Reputation Activity
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buttars0070 got a reaction fromDeactivated Memberin [wip]Marshal CalloutsWould you guys like to see it? The marshals model mod is amazing and wanted to be able to get callouts for them.
A link to the US Marshall model mod.
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buttars0070 reacted to JFavignano in LSPDFR 0.3 Announcement + First PreviewAwesome stuff guys, looking forward to it!
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buttars0070 reacted to Baud0412 in [wip]Marshal CalloutsGood ideas ! It would be very great, to play marshal with adapted callout !
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buttars0070 reacted to Virzza in [wip]Marshal CalloutsYeah man! Go ahead! It would be pretty cool! I mean, the more callouts the better!
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buttars0070 reacted to NYPDCVPI in [WIP] Police Beats - Everyday Policeworkreally like the idea since real police work isn't just car chases and shooting either.
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buttars0070 reacted to Kyben in [WIP] Police Beats - Everyday PoliceworkPolice Beats - Everyday Policework
very work in progress
Little bit of a change in direction after learning the basics of making these plugins and such and so we are now 'Police Beats - Everyday Policework' and will focus on handcrafting callouts for the districts of Los Santos, starting with Vespucci.
I've spent a few days doing the rounds and getting spawn points around Vespucci, Rockford Hills, Morningwood and all the suburbs in between. So far, I have the front door of almost every business or commercial property and their respective car parks or dining areas mapped out so that callouts will be quite specific - it could be a dispute about food quality at a restaurant or cafe that's gotten a bit out of hand, a hold up alarm, a car parking issue that's become violent or perhaps not even violent - someone could just be pissed off that someone else parked across two disabled bays and you've been called to give the dropkick a ticket. It could be anything!
Some areas such as the pier and the beach have a whole lot more and more specific callouts - lifeguards and security have apprehended someone and need you to come and lay down the law or perhaps one of the street vendors have been mugged, or had some items stolen. Every one of those little street vendor stalls now has a spawn point mapped to it and you could get called there - of course, when you do, there'll actually be a vendor there to speak to and there's probably a guy running away or hiding out nearby that stole something or punched him or took a leak on his cart.
Back in the districts, almost every house is going to have a spawn point mapped for a house alarm, domestic, fight, burglary, noise complaint - whatever you can think of, I'll manage to squeeze it in there. The motels scattered throughout Vespucci all have locations mapped there for issues in the car park or perhaps unauthorised people using the pool - the owner might want them all charged with trespassing or maybe just moved on - those everyday calls are all gonna be there.
As you roll through the streets and see the bus stops and the train stations, think that they're also potential hotspots - public transport isn't necessarily the safest mode of transport and with all those hubs having spawn points, you could find yourself at any of them dealing with a fight on a bus or someone trying to ride the train for free.
Vespucci isn't your thing? Give it time, eventually I'll roll this model out over the entire city and county.
Calls will include:.
