Reputation Activity
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BenH6021 got a reaction from Pwnzies for a file, Holster SoundsWelcome to Holster Sounds, a plugin that will play a custom sound each time a pistol is unholstered or holstered using the LSPDFR animation.
Brought to you by the Immersive Plugins Team
Some key features are:
- Sounds are customisable for Pistol, Combat Pistol, APPistol and Pistol50.
- All other pistols will use the 'others' sound. (there is no support for StunGun at this time)
- Individual weapon sounds can be enabled/disabled via the ini.
- Compatible with CopHolster (see notes below)
Prerequisites
- LSPDFR 0.4.9
- Ambient.DisablePlayerHolsteringActions MUST be set to false in the lspdfr.ini located in Grand Theft Auto V\lspdfr
Installation
1. Copy contents of "Grand Theft Auto V" into your "Grand Theft Auto V" folder.
2. Edit the sounds or disable individual sounds in the ini if desired.
Notes
1. CopHolster - The following must be set in the copholster xml - EnableHolsterAnimations="false" and Item Animate="false"
2. Changing Sounds - All sounds can be changed, please ensure sounds are in wav format and the exact file names are used.
For support please use our Discord Server - https://discord.gg/AuJCUag
Demo Video -
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BenH6021 got a reaction from UpperMidnight for a file, Holster SoundsWelcome to Holster Sounds, a plugin that will play a custom sound each time a pistol is unholstered or holstered using the LSPDFR animation.
Brought to you by the Immersive Plugins Team
Some key features are:
- Sounds are customisable for Pistol, Combat Pistol, APPistol and Pistol50.
- All other pistols will use the 'others' sound. (there is no support for StunGun at this time)
- Individual weapon sounds can be enabled/disabled via the ini.
- Compatible with CopHolster (see notes below)
Prerequisites
- LSPDFR 0.4.9
- Ambient.DisablePlayerHolsteringActions MUST be set to false in the lspdfr.ini located in Grand Theft Auto V\lspdfr
Installation
1. Copy contents of "Grand Theft Auto V" into your "Grand Theft Auto V" folder.
2. Edit the sounds or disable individual sounds in the ini if desired.
Notes
1. CopHolster - The following must be set in the copholster xml - EnableHolsterAnimations="false" and Item Animate="false"
2. Changing Sounds - All sounds can be changed, please ensure sounds are in wav format and the exact file names are used.
For support please use our Discord Server - https://discord.gg/AuJCUag
Demo Video -
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BenH6021 got a reaction from ivsicc for a file, Holster SoundsWelcome to Holster Sounds, a plugin that will play a custom sound each time a pistol is unholstered or holstered using the LSPDFR animation.
Brought to you by the Immersive Plugins Team
Some key features are:
- Sounds are customisable for Pistol, Combat Pistol, APPistol and Pistol50.
- All other pistols will use the 'others' sound. (there is no support for StunGun at this time)
- Individual weapon sounds can be enabled/disabled via the ini.
- Compatible with CopHolster (see notes below)
Prerequisites
- LSPDFR 0.4.9
- Ambient.DisablePlayerHolsteringActions MUST be set to false in the lspdfr.ini located in Grand Theft Auto V\lspdfr
Installation
1. Copy contents of "Grand Theft Auto V" into your "Grand Theft Auto V" folder.
2. Edit the sounds or disable individual sounds in the ini if desired.
Notes
1. CopHolster - The following must be set in the copholster xml - EnableHolsterAnimations="false" and Item Animate="false"
2. Changing Sounds - All sounds can be changed, please ensure sounds are in wav format and the exact file names are used.
For support please use our Discord Server - https://discord.gg/AuJCUag
Demo Video -
-
BenH6021 got a reaction from Cloneyourself for a file, Holster SoundsWelcome to Holster Sounds, a plugin that will play a custom sound each time a pistol is unholstered or holstered using the LSPDFR animation.
Brought to you by the Immersive Plugins Team
Some key features are:
- Sounds are customisable for Pistol, Combat Pistol, APPistol and Pistol50.
- All other pistols will use the 'others' sound. (there is no support for StunGun at this time)
- Individual weapon sounds can be enabled/disabled via the ini.
