.
////KEYBINDINGS SECTION////
[KeyBindings]
GodKeyOn1=163 //God mode On/Off, Default RCTRL
GodKeyOn2=112 //God mode On/Off, Default F1
GravityKeyOff1=163 //Gravity Off/On, Default RCTRL
GravityKeyOff2=114 //Gravity Off/On, Default F3
PoliceIgnKeyOn1=163 //PoliceIgnore On/Off, Default RCTRL
PoliceIgnKeyOn2=115 //PoliceIgnore On/Off, Default F4
MoneyKey1=116 //Money, Default F5
NeverTiredKeyOn1=163 //NeverTired On/Off, Default RCTRL
NeverTiredKeyOn2=117 //NeverTired On/Off, Default F6
ChangeModel1Key1=163 //Change Models 1, Default RCTRL
ChangeModel1Key2=118 //Change Models 1, Default F7
ChangeModel2Key1=163 //Change Models 2, Default RCTRL
ChangeModel2Key2=81 //Change Models 2, Default Q
ChangeNicoKey1=163 //Change Nico, Default RCTRL
ChangeNicoKey2=120 //Change Nico, Default F9
Teleport1Key1=121 //Teleport1 Slot1 Default F10
Teleport2Key1=122 //Teleport2 Slot1 Default F11
Teleport3Key1=123 //Teleport3 Slot1 Default F12
SaveGameKey=9 // Save Game Default Tab
ClearWantedKey=45 // Clear Wanted Level Default Insert
SpawnDriverKey=107 // Spawn Driver Default Num + (add)
DisablePhoneKey=109 // Enable/Disable Phone Sleep Mode Default Num - (substract)
RadioKey=106 // Change to radio station Default Num * (multiply)
CarGodKeyOn1=163 // Car God Mode On Default RCTRL
CarGodKeyOn2=111 // Car God Mode On Default Num / (divide)
SpawnADriverKey=33 // Spawn Attacking Driver/ped Default Pageup
WantedUpKey=46 // Wanted level up Default Delete
AlarmKey=35 // Turn on Alarm Lights Default end
InteriorKey=34 // Turn on Interior Lights Default Pagedown
TaxiKey=192 // Get Taxi Default ~`
FastRunKey=189 // Fast Run Default -_
AlwaysGodKey=187 // Always God Mode Default =+
NeverWantedKey=219 // Never Wanted Enabled/Disabled Default [{
CarSpeedKey=221 // Car Speedup Default ]}
CarBrakeKey=220 // Car Brake Default |\
TimeHealthKey=164 // Time, Weapons, Healt Armor Default LALT
WeatherKey=165 // Weather Options Default RALT
CarColorKey=163 // Car Fix, Flip Wash, Color Default RCTRL
OpenCarDoorKey=73 // Open Car Doors Default I
EnableSpeedKmKey1=73 // Enable Speedometer KM/H Default I
EnableSpeedKmKey2=104 // Enable Speedometer KM/H Default Num 8
CloseCarDoorKey=74 // Close Car Doors Default J
EnableSpeedMphKey1=74 // Enable Speedometer MPH Default J
EnableSpeedMphKey2=104 // Enable Speedometer MPH Default Num 8
SaveCarKey1=0 // Save, Warp, Remove Car windows Default K
Spawn1Key1=164 // Spawn 1 Default LALT
Spawn1Key2=65 // Spawn 1 Default A
Spawn2Key1=164 // Spawn 2 Default LALT
Spawn2Key2=66 // Spawn 2 Default B
Spawn3Key1=164 // Spawn 3 Default LALT
Spawn3Key2=67 // Spawn 3 Default C
Spawn4Key1=164 // Spawn 4 Default LALT
Spawn4Key2=68 // Spawn 4 Default D
Spawn5Key1=164 // Spawn 5 Default LALT
Spawn5Key2=69 // Spawn 5 Default E
Spawn6Key1=164 // Spawn 6 Default LALT
Spawn6Key2=70 // Spawn 6 Default F
Spawn7Key1=164 // Spawn 7 Default LALT
Spawn7Key2=71 // Spawn 7 Default G
Spawn8Key1=164 // Spawn 8 Default LALT
Spawn8Key2=77 // Spawn 8 Default M
Spawn9Key1=164 // Spawn 9 Default LALT
