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ultimate backup xml not working localpolice


LtRob

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Can someone help me out with the xml of ultimatebackup, don't understand what's wrong. When I call LocalPolice backup dispatch answers but nobody comes, this doesn't happen with the other entries like statepolice. 

 

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<!--
  This file contains default LSPDFR regions which will be used as fallback when your location is not found in the "CustomRegions.xml"

  Improtant notes:

    # These are supported backup types:
      - LocalPatrol
      - StatePatrol
      - LocalSWAT
      - NooseSWAT
      - LocalAir
      - NooseAir
      - FemaleLocalPatrol
      - FemaleStatePatrol
      - K9LocalPatrol
      - K9StatePatrol

    # Each backup types consist of regions. Default regions are basically Los Santos City and Counties:
      - LosSantosCity
      - LosSantosCounty
      - BlaineCounty
      - NorthYankton

    # You have to put any additional regions in "CustomRegions.xml" file

    # Coroner and PoliceTransport are the units which requires "Stop The Ped" to call them

    # Each regions may consist of multiple "VehicleSet" entries, which has these attributes:
      - "chance" is the random probability for the "VehicleSet" to be chosen (0-100) (mandatory if you have more than 1 entry)
      - "spawn_distance" is the distance the unit will be spawned from the player location. (optional)
      - "no_handgun" is used to force the unit without handgun (true/false). It is valid for Code 2 situation only
      - "k9_model" the dog model name for k9 backup unit. This attibute is only valid for "K9LocalPatrol" and "K9StatePatrol"
         Available dog models are: "CHOP", "HUSKY", "SHEPHERD", "ROTTWEILER", "RETRIEVER". (if nothing is set, default would be "SHEPHERD")
      - "k9_tex_face" the dog face/head texture number (default="1")
      - "k9_tex_shirt" the dog vest texture number (default="1")
      - "k9_tex_accessories" the accessories texture number (default="1")
 
   # Each "VehicleSet" entries consist of multiple "Vehicles", "Peds", "NonLethals", "HandGuns", and "LongGuns" group entries

    # The "Vehicle" entry has the following attributes:
      - "chance" is the random probability for the vehicle model to be chosen (0-100) (mandatory if you have more than 1 entry)
      - "pax" is the number of police passenger in the vehicle. This attribute will have no effect on "Ambulance" and "FireTruck" units
      - "pax_chance" is the chance that the vehicle will have passengers(s) (0-100)
      - "livery" the livery number on vehicle model (the first livery index is "1")
      - "color" the color of the vehicle. It might be a "integer number" or "color name" (from https://docs.microsoft.com/en-us/dotnet/api/system.drawing.color?view=netframework-4.6.1 )
      - "extra_1" to "extra_12" is the vehicle extras. ("True" or "False")

    # The "Ped" entry has the following attributes:
      - "chance" is the random probability for the ped model to be chosen (0-100) (mandatory if you have more than 1 entry)
      - "random_props" is the flag (value: "True" or "False") to turn on/off random ped properties (hats, glasses, ears, and watches). By default, it is set to "True".

      - Ped props (properties) and textures can also be set in this entry. The first props index is "1" (like in TrainerV). "0" value means disabled. 
        If you set props without texture, the first texture will be used. All "tex_" attributes must be accompanied by its "prop_" counterpart
        * prop_hats and tex_hats
        * prop_glasses and tex_glasses
        * prop_ears and tex_ears
        * prop_watches and tex_watches

      - Ped comps (components) and textures can also be set in this entry. The first comps index is "1" (like in TrainerV). "0" value means disabled. 
        If you set comps without texture, the first texture will be set. All "tex_" attributes must be accompanied by its "comp_" counterpart
        * comp_face and tex_face
        * comp_beard and tex_beard
        * comp_hair and tex_hair
        * comp_shirt and tex_shirt
        * comp_pants and tex_pants
        * comp_hands and tex_hands
        * comp_shoes and tex_shoes
        * comp_eyes and tex_eyes
        * comp_accessories and tex_accessories
        * comp_tasks and tex_tasks
        * comp_decals and tex_decals
        * comp_shirtoverlay and tex_shirtoverlay
 
