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oxherder1

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  1. Try alexguirre's updated RAGENativeUI 1.8.2 that's available on his GitHub repository. I've heard the current bundled version is causing issues.
  2.    oxherder1 reacted to a post in a topic: Error Code 7002.1
  3.    oxherder1 reacted to a post in a topic: Error Code 7002.1
  4. So, I've done some testing. Took me an entire day basically, but I managed to fix my cars (although maybe only temporarily). I wiped my GTA root folder (everything except folders and .rpf types), verified the game cache, and re-added everything I previously had (scripts and stuff). This fixed the headlights. If I can get the lights to become red again (possibly through a crash like you said) I'll see if I can't find the exact file that's causing it. Whatever it is, the problem is in the root.
  5. I thought something similar. I actually removed my entire mod folder, recreated it with just the update folder and the addon dlcpack inside and had the same issue. Whatever it is seems to be completely separate from the cars themselves.
  6. Every addon vehicle I have has regular-colored headlights when a player is in the vehicle, but bright red-colored lights when the vehicle is unoccupied (see attached spoilers). If the engine is turned off before exiting, obviously all lights turn off but it's not exactly practical to have to wait to turn the car back on when you're chasing a car fleeing from a traffic stop. This happens with both ELS and non-ELS vehicles. Neither default nor custom sirensettings/lightsettings have any effect. It happens with and without plugins loaded. Whatever's causing this appears to be acting on every addon vehicle from outside their respective dlcpacks. Nothing should be referencing the addon model names outside of their custom vehicles/carcols/carvariations.meta files, but no modifications to these files makes a difference. It should be noted that this is a sudden issue. When these vehicles were first installed they had normal headlights at all times. This is a recent bug. If anyone knows what governs the color or style of vehicle lighting in unoccupied vehicles, I'd love to know. Modded vehicle in POLICE slot w/ player inside: Modded vehicle in POLICE slot w/ player outside: Modded vehicle in addon slot w/ player inside: Modded vehicle in addon slot w/ player outside:
  7. Lewis Scalapio     Finished responding to a Alarm Trip in Vespucci Beach, Magellan Ave
  8. Lewis Scalapio     Finished responding to a Brandishing Weapon in Vespucci Beach, Magellan Ave
  9. Lewis Scalapio     Responded to a Brandishing Weapon in Vespucci, Magellan Ave
  10. Lewis Scalapio     Finished responding to a CustomerRefusingToLeave in Vespucci Canals, San Andreas Ave
  11. Lewis Scalapio     Responded to a CustomerRefusingToLeave in Vespucci Canals, Palomino Ave
  12. Lewis Scalapio     Performed a traffic stop on a Black Zion Cabrio with registration 83JKT472 in Vespucci Canals, Invention Ct
  13. Lewis Scalapio     Finished responding to a Shots Fired in Vespucci Canals, Prosperity St
  14. Lewis Scalapio     Responded to a Shots Fired in Puerto Del Sol, Magellan Ave
  15.    oxherder1 reacted to a file: WoutersCalloutsV
  16.    oxherder1 reacted to a comment on a gallery image: LSPD - Terrible Traffic for Code 3
  17.    oxherder1 reacted to a gallery image: Responding Code 3 to your location, over
  18.    oxherder1 reacted to a gallery image: Responding Code 3
  19.    SteveOhByte reacted to a review on a file: AI TRAFFIC Fluidity & Discipline
  20. Attached is an image of the bug I routinely encounter when patrolling in LSPDFR where longer I play, the more peds spawn in this one area of Alta. The bug is not repeatable outside of LSPDFR. The peds never move or despawn and hardly respond to stimuli such as being bumped, struck with vehicles, punched, tazed, etc. The peds spawn at all times, even when I'm not anywhere near the area. I've also attached my RAGE log and LSPDFR config file for review. I can provide a list of plugins upon request.RagePluginHook_09072019_011415.loglspdfr.txt
  21.    oxherder1 reacted to a gallery image: LSPD/LAPD
  22.    oxherder1 reacted to a gallery image: LSPD/LAPD
  23.    Captain Peanut reacted to a gallery image: "1127 to Dispatch, Start Coroner"
  24. A collection of photographs taken to showcase the activities of numerous SALEAA accredited law enforcement agencies all across the San Andreas area, including, but not limited to the LSPD, BCSO, and SASP.
  25. As far as I know, this is an issue with the vehicle model itself. The only method I know for resolving this problem is to keep cleaning the vehicle. There are plugins on this site that bind repair and wash to a single key so you don't need to open the trainer every time your car gets dirty. Alternatively, you could swap the model out for one that doesn't have this issue.
  26. Press the Scroll Lock key on your keyboard. That's the default keybind for it found in the ELS.ini.
  27. oxherder1 changed their profile photo
  28.    RCrw notik reacted to a review on a file: AI TRAFFIC Fluidity & Discipline
    Absolutely amazing work, finally we get some traffic with brains! Keep it up😁
  29. You can also manually edit the visualsettings.dat in mods/update/update.rpf/common/data/visualsettings.dat and edit the car.defaultlight.day.emissive.on value by increasing it. Mine is set to 1800.50. Different vehicle models have different light brightness, so sometimes you'll need to tweak it slightly.
    This pack is beautiful! Everything about this pack, from correct rotors to working wobble antennas, is perfect. Fantastic job!😁
  30. oxherder1 started following GrandTheftPD
  31. oxherder1 started following xDZYx
  32. His mods have been updated as of today. Check his YouTube channel for the latest video; his updated mods are linked in the description.
  33. The utility belt is an 11/10, no doubt. However, the main issue with the sheriff ped is the texture. I'd suggest using the default LSSD sheriff uniform textures and making them higher quality.
  34. These. The model Prophet hyped and said would be released had numerous customization options like rain guards, a K-9 cage, etc.

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