Everything posted by opus49
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GrammarPolice
- 1,357 comments
- 85 reviews
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GrammarPolice
https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netcore-3.1 I believe you want XButton1 for DispatchKey
- 1,357 comments
- 85 reviews
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GrammarPolice
- 1,357 comments
- 85 reviews
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GrammarPolice
You need to update LSPDFR. [1/15/2022 3:19:47 PM.460] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8021.24468)
- 1,357 comments
- 85 reviews
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GrammarPolice
- 1,357 comments
- 85 reviews
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GrammarPolice
- 1,357 comments
- 85 reviews
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GrammarPolice
This was fixed in the newest update. There's still an initial freeze of everything but police vehicles should not be permanently frozen.
- 1,357 comments
- 85 reviews
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Callout Interface
Hi and thanks for the suggestion. Those notifications are part of LSPDFR and AFAIK there is no way to disable them someone posted below how to turn them off. Cheers.
- 449 comments
- 47 reviews
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Callout Interface
You have some kind of bad plugin: It's either ClassLibrary12 or whatever is after it alphabetically.
- 449 comments
- 47 reviews
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Callout Interface
- 449 comments
- 47 reviews
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Callout Interface
- 449 comments
- 47 reviews
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Callout Interface
- 449 comments
- 47 reviews
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Callout Interface
- 449 comments
- 47 reviews
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Callout Interface
yeah that looks right... here is the README which i think has all of the values, even those missing from the provided INI README.pdf
- 449 comments
- 47 reviews
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Callout Interface
You can add it to the INI (it was left out accidentally). Next update will also let you save settings from in game.
- 449 comments
- 47 reviews
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Callout Interface
- 449 comments
- 47 reviews
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Callout Interface
Hi and thanks. Yes, next update will have the ability to save settings (meant to be in the first release but I forgot). Also, the intention is to make the MDT fully customizable (including smaller sizes).
- 449 comments
- 47 reviews
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Callout Interface
Hi and thanks. I do not believe LSPDFR considers "Arrest Warrant" a callout per se, but I could be wrong. When I was testing, I removed all callout packs and just spammed LSPDFR's force callout from the context menu so I could see which callouts LSPDFR would generate. I only ever saw the two you mention (Pursuit and Holdup), so those are the ones included manually. Cheers!
- 449 comments
- 47 reviews
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Callout Interface
Thanks. The status was meant to refer to the callout status not the player status. I think it unclear though and should be changed to be more understandable.
- 449 comments
- 47 reviews
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Callout Interface
Hi. You can add those settings to the INI. They were left out of the provided INI accidentally but you can just add them to the MDT section and they'll get picked up. Use the names exactly as they are in the menu. And yes, I will be adding the ability to save as well. This is a really great idea thank you! Hi, same answer 🙂 It would have to be compatible with Grammar Police which also handles player availability... Just curious, what would be the benefit?
- 449 comments
- 47 reviews
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CTD after 5-20 minutes on duty
Not sure why you say that the log show nothing wrong. You have an unhandled exception triggered by a tow: [1/6/2022 2:28:38 PM.916] at Rage.Vehicle.TowVehicle(Vehicle vehicle, Boolean front)
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Callout Interface
Yeah I meant to add it in before release but I forgot. The font is already pretty small at 550px but I can see what it looks like at 400px wide. I'm limited in that regard (see above). No (Also see above) Thanks! Thanks! Couldn't you just remove the callout pack you want to disable? I think a lot of callout packs come with the ability to disable individual callouts.
- 449 comments
- 47 reviews
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Callout Interface
Thanks! Excellent! Yes, you are not the first person to request this and I believe it shouldn't be an issue. That is a different problem I'm afraid. I am limited by what information is available from the Callout object itself. There have been some discussions about offering an API to callout developers so they can send messages to the terminal. That's preliminary, though. I wanted to do that but I couldn't remember which audio files I needed to add. I should have just added them manually and referred to those. I will probably do that for the next update.
- 449 comments
- 47 reviews
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Callout Interface
Yes as long as the image size is the same and the text boxes line up, you should be able to replace the image. In fact, I'd like to add the ability to standardize that so people can make their own "skins" and switch between them in game.
- 449 comments
- 47 reviews
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Callout Interface
- 449 comments
- 47 reviews