    # The "NonLethals" entry has no attribute. The weapon/items inside this group will always be added to the ped

    # The "HandGuns" and "LongGuns" entries have the following attributes: 
      - "chance" is the random probability for the weapon to be chosen (0-100)
        (mandatory if you have more than 1 entry and the total chance inside this group should add up to 100)
      - "comp_1" to "comp_6" are the weapon component that can be attached to the weapon (there are 6 slots available)

    # If this group is not defined, the default value will be assigned
      - default item/weapon for "NonLethals" group is "WEAPON_STUNGUN"
      - default item/weapon for "HandGuns" group is "WEAPON_PISTOL"
      - default items/weapons for "LongGuns" group are "WEAPON_CARBINERIFLE" (67% chance) and "WEAPON_PUMPSHOTGUN" (33% chance)

    # You can find the list of supported weapons, weapon components, and item names in the "Weapons reference.txt" file

    # Ultimate Backup also supports the multiplayer freemode ped models (MP_M_FREEMODE_01 and MP_F_FREEMODE_01). 
      You can customize the components and props the same way as the vanilla (preset) GTA characters. You can find example on "DefaultRegions.xml" of Los Santos City local patrol.
      Since the vanilla GTA V MP freemode only support outfits for LSPD, you will need EUP pack to use other agency's outfit (e.g. LSSD) and customize it by yourself.
      To help you customizing the peds, make sure to use GTA V Simple Trainer (TrainerV) to observe and get the number or index from each components and props