- Compatible with CopHolster (see notes below)
Prerequisites
- LSPDFR 0.4.9
- Ambient.DisablePlayerHolsteringActions MUST be set to false in the lspdfr.ini located in Grand Theft Auto V\lspdfr
Installation
1. Copy contents of "Grand Theft Auto V" into your "Grand Theft Auto V" folder.
2. Edit the sounds or disable individual sounds in the ini if desired.
Notes
1. CopHolster - The following must be set in the copholster xml - EnableHolsterAnimations="false" and Item Animate="false"
2. Changing Sounds - All sounds can be changed, please ensure sounds are in wav format and the exact file names are used.
For support please use our Discord Server - https://discord.gg/AuJCUag
Demo Video -
-
BenH6021 got a reaction from Julian Tillman for a file, Holster SoundsWelcome to Holster Sounds, a plugin that will play a custom sound each time a pistol is unholstered or holstered using the LSPDFR animation.
Brought to you by the Immersive Plugins Team
Some key features are:
- Sounds are customisable for Pistol, Combat Pistol, APPistol and Pistol50.
- All other pistols will use the 'others' sound. (there is no support for StunGun at this time)
- Individual weapon sounds can be enabled/disabled via the ini.
- Compatible with CopHolster (see notes below)
Prerequisites
- LSPDFR 0.4.9
- Ambient.DisablePlayerHolsteringActions MUST be set to false in the lspdfr.ini located in Grand Theft Auto V\lspdfr
Installation
1. Copy contents of "Grand Theft Auto V" into your "Grand Theft Auto V" folder.
2. Edit the sounds or disable individual sounds in the ini if desired.
Notes
1. CopHolster - The following must be set in the copholster xml - EnableHolsterAnimations="false" and Item Animate="false"
2. Changing Sounds - All sounds can be changed, please ensure sounds are in wav format and the exact file names are used.
For support please use our Discord Server - https://discord.gg/AuJCUag
Demo Video -
-
BenH6021 got a reaction from Bear82 for a file, Holster SoundsWelcome to Holster Sounds, a plugin that will play a custom sound each time a pistol is unholstered or holstered using the LSPDFR animation.
Brought to you by the Immersive Plugins Team
Some key features are:
- Sounds are customisable for Pistol, Combat Pistol, APPistol and Pistol50.
- All other pistols will use the 'others' sound. (there is no support for StunGun at this time)
- Individual weapon sounds can be enabled/disabled via the ini.
- Compatible with CopHolster (see notes below)
Prerequisites
- LSPDFR 0.4.9
- Ambient.DisablePlayerHolsteringActions MUST be set to false in the lspdfr.ini located in Grand Theft Auto V\lspdfr
Installation
1. Copy contents of "Grand Theft Auto V" into your "Grand Theft Auto V" folder.
2. Edit the sounds or disable individual sounds in the ini if desired.
Notes
1. CopHolster - The following must be set in the copholster xml - EnableHolsterAnimations="false" and Item Animate="false"
2. Changing Sounds - All sounds can be changed, please ensure sounds are in wav format and the exact file names are used.
For support please use our Discord Server - https://discord.gg/AuJCUag
Demo Video -
-
BenH6021 got a reaction from EddyChen11 for a file, Holster SoundsWelcome to Holster Sounds, a plugin that will play a custom sound each time a pistol is unholstered or holstered using the LSPDFR animation.
Brought to you by the Immersive Plugins Team
Some key features are:
- Sounds are customisable for Pistol, Combat Pistol, APPistol and Pistol50.
- All other pistols will use the 'others' sound. (there is no support for StunGun at this time)
- Individual weapon sounds can be enabled/disabled via the ini.
- Compatible with CopHolster (see notes below)
Prerequisites
- LSPDFR 0.4.9
- Ambient.DisablePlayerHolsteringActions MUST be set to false in the lspdfr.ini located in Grand Theft Auto V\lspdfr
Installation
1. Copy contents of "Grand Theft Auto V" into your "Grand Theft Auto V" folder.
2. Edit the sounds or disable individual sounds in the ini if desired.
Notes
1. CopHolster - The following must be set in the copholster xml - EnableHolsterAnimations="false" and Item Animate="false"
2. Changing Sounds - All sounds can be changed, please ensure sounds are in wav format and the exact file names are used.
