MB you've chosen supports 6GB/s so make full use of this )
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