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Modeling from scratch


Slimory

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I think this is Kinksta's channel on Youtube http://www.youtube.com/user/kinksta100

@slimory did you ask policefanatic for the model? That's the biggest obstacle to overcome with this project imo. The Driver models are fantastic models to use. I wouldn't recommend trying to learn Intermediate/advanced modeling techniques/skills it's best to stick with simple stuff like making simple equipment, etc (not an entire vehicle).

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Stuff like antenna's, lightbars', and wheel's?

i asked for his model yesterday, but he said he wasn't sure if the original author would allow it, if it's even true.

Edited by Slimory

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Very strange since he was offering the vehicle on GPM awhile back but your alternate I think is finding someone with a copy of Driver and 3dripper to rip the model and textures :D

Once you learn a few modeling techniques and can work with the tools then you can build anything. Modeling a complete vehicle is very time consuming and the toughest thing is trying to optimize the model (keeping the quality high but poly count down) which that Studio did an awesome job of doing imo. So I think its a no brainer that you should use that model and then you can work on modeling the specific equipment

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Hmmm I don't even know anyone who plays Driver San Fransisco, and i kinda figured he might have been blowing smoke, oh well.

So what your saying is the best way to start off is to model part's while i have an existing modeling to fit the equipment on?

BTW glad they picked you for the Community Team!

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It's good to start with the basics, and creating for example an antenna is very basic stuff that takes no time at all to learn and yet it's something you made. If you're able to start assembling a complete vehicle using these basic modeled components and getting to know the program then it allows you some "victories" which are great for morale. You can spend so many hours modeling vehicles and misc components and hit various road blocks and not have a finished product and it can get discouraging at times. So I'm a big advocate for taking modeling in steps and learning little by little.

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That would make sense, i'm sure novice modeler's often rush to get the product finished, i'm still not sure about polygon counts and textures, and i would rather use zmodeler because i have the "basic knowledge of it.

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