Spawn9Key2=78 // Spawn 9 Default N
Spawn10Key1=164 // Spawn 10 Default LALT
Spawn10Key2=84 // Spawn 10 Default T
Spawn11Key1=164 // Spawn 11 Default LALT
Spawn11Key2=85 // Spawn 11 Default U
Spawn12Key1=164 // Spawn 12 Default LALT
Spawn12Key2=88 // Spawn 12 Default X
SpawnRandomKey1=164 // Spawn Random Vehicle Default LALT
SpawnRandomKey2=82 // Spawn Random Vehicle Default R
MiscKey=77 // Miscellaneous Default M
MoveThroughDoorKey=222 // Go through closed door Default '"
NoReloadKey=186 // No Reload/Unlimited Ammo Default ;:
ExplodeCarKey=191 // Explode Nearest Car Default /?
EnableClockKey1=77 //Enable/Disable Clock Default M
EnableClockKey2=105 //Enable/Disable Clock Default Num 9
CarSlowKey=0 //Car Slowdown Default ,<
GrabKey=190 //Grab nearest or lastest car Default .>
SpeedUpSlowKey=110 //Car Speed Up Slow Default num .
AirBreakKey=117 //Air Break Default F6
SetBombKey=66 //Set Bomb Default B
OKey=79 //O Key Default O
PedKey=76 //Ped Key Default L
SaveCoordsKey1=163 //Save Coordinates Default RCTRL
SaveCoordsKey2=79 //Save Coordinates Default O
SuperJumpKey1=163 //Superjump Default RCTRL
SuperJumpKey2=67 //Superjump Default C
TeleportMarkerKey1=163 //Teleport to Marker Default RCTRL
TeleportMarkerKey2=77 //Teleport to Marker Default M
CleanClothesKey1=163 //Clean Clothes Default RCTRL
CleanClothesKey2=86 //Clean Clothes Default V
KillEnemyPedKey1=163 //Kill Enemy Ped Default RCTRL
KillEnemyPedKey2=72 //Kill Enemy Ped Default H
KillPedKey1=163 //Kill Ped Default RCTRL
KillPedKey2=73 //Kill Ped Default I
GravityGunKey1=163 //Enable Gravity Gun Default RCTRL
GravityGunKey2=0 //Enable Gravity Gun Default J
TelBodyGuardsKey1=163 //Teleport Bodyguards to Player Default RCTRL
TelBodyGuardsKey2=0 //Teleport Bodyguards to Player Default K
TeleportCarsKey1=163 //Teleport to Spawned Cars Default RCTRL
TeleportCarsKey2=76 //Teleport to Spawned Cars Default L
LoadClothesKey1=163 //Load Clothes Default RCTRL
LoadClothesKey2=82 //Load Clothes Default R
DynamicObjectKey1=163 //Dynamic Object Default RCTRL
DynamicObjectKey2=84 //Dynamic Object Default T
DeleteObjectKey1=163 //Delete Object Default RCTRL
DeleteObjectKey2=85 //Delete Object Default U
LastObjInvisibleKey1=163 //Last Object invisible Default RCTRL
LastObjInvisibleKey2=88 //Last Object invisible Default X
AllObjInvisibleKey1=163 //All Objects invisble Default RCTRL
AllObjInvisibleKey2=89 //All Objects invisble Default Y
CharExplosionKey1=163 //Player Explosion Default RCTRL
CharExplosionKey2=90 //Player Explosion Default Z
InternetKey1=164 //Internet Default LALT
InternetKey2=73 //Internet Default I
CarFreezeKey1=164 // Freeze Nearest Car Default LALT
CarFreezeKey2=0 // Freeze Nearest Car Default J
WarpKey1=164 // Warp Passenger Default LALT
WarpKey2=0 // Warp Passenger Default K
Object1Key1=164 //Spawn Object 1 Default LALT
Object1Key2=49 //Spawn Object 1 Default 1
Object2Key1=164 //Spawn Object 2 Default LALT
Object2Key2=50 //Spawn Object 2 Default 2
Object3Key1=164 //Spawn Object 3 Default LALT