-->

<UltimateBackup>
    <LocalPatrol>
        <LosSantosCity>
            <VehicleSet spawn_distance="300">
                <Vehicles>
                    <Vehicle chance="25" pax="1" pax_chance="10">POLICE</Vehicle>
                    <Vehicle chance="15" pax="1" pax_chance="10">POLICE2</Vehicle>
                    <Vehicle chance="25" pax="1" pax_chance="10">POLICE3</Vehicle>
<Vehicle chance="10" pax="1" pax_chance="10">POLICE4</Vehicle>
<Vehicle chance="25" pax="1" pax_chance="10">POLICET</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="50" prop_hats="0">S_M_Y_USCG_01</Ped>
                    <Ped chance="25" prop_hats="1">S_M_Y_COP_01</Ped>
                    <Ped chance="25">S_M_Y_COP_01</Ped>
                </Peds>
                <NonLethals>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
<LongGuns>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </LosSantosCity>
        <LosSantosCounty>
            <VehicleSet spawn_distance="500">
                <Vehicles>
                    <Vehicle chance="50" pax="0" pax_chance="0">SHERIFF</Vehicle>
                    <Vehicle chance="50" pax="0" pax_chance="0">SHERIFF2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="90">S_M_Y_SHERIFF_01</Ped>
                    <Ped chance="10">S_F_Y_SHERIFF_01</Ped>
                </Peds>
                <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </LosSantosCounty>
        <BlaineCounty>
            <VehicleSet spawn_distance="500">
                <Vehicles>
                    <Vehicle chance="50" pax="0" pax_chance="0">SHERIFF</Vehicle>
                    <Vehicle chance="50" pax="0" pax_chance="0">SHERIFF2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="90">S_M_Y_SHERIFF_01</Ped>
                    <Ped chance="10">S_F_Y_SHERIFF_01</Ped>
                </Peds>
                <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </BlaineCounty>
        <NorthYankton>
            <VehicleSet spawn_distance="150">
                <Vehicles>
                    <Vehicle chance="75" pax="1" pax_chance="25">POLICEOLD1</Vehicle>
                    <Vehicle chance="25" pax="1" pax_chance="25">POLICEOLD2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="60" comp_accessories="1" prop_glasses="1" prop_hats="1">S_M_M_SNOWCOP_01</Ped>
                    <Ped chance="40" prop_glasses="2" prop_hats="2">S_M_M_SNOWCOP_01</Ped>
                </Peds>
                <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="90" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_PISTOL</HandGun>
                    <HandGun chance="10" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="67" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
                    <LongGun chance="33" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </NorthYankton>
    </LocalPatrol>
    <StatePatrol>
        <LosSantosCity>
            <VehicleSet chance="80" spawn_distance="700">
                <Vehicles>
                    <Vehicle chance="25" pax="0" pax_chance="0">cvpi</Vehicle>
<Vehicle chance="25" pax="0" pax_chance="0">14charger</Vehicle>
<Vehicle chance="25" pax="0" pax_chance="0">16fpiu</Vehicle>
<Vehicle chance="25" pax="0" pax_chance="0">13fpiu</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="50" prop_hats="0" comp_pants="0" comp_tasks="0">S_M_Y_HWAYCOP_01</Ped>
<Ped chance="50" prop_hats="0">S_M_M_PRISGUARD_01</Ped>
                </Peds>
    <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="67" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
                    <LongGun chance="33" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
            <VehicleSet spawn_distance="700" chance="20">
                <Vehicles>
                    <Vehicle>POLICEB</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_pants="1" prop_hats="1">S_M_Y_HWAYCOP_01</Ped>
                </Peds>
<HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
            </VehicleSet>
            </LosSantosCity>
        <LosSantosCounty>
            <VehicleSet chance="80" spawn_distance="700">
                <Vehicles>
                    <Vehicle chance="25" pax="0" pax_chance="0">cvpi</Vehicle>
<Vehicle chance="25" pax="0" pax_chance="0">14charger</Vehicle>
<Vehicle chance="25" pax="0" pax_chance="0">16fpiu</Vehicle>
<Vehicle chance="25" pax="0" pax_chance="0">13fpiu</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="50" prop_hats="0" comp_pants="0" comp_tasks="0">S_M_Y_HWAYCOP_01</Ped>
<Ped chance="50" prop_hats="0">S_M_M_PRISGUARD_01</Ped>
                </Peds>
            </VehicleSet>
            <VehicleSet spawn_distance="700" chance="20">
                <Vehicles>
                    <Vehicle>POLICEB</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_pants="1" prop_hats="1">S_M_Y_HWAYCOP_01</Ped>