For support please use our Discord Server - https://discord.gg/AuJCUag
Demo Video -
-
BenH6021 got a reaction from PostmanExtra for a file, Holster SoundsWelcome to Holster Sounds, a plugin that will play a custom sound each time a pistol is unholstered or holstered using the LSPDFR animation.
Brought to you by the Immersive Plugins Team
Some key features are:
- Sounds are customisable for Pistol, Combat Pistol, APPistol and Pistol50.
- All other pistols will use the 'others' sound. (there is no support for StunGun at this time)
- Individual weapon sounds can be enabled/disabled via the ini.
- Compatible with CopHolster (see notes below)
Prerequisites
- LSPDFR 0.4.9
- Ambient.DisablePlayerHolsteringActions MUST be set to false in the lspdfr.ini located in Grand Theft Auto V\lspdfr
Installation
1. Copy contents of "Grand Theft Auto V" into your "Grand Theft Auto V" folder.
2. Edit the sounds or disable individual sounds in the ini if desired.
Notes
1. CopHolster - The following must be set in the copholster xml - EnableHolsterAnimations="false" and Item Animate="false"
2. Changing Sounds - All sounds can be changed, please ensure sounds are in wav format and the exact file names are used.
For support please use our Discord Server - https://discord.gg/AuJCUag
Demo Video -
-
BenH6021 reacted to Medicmojo for a file, ProLaser 4 LIDAR - HUD icon and textHey folks! I am fairly new to the LSPDFR game and community, and one of my favourite (and most frustrating, sometimes!) parts of the game is all the mods/scripts/plug-ins/etc that you can add, to build the game into what you want it to be. I know I have benifited a lot from so many of the mods out there, figured it was about time for me to contribute back.......at least in some small way.
Over the past few weeks, I have been working with GIMP a bit - getting more comfortable with making my own changes to put into my game. One change I made was coming up with an actual ProLaser 4 LIDAR icon to put into the vanilla GTAV weapon wheel HUD - replacing the "Vintage Pistol" icon. This is meant to go along with Opus49's amazing Lidar gun script.
I created 3 variants to choose from - see the photos for what they look like on the in-game HUD. The first is a "realistic" coloured icon - basically a stock photo of a ProLaser 4, that I scaled down and then pasted into the hud.ytd file. Not completely happy with that one - looks great in GIMP and on the OpenIV file, but maybe the game itself can't render photo-quality well?? The second is "semi-realistic" - a side view of the PL4, made into grey-scale line drawing. The final option is a GTAV "cartoon" style - matching the style of the other vanilla icons. I am happy with how both of those turned out. Pick whichever one works best for you!
If you have followed the suggested install for the Lidar gun script, and are using it in the "Vintage Pistol" slot, then you can just drop into OpenIV the "weapons_dlc_bb" I have included for each variant (install path below). If you chose to replace a different weapon slot, I have also included the individual icon versions - but you are on your own for editing the file to where you need it to go!
My first upload, so go easy on me, lol. Any problems, please let me know. This is pretty basic stuff, I know......but it was a pain the arse to do! Honestly not sure if anyone else is even interested, but I figured if I could save someone else the effort, why not?
By the way, if anyone knows how to edit the actual text that comes up with the Weapon Wheel, please let me know! Would love to change "Vintage Pistol" to "LIDAR"......
*** INSTALLATION ***
Download this ZIP folder, and open with program of your choice - save where you can find it again easily.
1. Using OpenIV, and ensure "Edit Mode" is on - navigate to the following location --> mods / update / update.rpf / x64 / data / cdimages
2. Open up "scaleform_generic.rpf"
3. Once inside that .rpf, scroll down to the texture dictionary section and find "hud.ytd"
4. Double click "hud.ytd" to open it; scroll down to find "weapons_dlc_bb"
5. Right click on that, choose "replace", then find the "weapons_dlc_bb.dds" file from this download that you want to use
6. Pick the file you want by left clicking, then "open" - that will put you back into OpenIV, then click on "save".
7. Exit/close out of OpenIV
If you haven't seen it already, here is a link to the Lidar Gun script by Opus49 and BenH6021......