Object3Key2=51 //Spawn Object 3 Default 3
Object4Key1=164 //Spawn Object 4 Default LALT
Object4Key2=52 //Spawn Object 4 Default 4
Object5Key1=164 //Spawn Object 5 Default LALT
Object5Key2=53 //Spawn Object 5 Default 5
ClearAreaKey1=164 //Clear Area Default LALT
ClearAreaKey2=54 //Clear Area Default 6
ExplodeCarKey1=164 //Explode Car Default LALT
ExplodeCarKey2=55 //Explode Car Default 7
StealCarKey1=164 //Steal Car Default LALT
StealCarKey2=48 //Steal Car Default 0
NeonKey1=164 //Under Car Neons Default LALT
NeonKey2=57 //Under Car Neons Default 9
Animation1Key1=165 //Animation Slot 1 Default RAlt
Animation1Key2=49 //Animation Slot 1 Default 1
Animation2Key1=165 //Animation Slot 2 Default RAlt
Animation2Key2=50 //Animation Slot 2 Default 2
Animation3Key1=165 //Animation Slot 3 Default RAlt
Animation3Key2=51 //Animation Slot 3 Default 3
Animation4Key1=165 //Animation Slot 4 Default RAlt
Animation4Key2=52 //Animation Slot 4 Default 4
Animation5Key1=165 //Animation Slot 5 Default RAlt
Animation5Key2=53 //Animation Slot 5 Default 5
PedTaskKey1=165 //Assign Task to Ped Default RAlt
PedTaskKey2=54 //Assign Task to Ped Default 6
RagDollKey1=77 //Ragdoll Default M
RagDollKey2=100 //Ragdoll Deafault Num 4
Speech1Key1=161 //Load Speech Slot 1 Default RShift
Speech1Key2=49 //Load Speech Slot 1 Default 1
Speech2Key1=161 //Load Speech Slot 2 Default RShift
Speech2Key2=50 //Load Speech Slot 2 Default 2
Speech3Key1=161 //Load Speech Slot 3 Default RShift
Speech3Key2=51 //Load Speech Slot 3 Default 3
Speech4Key1=161 //Load Speech Slot 4 Default RShift
Speech4Key2=52 //Load Speech Slot 4 Default 4
Speech5Key1=161 //Load Speech Slot 5 Default RShift
Speech5Key2=53 //Load Speech Slot 5 Default 5
Speech6Key1=161 //Load Speech Slot 6 Default RShift
Speech6Key2=54 //Load Speech Slot 6 Default 6
Speech7Key1=161 //Load Speech Slot 7 Default RShift
Speech7Key2=55 //Load Speech Slot 7 Default 7
Speech8Key1=161 //Load Speech Slot 8 Default RShift
Speech8Key2=56 //Load Speech Slot 8 Default 8
Speech9Key1=161 //Load Speech Slot 9 Default RShift
Speech9Key2=57 //Load Speech Slot 9 Default 9
Speech10Key1=161 //Load Speech Slot 10 Default RShift
Speech10Key2=48 //Load Speech Slot 10 Default 0
EnterTrainKey1=165 //Enter train Default RALT
EnterTrainKey2=55 //Enter train Default 7
SubwayLeave=76 //Subway Leave Station Default L
SubwaySpeedUp=107 //Subway Speed Up Default Numpad +
SubwaySpeedDown=109 //Subway Speed Down Default Numpad -
SubwayBrake=66 //Subway Stop Default B
SubwayOpenR=39 //Subway Right Doors Default Right Arrow
SubwayOpenL=37 //Subway Left Doors Default Left Arrow
SubwayAutomatic=81 //Subway Automatic Stop Default Q
SubwayRotateClock=88 //Subway Rotate Camera Clockwise Default X
SubwayRotateCounter=82 //Subway Rotate Camera Counter Default R
SubwayMoveCForward=87 //Subway Move Camera Forward Default W
SubwayMoveCBack=83 //Subway Move Camera Back Default S
SubwayMoveCLeft=65 //Subway Move Camera Left Default A
SubwayMoveCRight=68 //Subway Move Camera Right Default D