                </Peds>
    <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
            </VehicleSet>
        </LosSantosCounty>
        <BlaineCounty>
            <VehicleSet chance="80" spawn_distance="700">
                <Vehicles>
                    <Vehicle chance="25" pax="0" pax_chance="0">cvpi</Vehicle>
<Vehicle chance="25" pax="0" pax_chance="0">14charger</Vehicle>
<Vehicle chance="25" pax="0" pax_chance="0">16fpiu</Vehicle>
<Vehicle chance="25" pax="0" pax_chance="0">13fpiu</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="50" prop_hats="0" comp_pants="0" comp_tasks="0">S_M_Y_HWAYCOP_01</Ped>
<Ped chance="50" prop_hats="0">S_M_M_PRISGUARD_01</Ped>
                </Peds>
    <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="67" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
                    <LongGun chance="33" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
            <VehicleSet spawn_distance="700" chance="20">
                <Vehicles>
                    <Vehicle>POLICEB</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_pants="1" prop_hats="1">S_M_Y_HWAYCOP_01</Ped>
                </Peds>
    <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
            </VehicleSet>
        </BlaineCounty>
        <NorthYankton>
            <VehicleSet>
                <Vehicles>
                    <Vehicle chance="75" pax="1" pax_chance="25">POLICEOLD1</Vehicle>
                    <Vehicle chance="25" pax="1" pax_chance="25">POLICEOLD2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="50" comp_accessories="1" prop_glasses="1" prop_hats="1">S_M_M_SNOWCOP_01</Ped>
                    <Ped chance="50" prop_glasses="2" prop_hats="2">S_M_M_SNOWCOP_01</Ped>
                </Peds>
            </VehicleSet>
        </NorthYankton>
    </StatePatrol>
    <LocalSWAT>
        <LosSantosCity>
            <VehicleSet>
                <Vehicles>
                    <Vehicle pax="3" pax_chance="100" color="black">FBI2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_decals="1" tex_decals="1" prop_hats="1">S_M_Y_SWAT_01</Ped>
                </Peds>
                <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="75">WEAPON_COMBATPISTOL</HandGun>
                    <HandGun chance="25">WEAPON_PISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="67">WEAPON_ADVANCEDRIFLE</LongGun>
                    <LongGun chance="33">WEAPON_ASSAULTSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </LosSantosCity>
        <LosSantosCounty>
            <VehicleSet spawn_distance="150">
                <Vehicles>
                    <Vehicle pax="3" pax_chance="100">SHERIFF2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_decals="1" tex_decals="1" prop_hats="1">S_M_Y_SWAT_01</Ped>
                </Peds>
                <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="75">WEAPON_COMBATPISTOL</HandGun>
                    <HandGun chance="25">WEAPON_PISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="67">WEAPON_ADVANCEDRIFLE</LongGun>
                    <LongGun chance="33">WEAPON_ASSAULTSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </LosSantosCounty>
        <BlaineCounty>
            <VehicleSet spawn_distance="150">
                <Vehicles>
                    <Vehicle pax="3" pax_chance="100">SHERIFF2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_decals="1" tex_decals="1" prop_hats="1">S_M_Y_SWAT_01</Ped>
                </Peds>
                <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="75">WEAPON_COMBATPISTOL</HandGun>
                    <HandGun chance="25">WEAPON_PISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="67">WEAPON_ADVANCEDRIFLE</LongGun>
                    <LongGun chance="33">WEAPON_ASSAULTSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </BlaineCounty>
        <NorthYankton>
            <VehicleSet spawn_distance="150">
                <Vehicles>
                    <Vehicle chance="75" pax="3" pax_chance="100">POLICEOLD1</Vehicle>
                    <Vehicle chance="25" pax="3" pax_chance="100">POLICEOLD2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_decals="1" tex_decals="2" prop_hats="1">S_M_Y_SWAT_01</Ped>
                </Peds>
                <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="75">WEAPON_COMBATPISTOL</HandGun>
                    <HandGun chance="25">WEAPON_PISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="67">WEAPON_ADVANCEDRIFLE</LongGun>
                    <LongGun chance="33">WEAPON_ASSAULTSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </NorthYankton>
    </LocalSWAT>
    <NooseSWAT>
        <LosSantosCity>
            <VehicleSet spawn_distance="800">
                <Vehicles>
                    <Vehicle pax="6" pax_chance="50">RIOT</Vehicle>
