Everything posted by opus49
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Callout Interface
Thanks! Excellent! Yes, you are not the first person to request this and I believe it shouldn't be an issue. That is a different problem I'm afraid. I am limited by what information is available from the Callout object itself. There have been some discussions about offering an API to callout developers so they can send messages to the terminal. That's preliminary, though. I wanted to do that but I couldn't remember which audio files I needed to add. I should have just added them manually and referred to those. I will probably do that for the next update.
- 446 comments
- 46 reviews
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Callout Interface
Yes as long as the image size is the same and the text boxes line up, you should be able to replace the image. In fact, I'd like to add the ability to standardize that so people can make their own "skins" and switch between them in game.
- 446 comments
- 46 reviews
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Callout Interface
- 446 comments
- 46 reviews
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Callout Interface
- 446 comments
- 46 reviews
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Callout Interface
I see. The problem is that the MDT is separate from the menu itself. The MDT is fed from LSPDFR events when callouts are triggered. If the menu fails to start a callout, it's probably because that callout isn't registered with LSPDFR, which means there's no event.
- 446 comments
- 46 reviews
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Callout Interface
- 446 comments
- 46 reviews
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Callout Interface
- 446 comments
- 46 reviews
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Callout Interface
- 446 comments
- 46 reviews
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Callout Interface
I'm sorry I should have been more clear 🙂 I understand the technical aspect of what you're suggesting, I meant, what kinds of information would you want displayed? Like, pick a specific callout you like and give me an example of what additional information would be displayed for it.
- 446 comments
- 46 reviews
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Callout Interface
That's an interesting idea. Would you be willing to give me more of an example of what you mean specifically?
- 446 comments
- 46 reviews
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Callout Interface
- 604,488 downloads
- Version 1.4.1
Callout Interface A new way to interact with callouts. Features: RAGENativeUI menu front-end to start a callout Force a random callout via keybind Advanced MDT with multiple status buttons and tabs Callouts can be sent to the MDT while you're on another callout A fully functioning ALPR system with advanced camera layouts External license plate display Support: Discord Server | https://discord.gg/AuJCUag Developer API | https://github.com/Immersive-Plugins-Team/CalloutInterfaceAPI Recommended Callout Packs: 686 Callouts | link Chaos Callouts | link Super Callouts | link New in Version 1.4.1- 446 comments
- 46 reviews
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GrammarPolice
There is no bug. And installing Grammar Police doesn't overwrite anything that would require you to reinstall anything. In the future, I recommend asking for support and providing your RagePluginHook.log.
- 1,346 comments
- 82 reviews
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GrammarPolice
- 1,346 comments
- 82 reviews
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GrammarPolice
- 1,346 comments
- 82 reviews
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Is STOP THE PEDS, and GRAMMAR POLICE STILL WORKING
Yes. You might need to grab the latest copy of RageNativeUI, though.
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grammar police is crashing my LSPDFR
You probably need to update your RageNativeUI
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LSPDFR Crashes after 10-20 min being on duty
I'm not saying it's causing your problem, but you do have a couple of issues in your log related to UnitedCallouts.
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GrammarPolice
No problem at all. Please let me know if there is anything you feel is missing. The goal was to make everyone as happy as possible 🙂
- 1,346 comments
- 82 reviews
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GrammarPolice
Hello and Happy Holidays. The author for Immersive Dispatch has been gone for about a year and the person who has been maintaining it (BenH) and I agreed to condense them into one plugin for easier upkeep. Most of the features from Immersive Dispatch have now been incorporated into Grammar Police, thus eliminating the need for two plugins. @TigerToshi out of curiosity, is there some feature from Immersive Dispatch that you feel is missing from Grammar Police?
- 1,346 comments
- 82 reviews
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GrammarPolice
- 1,346 comments
- 82 reviews
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LSPDFR crash's when going on duty
[12/9/2021 10:36:21 PM.335] LSPD First Response: Origin: Game fiber "OPID_Main-c29172cf-8509-4598-8bd0-eda747c9a3e0". [12/9/2021 10:36:21 PM.335] LSPD First Response: ------------------------------ [12/9/2021 10:36:21 PM.335] LSPD First Response: Exception type: System.FormatException [12/9/2021 10:36:21 PM.335] LSPD First Response: Exception message: String was not recognized as a valid Boolean. [12/9/2021 10:36:21 PM.335] LSPD First Response: ------------------------------ [12/9/2021 10:36:21 PM.335] LSPD First Response: Inner exceptions: [12/9/2021 10:36:21 PM.335] LSPD First Response: ------------------------------ [12/9/2021 10:36:21 PM.335] LSPD First Response: Stack trace: [12/9/2021 10:36:21 PM.336] LSPD First Response: at System.Boolean.Parse(String value) You have an error in your Immersive Dispatch INI.
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GrammarPolice
- 1,346 comments
- 82 reviews
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GrammarPolice
Unfortunately there is no way to programmatically call special units. The only workaround I know of is to use group backup. Yeah, it freezes all vehicles without a driver - I thought I had an exception for the player's last vehicle but I missed it. I'll get it fixed soon. Thanks for helping me track this down!
- 1,346 comments
- 82 reviews
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GrammarPolice
Hi. You can revert to the normal Grammar Police plate/ped checks by enabling them via the UseNative section in your custom.ini (or set them via the in-game settings LControl + F2) As for the stop traffic, if you could get me a RagePluginHook.log from right after when this happens I can take a look. It was a bit of a challenge making it so normal cars stop but emergency vehicles (including tow trucks and coroner) keep moving. Your log can help me diagnose why your car is stopped. The goal was to make Immersive Dispatch obsolete since it will no longer be maintained. We did leave a few features (for now) on the cutting room floor and MDT was one of them. We wanted to see if anyone cared, so thank you for the feedback. Would you be wiling to describe exactly how you use this feature?
- 1,346 comments
- 82 reviews
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GrammarPolice
- 1,346 comments
- 82 reviews