SubwayExit=70 //Subway Exit Default F
MoveObjectKey1=77 //Move Object Default M
MoveObjectKey2=48 //Move Object Default 0
cloneObjectKey1=77 //clone Object Default M
cloneObjectKey2=49 //Clone Object Default 1
CarSaveKey1=165 //Save car to slot 1 Default RALT
CarSaveKey2=56 //Save car to slot 1 Default 8
CarLoadKey1=165 //Load Car Slot 1 Default RALT
CarLoadKey2=57 //Load Car Slot 1 Default 9
RandomSpeechKey1=165 //Play Random Speech Default RALT
RandomSpeechKey2=48 //Play Random Speech Default 0
NoRagdollJump=0 //Jump when no ragdoll whilst falling enabled Default J
FreezeCarKey1=77 //Freeze Car Default M
FreezeCarKey2=50 //Freeze car Default 2
UnfreezeCarKey1=77 //Unfreeze Car Default M
UnfreezeCarKey2=51 //Unfreeze Car Default 3
FreezePlayerKey1=77 //Freeze Player Default M
FreezePlayerKey2=52 //Freeze Player Default 4
UnfreezePlayerKey1=77 //Unfreeze Player Default M
UnfreezePlayerKey2=53 //Unfreeze Player Default 5
ExplodeSCarKey1=77 //Explode Saved Car Default M
ExplodeSCarKey2=54 //Explode Saved Car Default 6
CruiseControlKey1=77 //Cruise Control Default M
CruiseControlKey2=55 //Cruise Control Default 7
AddForceKey1=77 //Add Force to Player Default M
AddForceKey2=56 //Add Force to Player Default 8
CameraLockKey1=77 //Lock Camera Default M
CameraLockKey2=57 //Lock Camera Default 9
CarBackKey=82 //Car Backward Speed Default R
RecruitKey1=165 //Recruit Bodyguard Default RALt
RecruitKey2=65 //Recruit Bodyguard Default A
RAttackPedKey1=164 //Spawn random attacking ped Default LALT
RAttackPedKey2=56 //Spawn Random attacking ped Default 8
DisableTrainerKey1=163 // Disable Trainer Default RCTRL
DisableTrainerKey2=165 // Disable Trainer Default RALT
DisableTrainerKey3=68 // Disable Trainer Default D
EnableTrainerKey1=163 // Enable Trainer Default RCTRL
EnableTrainerKey2=165 // Enable Trainer Default RALT
EnableTrainerKey3=69 // Enable Trainer Default E
NumPad0=188 // Redefine Numpad 0
NumPad1=74 // Redefine Numpad 1
NumPad2=75 // Redefine Numpad 2
NumPad3=76 // Redefine Numpad 3
NumPad4=85 // Redefine Numpad 4
NumPad5=73 // Redefine Numpad 5
NumPad6=79 // Redefine Numpad 6
NumPad7=55 // Redefine Numpad 7
NumPad8=56 // Redefine Numpad 8
NumPad9=57 // Redefine Numpad 9
MenuKey=114 //Enter Menu, Default F3
MenuKeyUp=104 //Menu go Up, Default Num 8
MenuKeyDown=98 //Menu go Down, Default Num 2
MenuKeyCancel=8 //Menu Cancel, Default Backspace
MenuKeyScrollUp=102 //Menu Scroll, Default Num 6
MenuKeyScrollDown=100 //Menu Scroll, Default Num 4
MenuKeyEnter=101 //Menu Enter, Default Num 5
MenuKeyBack=96 //Menu Back, Default Num 0
HideMenuKey=115 //Menu Hide, Default F4
AirbreakUp=87 //Airbreak Up, Default W
AirbreakDown=83 //Airbreak Down, Default S
AirbreakForw=104 //Airbreak Forward, Default Num 8
AirbreakBack=98 //Airbreak Back, Default Num 2
AirbreakRight=102 //Airbreak Right, Default Num 6
AirbreakLeft=100 //Airbreak Left, Default Num 4
//EXPLANATION AND LIST OF KEYCODES//
To define keys, refer to the table below, and change the relevant key value.
