Everything posted by opus49
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GrammarPolice
Open the menu in game (Left Control + F2) and cycle through the PTT sounds and see if you hear anything.
- 1,346 comments
- 82 reviews
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GrammarPolice
- 1,346 comments
- 82 reviews
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GrammarPolice
- 1,346 comments
- 82 reviews
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GrammarPolice
https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netcore-3.1 I believe you want XButton1 for DispatchKey
- 1,346 comments
- 82 reviews
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GrammarPolice
- 1,346 comments
- 82 reviews
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GrammarPolice
You need to update LSPDFR. [1/15/2022 3:19:47 PM.460] LSPD First Response: [INFO] Running LSPD First Response 0.4.9 (0.4.8021.24468)
- 1,346 comments
- 82 reviews
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GrammarPolice
- 1,346 comments
- 82 reviews
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GrammarPolice
- 1,346 comments
- 82 reviews
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GrammarPolice
- 1,346 comments
- 82 reviews
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GrammarPolice
This was fixed in the newest update. There's still an initial freeze of everything but police vehicles should not be permanently frozen.
- 1,346 comments
- 82 reviews
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Callout Interface
Hi and thanks for the suggestion. Those notifications are part of LSPDFR and AFAIK there is no way to disable them someone posted below how to turn them off. Cheers.
- 446 comments
- 46 reviews
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Callout Interface
You have some kind of bad plugin: It's either ClassLibrary12 or whatever is after it alphabetically.
- 446 comments
- 46 reviews
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Callout Interface
- 446 comments
- 46 reviews
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Callout Interface
- 446 comments
- 46 reviews
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Callout Interface
- 446 comments
- 46 reviews
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Callout Interface
- 446 comments
- 46 reviews
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Callout Interface
yeah that looks right... here is the README which i think has all of the values, even those missing from the provided INI README.pdf
- 446 comments
- 46 reviews
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Callout Interface
You can add it to the INI (it was left out accidentally). Next update will also let you save settings from in game.
- 446 comments
- 46 reviews
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Callout Interface
- 446 comments
- 46 reviews
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Callout Interface
Hi and thanks. Yes, next update will have the ability to save settings (meant to be in the first release but I forgot). Also, the intention is to make the MDT fully customizable (including smaller sizes).
- 446 comments
- 46 reviews
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Callout Interface
Hi and thanks. I do not believe LSPDFR considers "Arrest Warrant" a callout per se, but I could be wrong. When I was testing, I removed all callout packs and just spammed LSPDFR's force callout from the context menu so I could see which callouts LSPDFR would generate. I only ever saw the two you mention (Pursuit and Holdup), so those are the ones included manually. Cheers!
- 446 comments
- 46 reviews
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Callout Interface
Thanks. The status was meant to refer to the callout status not the player status. I think it unclear though and should be changed to be more understandable.
- 446 comments
- 46 reviews
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Callout Interface
Hi. You can add those settings to the INI. They were left out of the provided INI accidentally but you can just add them to the MDT section and they'll get picked up. Use the names exactly as they are in the menu. And yes, I will be adding the ability to save as well. This is a really great idea thank you! Hi, same answer 🙂 It would have to be compatible with Grammar Police which also handles player availability... Just curious, what would be the benefit?
- 446 comments
- 46 reviews
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CTD after 5-20 minutes on duty
Not sure why you say that the log show nothing wrong. You have an unhandled exception triggered by a tow: [1/6/2022 2:28:38 PM.916] at Rage.Vehicle.TowVehicle(Vehicle vehicle, Boolean front)
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Callout Interface
Yeah I meant to add it in before release but I forgot. The font is already pretty small at 550px but I can see what it looks like at 400px wide. I'm limited in that regard (see above). No (Also see above) Thanks! Thanks! Couldn't you just remove the callout pack you want to disable? I think a lot of callout packs come with the ability to disable individual callouts.
- 446 comments
- 46 reviews