<Vehicle extra_11="True" pax="6" pax_chance="50">RIOT3</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_decals="1" tex_decals="2" prop_hats="1">S_M_Y_SWAT_01</Ped>
                </Peds>
    <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="67" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
                    <LongGun chance="33" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </LosSantosCity>
        <LosSantosCounty>
            <VehicleSet spawn_distance="800">
                <Vehicles>
                    <Vehicle pax="6" pax_chance="50">RIOT</Vehicle>
<Vehicle extra_11="True" pax="6" pax_chance="50">RIOT3</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_decals="1" tex_decals="2" prop_hats="1">S_M_Y_SWAT_01</Ped>
                </Peds>
    <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="67" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
                    <LongGun chance="33" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </LosSantosCounty>
        <BlaineCounty>
            <VehicleSet spawn_distance="800">
                    <Vehicles>
                    <Vehicle pax="6" pax_chance="50">RIOT</Vehicle>
<Vehicle extra_11="True" pax="6" pax_chance="50">RIOT3</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_decals="1" tex_decals="2" prop_hats="1">S_M_Y_SWAT_01</Ped>
                </Peds>
    <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="67" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
                    <LongGun chance="33" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </BlaineCounty>
        <NorthYankton>
            <VehicleSet spawn_distance="200">
                <Vehicles>
                    <Vehicle pax="3" pax_chance="100">RIOT</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_decals="1" tex_decals="2" prop_hats="1">S_M_Y_SWAT_01</Ped>
                </Peds>
                <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="75">WEAPON_COMBATPISTOL</HandGun>
                    <HandGun chance="25">WEAPON_PISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="67">WEAPON_ADVANCEDRIFLE</LongGun>
                    <LongGun chance="33">WEAPON_ASSAULTSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </NorthYankton>
    </NooseSWAT>
    <LocalAir>
        <LosSantosCity>
            <VehicleSet spawn_distance="800">
                <Vehicles>
                    <Vehicle pax="1" pax_chance="100">POLMAV</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_tasks="2" prop_hats="1">S_M_Y_PILOT_01</Ped>
                </Peds>
            </VehicleSet>
        </LosSantosCity>
        <LosSantosCounty>
            <VehicleSet spawn_distance="800">
                <Vehicles>
                    <Vehicle pax="1" pax_chance="100">POLMAV</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_tasks="2" prop_hats="1">S_M_Y_PILOT_01</Ped>
                </Peds>
            </VehicleSet>
        </LosSantosCounty>
        <BlaineCounty>
            <VehicleSet spawn_distance="800">
                <Vehicles>
                    <Vehicle pax="1" pax_chance="100">POLMAV</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_tasks="2" prop_hats="1">S_M_Y_PILOT_01</Ped>
                </Peds>
            </VehicleSet>
        </BlaineCounty>
        <NorthYankton>
            <VehicleSet spawn_distance="150">
                <Vehicles>
                    <Vehicle livery="1" pax="1" pax_chance="100">POLMAV</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_tasks="2" prop_hats="1">S_M_Y_PILOT_01</Ped>
                </Peds>
            </VehicleSet>
        </NorthYankton>
    </LocalAir>
    <NooseAir>
        <LosSantosCity>
            <VehicleSet>
                <Vehicles>
                    <Vehicle pax="3" pax_chance="100">BUZZARD</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_decals="1" tex_decals="2" prop_hats="1">S_M_Y_SWAT_01</Ped>
                </Peds>
            </VehicleSet>
        </LosSantosCity>
        <LosSantosCounty>
            <VehicleSet>
                <Vehicles>
                    <Vehicle pax="3" pax_chance="100">BUZZARD</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_decals="1" tex_decals="2" prop_hats="1">S_M_Y_SWAT_01</Ped>
                </Peds>
            </VehicleSet>
        </LosSantosCounty>
        <BlaineCounty>
            <VehicleSet>
                <Vehicles>
                    <Vehicle pax="3" pax_chance="100">BUZZARD</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_decals="1" tex_decals="2" prop_hats="1">S_M_Y_SWAT_01</Ped>
                </Peds>
            </VehicleSet>
        </BlaineCounty>
        <NorthYankton>
            <VehicleSet>
                <Vehicles>
                    <Vehicle pax="3" pax_chance="100">BUZZARD</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_decals="1" tex_decals="2" prop_hats="1">S_M_Y_SWAT_01</Ped>
