Everything posted by opus49
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Grammar Police causes LSPDFR to crash when going on duty
The crash is caused by Rich's Police Enhancements: [1/30/2022 4:51:00 PM.896] at RichsPoliceEnhancements.Features.PriorityRadioTraffic.CheckForOutdatedXMLs() in C:\Users\Rich\Desktop\Mod Stuff\Mod Development\RichsPoliceEnhancements\RichsPoliceEnhancements\Features\PriorityRadioTraffic.cs:line 64
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Prowler Radar
- 233 comments
- 37 reviews
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Prowler Radar
- 233 comments
- 37 reviews
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LSPDFR crashing when im going on duty.
You have the same error: [1/29/2022 9:55:47 PM.611] LSPD First Response: Exception message: Cannot load invalid model with hash 0x71fa16ea.
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LSPDFR crashing when im going on duty.
Not that I know of -- I'm guessing whichever car you added most recently.
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LSPDFR crashing when im going on duty.
[1/29/2022 9:23:06 PM.851] Exception message: Cannot load invalid model with hash 0x71fa16ea. This means one of your vehicles in invalid.
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Callout Interface
Short answer: no. Long answer - the way callouts work is that the callout plugins register them with LSPDFR, which in turn spawns callouts based on probability characteristics of the callout. There's no way to control how LSPDFR handles this process. When you have a callout pack that allows you to disable certain callouts, it is using that boolean at load time to determine whether or not to register that callout with LSPDFR.
- 446 comments
- 46 reviews
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SuperCallouts
- 1,007 comments
- 63 reviews
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Rich's Police Enhancements
- 384 comments
- 30 reviews
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GrammarPolice
- 1,346 comments
- 82 reviews
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Prowler Radar
Hi and thanks. The graphic is drawn to specific coordinates on the screen. To do what you suggest, it would need to somehow dynamically anchor to a position in the car. I wouldn't say it's impossible -- but it would need to do something exotic like scan for a particular texture or something - I honestly wouldn't even know where to begin. And then that would have to change depending on the interior of the vehicle. So I would say it's very unlikely.
- 233 comments
- 37 reviews
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Prowler Radar
Hi and thanks. Originally I wasn't going to since the real Stalker it's based on doesn't have that. But I am reconsidering that decision... so maybe... probably. Perhaps. 🙂 See above.
- 233 comments
- 37 reviews
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Callout Interface
- 446 comments
- 46 reviews
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GrammarPolice
There is a link in the documentation for the valid keys. I believe it's XButton1 and XButton2 for mouse 4 and 5, but you should check the documentation.
- 1,346 comments
- 82 reviews
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GrammarPolice
- 1,346 comments
- 82 reviews
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Prowler Radar
- 233 comments
- 37 reviews
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Prowler Radar
- 233 comments
- 37 reviews
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Prowler Radar
- 370,325 downloads
- Version 1.3.1
Discord: https://discord.gg/AuJCUag Features: A realistic radar system based on the real-world Stalker Dual DSR Four different modes including stationary and moving A "fast" tracker to differentiate between strongest and fastest signal An "auto lock" feature that allows you to set a maximum speed Prowler-Dual-DSR.pdf- 233 comments
- 37 reviews
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Callout Interface
They only attach to ignored callouts over the max distance. It's explained here: https://www.youtube.com/watch?v=JIkFidXifqA
- 446 comments
- 46 reviews
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Callout Interface
HI and thanks. The intent of the agency is for callout developers to specify an agency so you know whether or not the callout is something that matches the agency you are playing. Having said that, once you accept a callout, it should default to whatever agency you are playing. Thinking about it - it would be possible to have a setting where you could specify a "default" agency in case the callout doesn't set it. i'll give it some thought.
- 446 comments
- 46 reviews
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Callout Interface
I appreciate your patience. I think the disconnect is because there currently isn't a setting for "have the terminal set to on automatically when I get into a car." That doesn't exist. The setting you do have is for it to work *only* while in car, such that if you get out of a vehicle, it disappears. I think there are multiple solutions here and I want to pick the right one. Let's say you're in the car and you've manually toggled the MDT off. Then you exit your vehicle and then re-enter your vehicle. Do you want the MDT to appear then? If so, then what I can do is offer a "automatically turn on when entering vehicle" flag which doesn't currently exist. If that's not what you want, I can offer a "InitialToggledOn" flag that you could enable such that you start the game with it toggled on and as long as you don't manually toggle it off, it will show whenever you get in a car. But I need clarification on which option you're looking for.
- 446 comments
- 46 reviews
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Callout Interface
Still trying to clarify - do you want it to *always* be on when you are in a car? Or do you want it to just be toggled on by default? Or you want it to be toggled on automatically when entering a car? I don't understand your callsign question. You should see your callsign in the log when you accept a callout. The callout packs do not have access to it (yet).
- 446 comments
- 46 reviews
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Callout Interface
- 446 comments
- 46 reviews
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Callout Interface
- 446 comments
- 46 reviews
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GrammarPolice
- 1,346 comments
- 82 reviews