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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Textures failing to load properly

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Hello there! I'll start with my PC specs because this will be asked later. i5-9600k (4.4ghz), 1080 ti (watercooled) 32gb ram (ddr4 3200) M.2 SSD 500gb (Samsung evo)

 

The issues here is when my game gets busy, only when LSPDFR is loaded up, worse when on duty the game starts bugging out (buildings disappear and so do the roads. Now I've got lots of mods, and the things I've done to fix this so far is to lower all the modded car files that were above 16mb to below, I've added a new gameconfig (limitless) I've gone into LSPDFR config and changed the command line of  Main.PreloadAllModels = false, I'm not sure what else I can do, I know the game isn't too stable, but there has to be some fix that somebody has done before.

Edited by Lockinloaded

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Go into your gta5 main folder then in the lspdfr folder then go into your lspdfr.ini file and turn Main.PreloadAllModels to false

 

Got a problem? Want quicker response times and dedicated support? Come and join the Unofficial Fan LSPDFR Support Discord to get additional help if needed: https://discord.gg/xsdAXJb

Disclaimer: This is a fan Discord, and is in no way an Official LSPDFR Discord Server, nor is it related to G17 Media or the LSPDFR Team as a whole.

  • Author

Did you even read my post? I've already done that.
 

If you liked my comment, press the like button... If you love it, press the HEART! 

Excuse me @Lockinloaded,

I assume that I didn't read your post 'till the end. But can you send me your ragepluginhook.log file that is in your gta5 main folder ?

 

Got a problem? Want quicker response times and dedicated support? Come and join the Unofficial Fan LSPDFR Support Discord to get additional help if needed: https://discord.gg/xsdAXJb

Disclaimer: This is a fan Discord, and is in no way an Official LSPDFR Discord Server, nor is it related to G17 Media or the LSPDFR Team as a whole.

Do the vehicles you use in game use 4k textures or liveries? That will cause texture loss in game. There is a fix you can use to resize textures, but I don't remember what it is. I'm sure you can figure it out with some google searches. If you can figure it out, do it, because you technically don't *need* 4k textures/liveries.

 

EDIT: Just read that you lowered car files sizes down. Disregard my post above if you have already done it.

Edited by Iceknight

  • Author

I've resized every texture to 2k, I noticed it helped a bit though. But I have around 200 vehicles. Took a long time to go through, but still when the game is overloaded it doesn't render.

Edited by Lockinloaded

If you liked my comment, press the like button... If you love it, press the HEART! 

  • Author

... It was a GTA5 in-game setting. Advanced Graphics -> Extended Distance Scaling - Turned it off, stopped with the issue or not rendering. No idea why this would effect the game, but it did. Maybe it was interfering with the VisualV or Natural Vision Remastered rendering process, doubling it up or something, weird it would though.

Edited by Lockinloaded

If you liked my comment, press the like button... If you love it, press the HEART! 

Hello! Sorry for my English.

 

Guys tell me if you know! When I play 1-1.5 hours in the LSPDFR, the textures begin to disappear (they are loaded on the go).

I even tried to run a clean lsdpfr without plugins, without mods, without mod machines, and still the textures disappear.

When I just play a game without LSPDFR turned on, and I have all the settings for ultra, everything is in 2K, a bunch of cars, textures, weather mods (straight, mvga, reductions) - everything is fine, play at least a week!

 

My system: I7 7700K, GTX1070 8GB, 16 GB RAM, SSD. I’ll write right away that everything is ok with iron.

 

Setting the value Main.PreloadAllModels to false in the lspdfr.ini file does not help.

22 hours ago, Lockinloaded said:

... It was a GTA5 in-game setting. Advanced Graphics -> Extended Distance Scaling - Turned it off, stopped with the issue or not rendering. No idea why this would effect the game, but it did. Maybe it was interfering with the VisualV or Natural Vision Remastered rendering process, doubling it up or something, weird it would though.

Wow, if that helps me, I will remember you for the rest of my life. I will definitely try this.

Happiness, love, faith, obey and survive.

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