                </Peds>
            </VehicleSet>
        </NorthYankton>
    </NooseAir>
    <FemaleLocalPatrol>
        <LosSantosCity>
            <VehicleSet>
                <Vehicles>
                    <Vehicle chance="33" pax="1" pax_chance="50">POLICE</Vehicle>
                    <Vehicle chance="33" pax="1" pax_chance="43">POLICE2</Vehicle>
                    <Vehicle chance="34" pax="1" pax_chance="43">POLICE3</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="60" comp_shirt="15" comp_pants="35" comp_shoes="26" comp_accessories="36" comp_shirtoverlay="49">MP_F_FREEMODE_01</Ped>
                    <Ped chance="40" prop_hats="0">S_F_Y_COP_01</Ped>
                </Peds>
            </VehicleSet>
        </LosSantosCity>
        <LosSantosCounty>
            <VehicleSet>
                <Vehicles>
                    <Vehicle chance="50" pax="1" pax_chance="40">SHERIFF</Vehicle>
                    <Vehicle chance="50" pax="1" pax_chance="33">SHERIFF2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_shirt="2" prop_hats="2">S_F_Y_SHERIFF_01</Ped>
                </Peds>
            </VehicleSet>
        </LosSantosCounty>
        <BlaineCounty>
            <VehicleSet>
                <Vehicles>
                    <Vehicle chance="50" pax="1" pax_chance="40">SHERIFF</Vehicle>
                    <Vehicle chance="50" pax="1" pax_chance="33">SHERIFF2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_shirt="2" prop_hats="2">S_F_Y_SHERIFF_01</Ped>
                </Peds>
            </VehicleSet>
        </BlaineCounty>
        <NorthYankton>
            <VehicleSet>
                <Vehicles>
                    <Vehicle chance="75" pax="1" pax_chance="25">POLICEOLD1</Vehicle>
                    <Vehicle chance="25" pax="1" pax_chance="25">POLICEOLD2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_shirt="2" prop_hats="2">S_F_Y_SHERIFF_01</Ped>
                </Peds>
            </VehicleSet>
        </NorthYankton>
    </FemaleLocalPatrol>
    <FemaleStatePatrol>
        <LosSantosCity>
            <VehicleSet>
                <Vehicles>
                    <Vehicle pax="1" pax_chance="40" color="White">POLICE4</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped>S_F_Y_RANGER_01</Ped>
                </Peds>
            </VehicleSet>
        </LosSantosCity>
        <LosSantosCounty>
            <VehicleSet>
                <Vehicles>
                    <Vehicle pax="1" pax_chance="40" color="White">POLICE4</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped>S_F_Y_RANGER_01</Ped>
                </Peds>
            </VehicleSet>
        </LosSantosCounty>
        <BlaineCounty>
            <VehicleSet>
                <Vehicles>
                    <Vehicle pax="1" pax_chance="40" color="White">POLICE4</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped>S_F_Y_RANGER_01</Ped>
                </Peds>
            </VehicleSet>
        </BlaineCounty>
        <NorthYankton>
            <VehicleSet>
                <Vehicles>
                    <Vehicle pax="1" pax_chance="40" color="White">POLICE4</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped>S_F_Y_RANGER_01</Ped>
                </Peds>
            </VehicleSet>
        </NorthYankton>
    </FemaleStatePatrol>
    <K9LocalPatrol>
        <LosSantosCity>
            <VehicleSet spawn_distance="400" k9_model="ROTTWEILER">
                <Vehicles>
                    <Vehicle livery="3" pax="0" pax_chance="0">POLICE3</Vehicle>
                                        <Vehicle livery="1" pax="0" pax_chance="0" extra_10="True">POLICE4</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="50" prop_hats="0">S_M_Y_USCG_01</Ped>
                    <Ped chance="25" prop_glasses="1">S_M_Y_COP_01</Ped>
                    <Ped chance="25">S_M_Y_COP_01</Ped>
                </Peds>
                <NonLethals>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </LosSantosCity>
        <LosSantosCounty>
            <VehicleSet spawn_distance="800" k9_model="ROTTWEILER">
                <Vehicles>
                    <Vehicle pax="0" pax_chance="0">sheriff2</Vehicle>
                </Vehicles>
    <Peds>
                    <Ped chance="90">S_M_Y_SHERIFF_01</Ped>
                    <Ped chance="10">S_F_Y_SHERIFF_01</Ped>
                </Peds>
                <NonLethals>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </LosSantosCounty>
        <BlaineCounty>
            <VehicleSet spawn_distance="800" k9_model="ROTTWEILER">
                <Vehicles>
                    <Vehicle pax="0" pax_chance="0">sheriff2</Vehicle>
                </Vehicles>
    <Peds>
                    <Ped chance="90">S_M_Y_SHERIFF_01</Ped>
                    <Ped chance="10">S_F_Y_SHERIFF_01</Ped>
                </Peds>
