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Outdated install.xml docs?

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I reset my entire game earlier today, to start fresh with LML. I have been struggling for the past few hours getting anything to work. The gameconfig with LML support does not work and the manager logs Unknown tag filereplacement even though it is used in the install.xml doc. Furthermore, I receive the same error when using ResourceFolders which are also listed in the same doc. What are the replacements for these tags?

ModManager.log install.xml

  • Management Team

@PNWParksFan updated the gameconfig earlier to fix an issue with, you may want to try again.

 

The warning is correct for ResourceFolders, as they are not part of any resource and just go in the top level xml. So yours would look like this:

 

<?xml version="1.0" encoding="utf-8"?>
<EasyInstall>
  <Name>Assorted Callouts</Name>
  <Author>Albo1125</Author>
  <Version>1.2.0.0</Version>
  <Link>https://www.lcpdfr.com/files/file/9689-assorted-callouts-bank-heist-store-robbery-more/</Link>
  <AutoGen>false</AutoGen>
  <ResourceFolders>
    <GameFolder>_lml_install</GameFolder>
  </ResourceFolders>
</EasyInstall>

 

Please note that the game folder features merely cops files into the game root directory, it is not smart. It will not pick up on any changed files or re-copy files, it is only triggered when first installing the mod. You can however re-trigger the installation manually via a button on the mods view.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Author

I see. That makes sense, explains why none of the "versions" I tried worked (ResourceGroup, Resource, top level etc.). Is there any alternative method for mods like callouts and the like that only require some files to be added?

  • Management Team
3 hours ago, FreeLine said:

I see. That makes sense, explains why none of the "versions" I tried worked (ResourceGroup, Resource, top level etc.). Is there any alternative method for mods like callouts and the like that only require some files to be added?

 

This is the recommended method for mods that need more files than normal resources. The general idea of the mod loader is to make installing data files and streaming files easier and the focus is not really on script mods or other mods that bring dlls and such with them since we have very little control over that other than either installing or deleting those. I want to expand on this feature in the future to allow the user to cleanup all files that have been copied into the game folder, but it will never be as seamless as the resource management for the reason mentioned before. If you use the game folder system for callouts it will work fine when installing the mod through the website (it will copy all files) or when manually re-triggering the installing via the interface. But you will not be able to toggle or remove those files in the current version.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Author
13 hours ago, LMS said:

 

This is the recommended method for mods that need more files than normal resources. The general idea of the mod loader is to make installing data files and streaming files easier and the focus is not really on script mods or other mods that bring dlls and such with them since we have very little control over that other than either installing or deleting those. I want to expand on this feature in the future to allow the user to cleanup all files that have been copied into the game folder, but it will never be as seamless as the resource management for the reason mentioned before. If you use the game folder system for callouts it will work fine when installing the mod through the website (it will copy all files) or when manually re-triggering the installing via the interface. But you will not be able to toggle or remove those files in the current version.


That makes sense. Thanks for the in-depth elaboration. 🙂
I think I will still use your loader for simple mods so I can have an overview of which are installed. Additionally, I can then easily remove mods because I know which files they contain (mod loader folder).

 

Great work with this by the way!

Edited by FreeLine

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