The options are named, for instance GodmodeON, which defaults to RCTRL+F1, to change the first key (RCTRL),
change the value GodKeyOn1=XX (XX=code from the table) to change the second key (F1) change the value
GodKeyOn2=XX For subsequent options, this works exactly the same. The order of the keys is the same as
the order in the readme.doc. Some options only have a single key, change this accordingly.
For some options (teleporting, weather, time and car options) you can only change the first key, for instance the teleporting options
which use F10+ Num 1 through to Num 9, you can only change the F10 to whatever you like, so for instance change the F10 to a, you would then
teleport using A+ Num 1 through to Num 9.
To disable an option, just enter value 0, for instance to disable GodmodeOn, just change one of the tow keyvalues
to 0. If you want to change a certain option to only use one key, for instance godmode, just enter the same value for boht keyvalues.
Please don't change the [KeyBindings] header, and also don't change the keynames (GodKeyOn1, GodKeyOn2 and
subsequent entries at the beginning of each line). Doing that will force the trainer to use default keys as
listed in the readme.
you can change everything after = including the // comments line. Of course be certain to enter correct
key code values.
If you don't copy this file to the GTAIV directory, the trainer will use the default keybindings as described in
the readme.doc.
Key Code
Left Mouse 1
Right Mouse 2
Middle Mouse 4
A 65
B 66
C 67
D 68
E 69
F 70
G 71
H 72
I 73
J 74
K 75
L 76
M 77
N 78
O 79
P 80
Q 81
R 82
S 83
T 84
U 85
V 86
W 87
X 88
Y 89
Z 90
0 48
1 49
2 50
3 51
4 52
5 53
6 54
7 55
8 56
9 57
Numpad 0 96
Numpad 1 97
Numpad 2 98
Numpad 3 99
Numpad 4 100
Numpad 5 101
Numpad 6 102
Numpad 7 103
Numpad 8 104
Numpad 9 105
Multiply 106
Add 107
Enter 13
Subtract 109
Decimal 110
Divide 111
F1 112
F2 113
F3 114
F4 115
F5 116
F6 117
F7 118
F8 119
F9 120
F10 121
F11 122
F12 123
Backspace 8
Tab 9
Enter 13
Shift 16
Lcontrol 162
Rcontrol 163
Lalt 164
Ralt 165
Caps Lock 20
Esc 27
Spacebar 32
Page Up 33
Page Down 34
End 35
Home 36
Left Arrow 37
Up Arrow 38
Right Arrow 39
Down Arrow 40
Insert 45
Delete 46
Num Lock 144
ScrLk 145
Pause/Break 19
; : 186
= + 187
- _ 189
/ ? 191
` ~ 192
[ { 219
\ | 220
] } 221
" ' 222
, 188
. 190
/ 191
LShift 160
RShift 161
PrintSCrn 44
L-Win 91
R-Win 92
Menu 93
Num Enter 108
Browser buttons (for Internet Keyboards)
Back 166
Forward 167
Refresh 168
Stop 169
Search 170
Favourites 171
Home 172
Mail 180
Media Buttons (for Multimedia Keyboards)
Next 176
Previous 177
Stop 178
Play/Pause 179
Mute 173
Vol Down 174
Vol Up 175
////DEFAULTS SECTION////
[Defaults]
EnabledOnStartup=1 //Trainer Enabled on Game Startup Default 1
Never_Wanted=1 //Never Wanted
No_Reload=0 //No reload, always unlimited ammo