                <NonLethals>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </BlaineCounty>
        <NorthYankton>
            <VehicleSet>
                <Vehicles>
                    <Vehicle>POLICEOLD2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="60" comp_accessories="1" prop_glasses="1" prop_hats="1">S_M_M_SNOWCOP_01</Ped>
                    <Ped chance="40" prop_glasses="2" prop_hats="2">S_M_M_SNOWCOP_01</Ped>
                </Peds>
            </VehicleSet>
        </NorthYankton>
    </K9LocalPatrol>
    <K9StatePatrol>
        <LosSantosCity>
            <VehicleSet spawn_distance="800" k9_model="ROTTWEILER">
                <Vehicles>
<Vehicle chance="50" pax="0" pax_chance="0">16fpiu</Vehicle>
<Vehicle chance="50" pax="0" pax_chance="0">13fpiu</Vehicle>
                </Vehicles>
                                <Peds>
                    <Ped chance="50">S_M_Y_HWAYCOP_01</Ped>
<Ped chance="50">S_M_M_PRISGUARD_01</Ped>
                </Peds>
    <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </LosSantosCity>
        <LosSantosCounty>
            <VehicleSet spawn_distance="800" k9_model="ROTTWEILER">
                <Vehicles>
<Vehicle chance="50" pax="0" pax_chance="0">16fpiu</Vehicle>
<Vehicle chance="50" pax="0" pax_chance="0">13fpiu</Vehicle>
                </Vehicles>
                                <Peds>
                    <Ped chance="50" comp_pants="0" comp_tasks="0">S_M_Y_HWAYCOP_01</Ped>
<Ped chance="50" prop_hats="0">S_M_M_PRISGUARD_01</Ped>
                </Peds>
    <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </LosSantosCounty>
        <BlaineCounty>
            <VehicleSet spawn_distance="800" k9_model="ROTTWEILER">
                <Vehicles>
<Vehicle chance="50" pax="0" pax_chance="0">16fpiu</Vehicle>
<Vehicle chance="50" pax="0" pax_chance="0">13fpiu</Vehicle>
                </Vehicles>
                                <Peds>
                    <Ped chance="50" comp_pants="0" comp_tasks="0">S_M_Y_HWAYCOP_01</Ped>
<Ped chance="50" prop_hats="0">S_M_M_PRISGUARD_01</Ped>
                </Peds>
    <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100" comp_1="COMPONENT_AT_PI_FLSH">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_CARBINERIFLE</LongGun>
                    <LongGun chance="0" comp_1="COMPONENT_AT_AR_FLSH">WEAPON_PUMPSHOTGUN</LongGun>
                </LongGuns>
            </VehicleSet>
        </BlaineCounty>
        <NorthYankton>
            <VehicleSet>
                <Vehicles>
                    <Vehicle>FBI2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_pants="2" comp_decals="1" prop_hats="0">S_M_Y_HWAYCOP_01</Ped>
                </Peds>
            </VehicleSet>
        </NorthYankton>
    </K9StatePatrol>
    <Ambulance>
        <LosSantosCity>
            <VehicleSet spawn_distance="500">
                <Vehicles>
                    <Vehicle chance="50" pax="1" pax_chance="100">AMBULANCE</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped>S_M_M_PARAMEDIC_01</Ped>
                </Peds>
            </VehicleSet>
        </LosSantosCity>
        <LosSantosCounty>
            <VehicleSet spawn_distance="500">
                <Vehicles>
                    <Vehicle chance="50" pax="1" pax_chance="100">AMBULANCE</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped>S_M_M_PARAMEDIC_01</Ped>
                </Peds>
            </VehicleSet>
        </LosSantosCounty>
        <BlaineCounty>
            <VehicleSet spawn_distance="500">
                <Vehicles>
                    <Vehicle chance="50" pax="1" pax_chance="100">AMBULANCE</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped>S_M_M_PARAMEDIC_01</Ped>
                </Peds>
            </VehicleSet>
        </BlaineCounty>
        <NorthYankton>
            <VehicleSet>
                <Vehicles>
                    <Vehicle livery="2">AMBULANCE</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped>S_M_M_PARAMEDIC_01</Ped>
                </Peds>
            </VehicleSet>
        </NorthYankton>
    </Ambulance>
    <FireTruck>
        <LosSantosCity>
            <VehicleSet spawn_distance="500">
                <Vehicles>
                    <Vehicle chance="30" pax="3" pax_chance="100">FIRETRUK</Vehicle>
<Vehicle chance="30" pax="3" pax_chance="100">FIRETRUK2</Vehicle>
<Vehicle chance="20" pax="3" pax_chance="100">FIRETRUK3</Vehicle>
<Vehicle chance="10" pax="1" pax_chance="100">sheriff3</Vehicle>
<Vehicle chance="3" pax="1" pax_chance="100">sheriff4</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_shirt="2" comp_accessories="3" prop_hats="1" tex_hats="2">S_M_Y_FIREMAN_01</Ped>
                </Peds>
            </VehicleSet>
        </LosSantosCity>
        <LosSantosCounty>
            <VehicleSet spawn_distance="500">
                <Vehicles>