Welfare Check - 911 call was disconnected early or hung up immediately and the dispatcher can't get back on the line to the caller. These could be at an exact location such as a house or business or could be from a mobile phone and give you an area to check out. You could find anything there - medical issues, fights, fires or absolutely nothing. Traffic Complaint - This could be ongoing or historic. Maybe the complainant witnessed someone that lives in the street do a burnout so you just need to attend and speak to the complainant then head on down to get the other guys version of events to decide whether you'll cite him, warn him or leave it at that. Perhaps the complainant is following a vehicle doing something stupid... better catch up before the complainant loses sight. Routine Assistance - Another agency needs help with something. It could be a bus driver with someone refusing to pay a fare or get off the bus or a security guard with trespassers in custody... maybe Ambulance officers need help with a cranky pateint. The dispatcher will tell you what it is and how urgently you're needed. Stealing/Mugging - Someone has been mugged or had something stolen from them. Depending on circumstances, you or you and another car may be dispatched. If you arrive first, speak to the victim/complainant and get a description out to the other car or take the victim back to the station for a statement. If you're a bit slow no doubt the other unit will give you a description and direction of travel for the offender so you can go have a look for him. Hold Up Alarm/Robbery - Much the same as the above, two or more cars will be dispatched. Arrive first and you'll be getting the details from the victim/complainant. Arrive after and you'll be looking for the bad guys. Off course, if it's just an alarm it could be a false alarm or maybe the clerk panicked she a customer got angry and hit it. Noise Complaint - The name speaks for itself. Attend and ask for the noise to be lowered or if you're particulary narks, issue a citation or take the offender in. Be mindful that every action has a reaction and if it's a party, there may well be more of them than you... Loitering/Trespassing - One or more people are hanging around somewhere and staff or residents aren't willing to move them on or haven't been successful - attend and move them on. Alarm - Maybe a house a alarm or a car alarm - attend and check the area. May be something happening or someone suspiciously hanging around. Check bona fides and move them on. Suspicious Person - Maybe they were seen looking into cars or houses or they're just being a bit weird... attend and scope it out. Disturbance/Domestic - Violent or verbal only. Attend, speak with all parties and move them on, arrest them, cite them - deal with the incident as you see fit. Indecent Act/Indecent Exposure - Someone's showing a bit too much skin off and may need a bit of a hand finding their pants - or perhaps they've found someone else's pants and that other person didn't really appreciate it... guess you'll find out when the call comes in! That's both a conservative and an ambitious list of calls that I'm hoping to get into the mod at some point and it's going to take a lot of time and work to get to a polished and compete state but I do intend to release the works in progress as there's something to release... for now though, I'm working with a tutor, learning to write scripts and working towards having at least one call to show off in the near future!
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buttars0070 reacted to nicedude80 in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?One thing I would like to see is a dev roadmap.
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buttars0070 reacted to Synthacrat in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?First off, great work G17, Sam, all the devs. Great mod all around.
Before i get started, I want to let everyone know, this is the first release and I myself was not expecting too much at all. We are all very lucky to have this great piece of art and be able to play it this early.
I want to conduct a pros and cons list that I have seen so far. Most of it will be a bit repetitive so bear with me.
Pros:
- Fancy cut-scene.
- Coffee
- Arrest animations
- Cool traffic stop system
- Selection menu
- Backup menu
- Helicopter keeps up very well and also detects fleeing cars.
- some what non lethal police lol.
- We actually have the mod.
- SAHP unmarked white cars (thumbs up)
Cons:
- FPS drop with the ragepluginhook.exe
- Fleeing cars drive too fast.
- Random dude in the road from a crime scene.
- Force duty for those random script crashes I get.
- Game freeze ends script......
- various other things I can't remember.
What to see in the future:
- running names from traffic stop.
- stopping peds and interacting with them
- Integrated speed radar.
- More callout obviously, anything from a small domestic disturbance, a suspicious person, to muggings and etc.
- Detaining people.
- Less wonky arresting system.
- Increased performance with the rage hook.
Anyways, again, thank you so much for the mod. I really appreciate the dedication and hard work the team put into this.
Sam.............you may now get some sleep. But I expect you up and adam with LSPDFR .2 beta by Monday. Get to work!!! lol.
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buttars0070 reacted to Cbeck133 in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?I know G17 came out with this modification very quickly and I originally didn't expect too much in its first release. I was so excited to hear it was releasing today but found the lack of options and depth annoying. I was hoping for a more in depth menu and options for traffics stops than was it currently in there. I guess I feel a little spoiled since I came into the LCPDFR community late and had the benefit of so many options. Please don't misunderstand me I have nothing but respect for the G17 team for coming out with this so quickly and also know this will be expanded upon in the future. I also wanted to thank the team for all their hard work and dedication, the mod as it stands is pretty smooth no major issues except for the arrest which for some reason seemed really rough. Please keep up the good work!
Would like to see:
* Same basic traffic stops features as in LCPDFR, LPR etc.
