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911FordPoliceInterceptor

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Everything posted by 911FordPoliceInterceptor

  1. Ohh, that's a problem :( I wanted the Buffalo2 engine noise, I was worried that might happen. So the engine sound and siren are linked then?
  2. Thank you so much! I guess the 'handlingId' changes the handling - I would prefer to edit that manually - but the audio one is what I've been looking for. Thanks again!
  3. Had a quick look through but I can't seem to find anything. Could you take a look too?
  4. Hi, If anyone could tell me where the file that says which engine sound each vehicle has is located then I would be very grateful. I know that the actual audio files are located at x64\audio\sfx\STREAMED_VEHICLES_GRANULAR.rpf, but I do not know where the file that decides which of these sounds each vehicle has is located. For example, after replacing the 'Sheriff' slot with a Charger, I would prefer to have the sound used for the Buffalo that for the Sheriff car (CVPI). Thank you!
  5. How do you install it correctly? I have the exact same issue you did
  6. Hi, Today I attempted to install the new Ford Explorer. I followed all directions in the readme, however when I tried it out in game, there were issues with the vehicle's lighting - only half of the lightbar comes on and the headlights look like the ones on the Interceptor. Furthermore, the second time I tried to load the game, it crashed. I think this must be caused by the Explorer because I haven't changed anything else. Here is my carvariations.meta And here is my RPH log: Any help would be greatly appreciated :) Please ask if you need any additional info
  7. I'm also having the lightbar issue, although i thought I added the text to carvariations correctly. Please could someone tell me what I've done wrong:
  8. I can't edit carvariations.meta after extracting it. It won't open in notepad or any other software. Any ideas? EDIT: realized that it doesn't open by default with notepad *facepalm*
  9. Yeah, that would be good. However I don't really like the FedSig Vista but that's just my taste, ideally I'd like to see versions with either lightbar and one with with both if that's possible.
  10. I'm having the exact same issue. In the words of the game's deputies, it's a "pain in the ayusss"
  11. Make more what? Unit numbers? Or the same livery but for different models?
    • 764 downloads
    • Version 1.0.0
    This texture is based on San Bernardino County Sheriff's cruisers with Blaine County markings. It requires CollaboProductions' 2008 Chevy Tahoe PPV, which you can download here. It will go well with my other San Bernardino textures, including a 2014 Ford Explorer and a 2011 Dodge Charger. I am also currently working on a Explorer livery in the same style. Enjoy! Please DO NOT redistribute!
  12. Is it possible to enable just one lightbar and not have the other one spawning?
  13. You beat me to it haha, saves me making another texture though ;) My one request would be that you change the text to say 'US Park Ranger' rather than just 'Park Ranger'
    • 149 downloads
    • Version 1.0.0
    This texture is based on San Bernardino County Sheriff's cruisers with Blaine County markings. It requires KAMELKFB'S 2015 Dodge Charger RT Police, which you can download here. It will go well with my other San Bernardino county textures, including a 2012 Charger, CVPI and 2008 Tahoe. I am also currently working on a Explorer livery in the same style. Enjoy! Please DO NOT redistribute!
    • 338 downloads
    • Version 1.0.0
    This texture is based on San Bernardino County Sheriff's cruisers with Blaine County markings. It requires dblock1989's Ford Crown Victoria, which you can download here. It will go well with my other San Bernardino County textures, including a 2012 Charger, 2015 Charger and 2008 Tahoe. I am also currently working on a Explorer livery in the same style. Enjoy! Please DO NOT redistribute!
  14. I have the same issue as you, I hope this is the answer!
    Love it, especially the AMR texture. Just what I wanted :) However, there are some issues. Some of the text is obscured by lights of text already on the vehicle, also one of the stars of life at the back goes too far onto one of the rear doors.
  15. How do you keep the textures high quality when the sides of the vehicle are so small on the template?
  16. Wouldn't making the skin bigger make it appear wrong on the vehicle?

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