                    <Vehicle chance="30" pax="3" pax_chance="100">FIRETRUK</Vehicle>
<Vehicle chance="30" pax="3" pax_chance="100">FIRETRUK2</Vehicle>
<Vehicle chance="20" pax="3" pax_chance="100">FIRETRUK3</Vehicle>
<Vehicle chance="10" pax="1" pax_chance="100">sheriff3</Vehicle>
<Vehicle chance="3" pax="1" pax_chance="100">sheriff4</Vehicle>
                </Vehicles>
<Peds>
                    <Ped comp_shirt="2" comp_accessories="3" prop_hats="1" tex_hats="2">S_M_Y_FIREMAN_01</Ped>
                </Peds>
                </VehicleSet>
        </LosSantosCounty>
        <BlaineCounty>
            <VehicleSet spawn_distance="500">
                <Vehicles>
                    <Vehicle chance="30" pax="3" pax_chance="100">FIRETRUK</Vehicle>
<Vehicle chance="30" pax="3" pax_chance="100">FIRETRUK2</Vehicle>
<Vehicle chance="20" pax="3" pax_chance="100">FIRETRUK3</Vehicle>
<Vehicle chance="10" pax="1" pax_chance="100">sheriff3</Vehicle>
<Vehicle chance="3" pax="1" pax_chance="100">sheriff4</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_shirt="2" comp_accessories="3" prop_hats="1" tex_hats="2">S_M_Y_FIREMAN_01</Ped>
                </Peds>
            </VehicleSet>
        </BlaineCounty>
        <NorthYankton>
            <VehicleSet>
                <Vehicles>
                    <Vehicle>FIRETRUK</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped comp_shirt="2" comp_accessories="3" prop_hats="1" tex_hats="3">S_M_Y_FIREMAN_01</Ped>
                </Peds>
            </VehicleSet>
        </NorthYankton>
    </FireTruck>
    <Coroner>
        <LosSantosCity>
            <VehicleSet spawn_distance="500">
                <Vehicles>
                    <Vehicle color="White">SPEEDO</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped>S_M_M_DOCTOR_01</Ped>
                </Peds>
            </VehicleSet>
        </LosSantosCity>
        <LosSantosCounty>
            <VehicleSet spawn_distance="500">
                <Vehicles>
                    <Vehicle color="Black">SPEEDO</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped>S_M_M_DOCTOR_01</Ped>
                </Peds>
            </VehicleSet>
        </LosSantosCounty>
        <BlaineCounty>
            <VehicleSet spawn_distance="500">
                <Vehicles>
                    <Vehicle color="Black">SPEEDO</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped>S_M_M_DOCTOR_01</Ped>
                </Peds>
            </VehicleSet>
        </BlaineCounty>
        <NorthYankton>
            <VehicleSet>
                <Vehicles>
                    <Vehicle color="White">SPEEDO</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped>S_M_M_DOCTOR_01</Ped>
                </Peds>
            </VehicleSet>
        </NorthYankton>
    </Coroner>
    <PoliceTransport>
        <LosSantosCity>
            <VehicleSet spawn_distance="300">
                <Vehicles>
                    <Vehicle chance="50">POLICET</Vehicle>
                    <Vehicle chance="20">POLICE</Vehicle>
                    <Vehicle chance="15">POLICE2</Vehicle>
                    <Vehicle chance="15">POLICE3</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="50" prop_hats="0">S_M_Y_USCG_01</Ped>
                    <Ped chance="25" prop_glasses="1">S_M_Y_COP_01</Ped>
                    <Ped chance="25" prop_glasses="0">S_M_Y_COP_01</Ped>
                </Peds>
            </VehicleSet>
        </LosSantosCity>
        <LosSantosCounty>
            <VehicleSet spawn_distance="300">
                <Vehicles>
                    <Vehicle chance="50">SHERIFF</Vehicle>
                    <Vehicle chance="50">SHERIFF2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="90">S_M_Y_SHERIFF_01</Ped>
                    <Ped chance="10">S_F_Y_SHERIFF_01</Ped>
                </Peds>
            </VehicleSet>
        </LosSantosCounty>
        <BlaineCounty>
            <VehicleSet spawn_distance="300">
                <Vehicles>
                    <Vehicle chance="50">SHERIFF</Vehicle>
                    <Vehicle chance="50">SHERIFF2</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped chance="90">S_M_Y_SHERIFF_01</Ped>
                    <Ped chance="10">S_F_Y_SHERIFF_01</Ped>
                </Peds>
            </VehicleSet>
        </BlaineCounty>
        <NorthYankton>
            <VehicleSet>
                <Vehicles>
                    <Vehicle chance="50">POLICET</Vehicle>
                    <Vehicle chance="25">POLICEOLD1</Vehicle>
                    <Vehicle chance="25">POLICEOLD1</Vehicle>
                </Vehicles>
                <Peds>
                    <Ped>S_M_M_SNOWCOP_01</Ped>
                </Peds>
            </VehicleSet>
        </NorthYankton>
    </PoliceTransport>
</UltimateBackup>

 

 

 

 

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