* The ability to detain individuals while you search the car.
* Call a K-9 unit to help with vehicle search.
* Ability to inspect trailers, both tractor trailer and vehicle trailers. (Not only to look inside but the exterior for any violation)
* I would also like to see some minor disturbance calls, fights / domestic issues (ability to fine, arrest or ask to leave premises)
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buttars0070 reacted to Arse in What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?Suspects are too fast / too far and I constantly find myself driving cross country in a cruiser. Awesome work by the devs, though.
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buttars0070 got a reaction from vynlthrash in LSPDFR Feature Preview1 hour 45* sadly
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buttars0070 got a reaction from ttravis2947 in LSPDFR Feature Preview1 hour 45* sadly
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buttars0070 got a reaction from TheUniT in LSPDFR Feature Preview1 hour 45* sadly
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buttars0070 got a reaction fromDeactivated Memberin LSPDFR Feature PreviewCode 1: No lights no sirens
Code 2: Lights, horn/sirens at intersections
Code 3: Lights and sirens
NEVER GO CODE 3 TO SHOTS FIRED YOU DONT NEED A PINGING BEACON ON YOUR HEAD
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buttars0070 reacted to trooper37 in LSPDFR Feature PreviewI'm just grateful that @Sam and the team have developed LSPDFR at all!...'Good things come to those who wait!'
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buttars0070 got a reaction from trooper37 in LSPDFR Feature PreviewLSPDFR is client side, so you would have to update it to actually have any effect on LSPDFR. Simple, don't update till an LSPDFR patch is out.
But they have released many updates and didn't effect the mod much.
Speaking as if LSPDFR is already out.
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buttars0070 got a reaction fromDeactivated Memberin LSPDFR Feature PreviewI just hope it's soon. I can't keep doing riot control for much longer ;c everyone is so salty.
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buttars0070 reacted to c13 in LSPDFR Feature PreviewShocking.
Since people did ask, yes, there is a need to say that it is not supported.
I agree with FtDLulz, I want to know where you got this number from.
Every single time some one has asked about a release date since the very early preview days of LCPDFR in 2009, the answer to "when can we get a release" has always been "when it's done." This isn't done in anger, this is done because some people don't seem to grasp how delicate and difficult scripting is. I know for a fact Sam was close to releasing LSPDFR several times recently, but had to stop to completely rewrite code that was broken at the last minute. Lying about a release date will make people more angry at the developers, and releasing a buggy version will tarnish the reputation that was earned in LCPDFR.
Really now? You talk to Sam on a daily basis? You know the progress of the mod as well as him? You know for a fact that the quality standard has been met, and that Sam and LMS are screwing with the community with constant teases while hoarding LSPDFR to themselves?
So you're encouraging people to get angry because Sam wants a quality product, instead of a buggy version that will anger a lot of people?
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buttars0070 got a reaction from Dennistp in LSPDFR Feature PreviewI could probably write a script up fast if they don't do it. It would have to be an on cursor event. Not hard at all. Does gta 5 have german shepherds?
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buttars0070 got a reaction from antiboy6 in LSPDFR Feature PreviewCalm young one, they'll release it when it's done. They just want a good initial release, I posted something about the topic you should read, everyone needs to calm down. Don't over do the hype but still be hyped while the mods need to do their job too but not be Nazis about it neither.
I'm sure someone will model in the actual thing. I teach police dogs, from puppies to deployment. I can say they are the best most loyal dogs on the face of this earth. 10/10 would German Shepherd again.
Posts merged - Staff
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buttars0070 reacted to Lawdy in LSPDFR Feature PreviewI had no idea, that is so awesome
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buttars0070 got a reaction from Osto468 in LSPDFR Feature PreviewCode 1: No lights no sirens
Code 2: Lights, horn/sirens at intersections
Code 3: Lights and sirens
NEVER GO CODE 3 TO SHOTS FIRED YOU DONT NEED A PINGING BEACON ON YOUR HEAD