Unfortunately it just crashed again. This is what my new log said today:
[iNFO - 3:20:50 PM] [Log] Started
[iNFO - 3:20:50 PM] [Main] Main: Initializing...
[iNFO - 3:20:50 PM] [Main] Main: LCPDFR Engine © 2011-2013 LMS
[iNFO - 3:20:50 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
[iNFO - 3:20:52 PM] [PluginManager] Initialize: Loading custom plugins
[WARNING - 3:20:52 PM] [settings] ReadSettings: Invalid entry
[iNFO - 3:20:52 PM] [settings] ReadSettings: Suspect transporter POLICE
[iNFO - 3:20:52 PM] [settings] ReadSettings: Suspect transporter POLICE2
[iNFO - 3:20:52 PM] [settings] ReadSettings: Suspect transporter PSTOCKADE
[WARNING - 3:20:52 PM] [settings] ReadSettings: Invalid entry
[WARNING - 3:20:52 PM] [settingsFile] GetValue: Value not found: ClientPort (Networking)
[iNFO - 3:20:52 PM] [Main] Main: Initializing done
[iNFO - 3:20:52 PM] [serverCommunication] InitializeConnection: Internet connection available
[iNFO - 3:20:54 PM] [stats] CollectSystemInformation: Server stats updated
[iNFO - 3:20:56 PM] [serverCommunication] InitializeConnection: Public IP Address is: 99.185.228.17
[iNFO - 3:20:57 PM] [serverCommunication] InitializeConnection: Connected to the LCPDFR server
[iNFO - 3:20:57 PM] [NetworkManager] NetworkManager: In network session: False Is host: False
[iNFO - 3:20:57 PM] [Authentication] Authentication: Server available, using online authentication
[ERROR - 3:20:58 PM] [Authentication] Authentication: Error 0x320
[ERROR - 3:20:58 PM] [Authentication] Authentication: Authentication failed
[iNFO - 3:20:58 PM] [Authentication] Authentication: Failed to authenticate
[iNFO - 3:21:11 PM] [Plugin.Main] Initialize: Model preloading is activated. This may cause texture loss or other issues like only taxis in traffic due to less memory available
[iNFO - 3:21:11 PM] [updateCheck] DoUpdateCheck: Checking for updates
[iNFO - 3:21:11 PM] [updateCheck] DoUpdateCheck: No updates available
[WARNING - 3:25:41 PM] [AudioDatabase] GetAudioFileForAction: No file found for: OBSIDIAN_ST
[WARNING - 3:25:41 PM] [AudioDatabase] GetAudioFileForAction: No file found for: PYRITE_ST
[WARNING - 3:25:46 PM] [script.CalloutManager] Failed to free callout properly: DrunkDriverObject reference not set to an instance of an object. at LCPD_First_Response.LCPDFR.API.Functions.SetPedIsOwnedByScript(LPed ped, GameScript gameScript, Boolean owned)
at freval_36.End()
at freval_129.fr2()
[WARNING - 3:31:20 PM] [AudioDatabase] GetAudioFileForAction: No file found for: NICKEL_ST
[WARNING - 3:31:20 PM] [AudioHelper] formattedStreet Nickel_St
[WARNING - 3:31:20 PM] [AudioHelper] audioFilePath
[WARNING - 3:31:20 PM] [AudioHelper] formattedStreet Columbus_Ave
[WARNING - 3:31:20 PM] [AudioHelper] audioFilePath C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IV Episodes from Liberty CityEFLClcpdfrAudioPoliceScannerStreetsCOLUMBUS_AVE.wav
[WARNING - 3:31:20 PM] [AudioHelper] streetName Columbus_Ave
[WARNING - 3:33:23 PM] [script.CalloutManager] EndCurrentCallout: No callout running
[WARNING - 3:40:11 PM] [AudioHelper] formattedStreet Frankfort_Ave
[WARNING - 3:40:11 PM] [AudioHelper] audioFilePath C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IV Episodes from Liberty CityEFLClcpdfrAudioPoliceScannerStreetsFRANKFORT_AVE.wav
[WARNING - 3:40:11 PM] [AudioHelper] streetName Frankfort_Ave
[WARNING - 3:46:00 PM] [AudioHelper] formattedStreet Topaz_St
[WARNING - 3:46:00 PM] [AudioHelper] audioFilePath C:Program Files (x86)SteamsteamappscommonGrand Theft Auto IV Episodes from Liberty CityEFLClcpdfrAudioPoliceScannerStreetsTOPAZ_ST.wav
[WARNING - 3:46:00 PM] [AudioHelper] streetName Topaz_St
[ERROR - 3:50:52 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 3:50:53 PM] [] System.NullReferenceException: Object reference not set to an instance of an object.
at freval_19.eval_fr0(Single A_0, freval_102 A_1, Vector3 A_2)
at freval_27.eval_fr0(Single A_0, freval_102 A_1)
at freval_101.fr7(freval_202 A_0)
at freval_3.eval_fr2(freval_202 A_0)
at freval_37.fr8()
at freval_27.fr8()
at LCPD_First_Response.Engine.Main.fr2()
I added what you said to add, I'll copy and paste to prove it.:
[Main]
AdditionalCopCarModels=
SuspectTransporterModels=POLICE;POLICE2;PSTOCKADE;
VehicleTrunkWeapons=Shotgun_Baretta;
AllTextMode=False
AmbientScenariosMaximum=2
AmbientScenariosMultiplier=250
DepartmentName=Kansas City Police Department
DepartmentShortName=KCPD
FirstStart=False
UsingPoliceStationMod=False
PreloadAllModels=True
Fortunately the session lasted much longer than usual! which is an improvement lol