UnlimitedAmmo=1 //Unlimited ammo with reload
Always_God=1 //God mode that will last through cutscenes
Always_CarGod=1 //Car God mode that will last in any car that is entered
Speed_Km=0 //Enable speedometer in KM
Speed_M=1 //Enable speedometer in MPH
Clock=1 //Enable Clock
DLC=0 //Enable DLc Bikes (separate mod needed)
DoNotWarp=0 //Don't warp Player in car when spawning vehicle
NeverTired=1 //Never Tired
SpeedUpSlow=10 //Number of KM/U used to speed up the car (slow option)
ScrollTime=75 //Scroll time for menu in milliseconds
ScrollTimeMP=125 //Scroll time for menu for Multiplayer in milliseconds
AirBreakSpeed=2 //Airbreak speed in position units
AirBreakUpSpeed=1 //Airbreak Up speed in position units
FreezeBomb=0 //whether or not to Freeze the car once a bomb has been planted on it.
SkipBomb=0 //Skips the bomb for the set bomb function
SkipBombAnim=0 //Skips the animation for the set bomb function
Episodic=0 //Spawn Episodic Weapons
DefaultRadioEnable=0 //Enable Default Radio
DefaultStation=15 //Default Radio Station
SeatBelt=0 //Enable Seatbelt
HideHudRadar=0 //Hide Hud and Radar
EnableSleepMode=0 //Enable Phone Sleep Mode
Digits=1 //Display digits for speedometer
FastRun=1 //Fastrun enable mode (no need to hold -, fastrun works when running)
MobileRadio=0 //Enable Mobile Radio
SuperJumpForward=1.0 //SuperJump Forward Speed (between 0.0 and 2.0
SuperJumpUp=0.1 //SuperJump Up Speed (between 0.0 and 2.0)
ObjectMoveSpeed=1.0 //Object Move Speed (between 0.0 and 2.0)
ObjectRotationSpeed=1.0 //Object Rotation Speed (between 0.0 and 2.0)
FixedWeather=0 //Freeze the weather at startup
WeatherType=2 //Weather type (see below for list)
RealTime=1 //RealTime duration at startup
StartupHour=5 //Startup Hour
StartupMinute=00 //Startup Minute
FixedTime=0 //Freeze the time at startup, don't use together with Realtime duration !
synctime=0 //Sycn time to system time, don't use with realtime or freeze time !
DisplayMessages=1 //Display the ingame messages, you can disable all messages that are displayed when using hotkeys.
SitOnlyOnObjects=0 //Sit only on objects not in the air
GravityPickup=1 //set to 1 to pickup cars and peds, 2 only cars, 3 only peds, 4 only objects
GravityCarX=17 //X force Car
GravityCarY=5 //Y force Car
GravityCarZ=5 //Z force Car
CarTargetRadius=35 //Target Radius Car
GravityPedX=17 //X force Ped
GravityPedY=5 //Y force Ped
GravityPedZ=5 //Z force Ped
PedTargetRadius=35 //Target Radius Ped
GravityObjectX=17 //X force Object
GravityObjectY=5 //Y force Object
GravityObjectZ=5 //Z force Object
ObjectTargetRadius=8 //Target Radius Object
GravityPlayX=17 //X force Player
GravityPlayY=0 //Y force Player
GravityPlayZ=5 //Z force Player
CarUpperLimit=133 //Upper Limit for Car Colors
AddCarBlip=0 //Add Blip for car, this will also prevent automatic deletion of cars, might lead to lower performance !
