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BenH6021

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Everything posted by BenH6021

  1. There is a V2 in the works which will no longer rely on the LSPDFR holstering action to trigger the sound, its taking some time to get right and my time is limited with my work at the moment, but once its ready it will be released.
  2. Yes it is, please see the notes for what changes to make in the cop holster xml file.
    • 74,443 downloads
    • Version 1.0.0
    Welcome to Holster Sounds, a plugin that will play a custom sound each time a pistol is unholstered or holstered using the LSPDFR animation. Brought to you by the Immersive Plugins Team Some key features are: - Sounds are customisable for Pistol, Combat Pistol, APPistol and Pistol50. - All other pistols will use the 'others' sound. (there is no support for StunGun at this time) - Individual weapon sounds can be enabled/disabled via the ini. - Compatible with CopHolster (see notes below) Prerequisites - LSPDFR 0.4.9 - Ambient.DisablePlayerHolsteringActions MUST be set to false in the lspdfr.ini located in Grand Theft Auto V\lspdfr Installation 1. Copy contents of "Grand Theft Auto V" into your "Grand Theft Auto V" folder. 2. Edit the sounds or disable individual sounds in the ini if desired. Notes 1. CopHolster - The following must be set in the copholster xml - EnableHolsterAnimations="false" and Item Animate="false" 2. Changing Sounds - All sounds can be changed, please ensure sounds are in wav format and the exact file names are used. For support please use our Discord Server - https://discord.gg/AuJCUag Demo Video -
  3. Hi, We added the Immersive Dispatch 10 codes into Grammar Police, all you need to do is create a custom.ini and set your agency code to IMMERSIVE. Feel free to open a support ticket in the discord if you require further assistance
  4. Please note that these XML's will not work with the newest version of Grammar Police as Immersive Dispatch is no longer supported. Synysterfence7x an update to the preface xml is required.
  5. Pretty much Lenny, OfficerPope created Immersive Dispatch, which always was an add on to Grammar Police, its important to note that all the speech recognition was always handled by Grammar Police. I then came along and assisted with some of the devlopment. When OfficerPope took a leave of absence, I took over updating various features of Immersive Dispatch. He then made it clear he was not going to return, Opus and I then added most of the functions directly into Grammar Police, which made having Immersive Dispatch in game redundant.
  6. Whilst I'm sure this may be of use, we did include a phrase guide with the Grammar Police download which includes all of the possible phrases for all agency codes, this can be found in plugins\LSPDFR\GrammarPolice\documentation folder if required.
    Really liking this callout pack, ideal for UK players to use with National Highways, Dev is fantastic and has taken the time to answer my questions.
  7. Are you on Discord? I would love to ask you some questions about how you've coded using the lspdfr config as that may explain what's spawning from where, it seems to be using the lspdfr agency config for the fire and highway patrol but not for the ambulance, and the backup.xml doesn't seem to have any effect 😄 Thanks
  8. Really liking these callouts, I would recommend adding a custom agency file though, this would allow the cusomising of the highways, fire and ambulance crews that spawn to be made a lot easier. I've managed to do the highways and fire but am struggling with the ambulance, does it read from the Los Santos Fire Department (EMS) agency inside agency.xml?
  9. @Medicmojo Drop me a line when your around mate, I have figured out the weapon text
    Nice Job!! Works great in game...I have put a link to the file on the Discord Server, make sure to claim it if you are on there!
  10. Which gameconfig did you use as I'm having the same issue? Cheers
  11. I'm really liking this callout pack, its nice to have something diffrent! A suggestion would be to make the timer on the traffic control callout configurable? I'm finding by the time I arrive, set up cones and pathways it can sometimes be down to 2 or 3 mins. Thank you and keep up the good work!
  12. No worries mate, thank you, I managed to find the issue in the end.
  13. Do you have a VCF to make the LEDs work? I can get the rotators working perfectly but the LEDs won't come on at all.
  14. Have you updated to the newest version of LML? Mine was doing the exact same thing after the last GTA update
  15. Same issue here, with Version.dll in the main game folder, the game refuses to load, either with or without RPH. With version.dll removed the game loads normally. I have a feeling the lastest update has broken something (thanks Rock*!)
  16. In the rage console type toggledronesystem true to start the plugin, and toggledronesystem false to stop it
    Cannot fault this plugin, I keep finding more uses for it, from Search&Rescue to escaped prisoners. Dev is very responsive and provides top level support. Highly Recommended!!
  17. make sure the toggle bool is set to true. So it should read ToggleDroneSystem true
  18. Would love to see an API so commands cound be given via voice using Grammar Police
  19. Hi all, The LSPDFR menu tab keeps changing back to the vanilla game stats page even though LSPDFR is running. This happens no matter which agency I'm playing as, sometimes after a callout other times it changes while I'm patrolling. It also happens after I've reloaded all plugins from the rage console. I've tried changing the texture directory in the agency.xml but that's had no effect. Any advice would be appreciated. Thanks
    Great mod, hoping to see an API added so that Grammar Police / Immersive Dispatch will be able to call on its functions.

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