SpecialGodMode=0 //Special God Mode
CarSeatbelt=0 //Car seatbelts enabled for special god mode
BikeSeatbelt=0 //bike seatbelts enabled for special god mode
Dragged=1 //player cannot be dragged out of car, for special god mode
LoadNearPlayer=1 //Load saved cars near player
NeonEnabled=0 //Enable Under car neons
ObjectSpawnDistance=9 //Distance object in front/or behind player
KeyBindingsDisabled=1 //Key Bindings (except menu keys) disabled on startup
SetBehind=0 //Set Camera behind player for Airbreak
RomanSorrow=0 //Roman Sorrow Reverse
NoPeds=0 //No Peds
NoCars=0 //No Cars
DisplayCoordinates=0 //Display Coordinates on screen
MaxTrainSpeed=120 //Maximum speed for train (in either km or MPH, depending on trainmetric)
TrainMetric=1 //Metric system for train 1=Kilometers, 0=Miles
HydraulicForce=0.4 //Force applied by hydraulics
LowerCarForce=-0.04 //Force used for lower car
LowerCar=0 //Lower Car
DisableRagdoll=0 //Disable Ragdoll Whilst Falling
AreaRadius=100 //Radius for Clear Area
VehicleComponents=1 //Trainer mapped vehicles components
Modelhats=1 //Trainer mapped hats, glases
DisplayInfo=0 //Display Info on Screen
DisableAlarm=0 //Disable Alarm when stealing
LockCamera=0 //Lock Camera behind Vehicle
SaveStatistics=1 //Update statistics for save game
NoRagdoll=0 //Disable Ragdoll
VehicleLivery=1 //Trainer mapped Livery
SkyLiftModel=skylift
ASet=jump_std
AName=jump_land_roll
CarGod=0 //Special Car God Mode, set to 1 for enable
CarGDamage=0 //Car can be damaged, set to 1 for no damage
CarGVisual=0 //Visual Car damage, set to 1 for no visual damage
CarGTyres=0 //Car Tyres damage, set to 1 for no damage
CarGDrag=0 //Player can be dragged out, set to 1 for no drag
CarGWind=0 //Player can fly through windscreen, set to 1 for no fly
CarGShot=0 //Player can be shot in vehicle, set to 1 for no shot
CarGBullet=0 //Car Bullet proof, set to 1 to enable
CarGFire=0 //Car Fire proof, set to 1 to enable
CarGExplosion=0 //Car Explosion proof, set to 1 to enable
CarGCollision=0 //Car Collision proof, set to 1 to enable
CarGMelee=0 //Car Melee proof, set to 1 to enable
CarGTotal=0 //Total Car God mode, this overrides any other Cargod Setting
MenuColor1=255 //Color for menu text, RGB system Red Component Default 255
MenuColor2=255 //Color for menu text, RGB system Green Component Default 255
MenuColor3=255 //Color for menu text, RGB system Blue Component Default 255
Menu=25 //Used Internally by trainer
HighLightColor1=0 //Color for menu highlight text, RGB system Red Component Default 0
HighLightColor2=0 //Color for menu highlight text, RGB system Green Component Default 0
HighLightColor3=255 //Color for menu highlight text, RGB system Blue Component Default 255
HighLight=42 //Used Internally by trainer
MenuFont=1 //Font for menu, from 1 to 7
NeonColor1=0 //Color for Neon, RGB system Red Component Default 0
NeonColor2=0 //Color for Neon, RGB system Green Component Default 0
NeonColor3=255 //Color for Neon, RGB system Blue Component Default 255
NeonColor=42 //Used Internally by trainer
NeonColorMP=1 //Neon Color MP
Or you could have just downloaded it again.
Hope this is what you were looking for. "Were" as in you will probably find this too late and/or complete rubbish since it has been edited it to my specifications.