Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

making a new agency has me stumped

Featured Replies

I got a real nice bcso vehicle pack addon  that I want to assign to an agency, however, I've read Sam's post about the custom agency how it can be done but I can't find a tutorial how to do it how do I make a bcso agency for lspdfr 0.4

?imw=1024&imh=576&ima=fit&impolicy=Lette

  • Author
19 hours ago, zach016 said:

 

Just let me know any particular area that could use some more explaining.

ok then, I am still thoroughly confused of what the point of the custom folder is.

this is the pack I am putting in.

https://www.gta5-mods.com/vehicles/retro-blanie-county-sheriff-office-replace-add-on-rde-style

I want to make this pack the bcso(or blane county sheriffs office) agency. how would I go about that with every vehicle here included?

 

?imw=1024&imh=576&ima=fit&impolicy=Lette

7 hours ago, TheDman131 said:

ok then, I am still thoroughly confused of what the point of the custom folder is.

 

To my understanding, the point of the custom folder is simply so you do not have to edit the base files, and can easily return to vanilla LCPDFR 0.4.

That said, personally, I don't make use of it so I can't properly direct you on how it should be set up.

 

Quote

this is the pack I am putting in.

https://www.gta5-mods.com/vehicles/retro-blanie-county-sheriff-office-replace-add-on-rde-style

I want to make this pack the bcso(or blane county sheriffs office) agency. how would I go about that with every vehicle here included?

 

Few questions.

1) Have you added the vehicles in already as additional vehicles, or replaced existing vehicles.

2) Have you checked to ensure the vehicles have been added correctly (You can check this by loading the game, pressing F4, and typing spawn "modelname")

3) What are the names of these custom models in your game (e.g. "police" "police2" etc.), and which type of loadout do you want each vehicle to be associated to? (I.E. Patrol/Transport/Swat)

4) Are you adding a new agency altogether, or replacing the existing LSSD

5) What Ped. Model are you using for the new agency (eg. "s_m_y_cop_01")

6) Do you wish to have the ped. model's forced to use specific components

 

If you havn't even added the vehicles in just yet, get that part finished, and then we can move on to having them spawn.

Edited by zach016

  • Author
3 hours ago, zach016 said:

 

To my understanding, the point of the custom folder is simply so you do not have to edit the base files, and can easily return to vanilla LCPDFR 0.4.

That said, personally, I don't make use of it so I can't properly direct you on how it should be set up.

 

 

Few questions.

1) Have you added the vehicles in already as additional vehicles, or replaced existing vehicles.

2) Have you checked to ensure the vehicles have been added correctly (You can check this by loading the game, pressing F4, and typing spawn "modelname")

3) What are the names of the models in your game (e.g. "police" "police2" etc.), and which type of loadout do you want each vehicle to be associated to? (I.E. Patrol/Transport/Swat)

4) Are you adding a new agency altogether, or replacing the existing LSSD

5) What Ped. Model are you using for the new agency (eg. "s_m_y_cop_01")

6) Do you wish to have the ped. model's forced to use specific components

 

If you havn't even added the vehicles in just yet, get that part finished, and then we can move on to having them spawn.

1. addon vehicles

2. yes I have yet to try to spawn them but I will in a moment.

3. https://gyazo.com/a532bbefb2d4e6cf8ecb8ff70711b5bd    (let me know if the link is bad)

4. I want to add BCSO as its own separate agency and will function and operate out of blane county the lssd will function in LS as the name implies.

5. I don't know yet so far the first thing I want to try is putting in the cars then work on the peds.

6. again I don't know...

?imw=1024&imh=576&ima=fit&impolicy=Lette

Step 1: Add the following to your Agency.xml, right after <Agencies> will work fine. Double check the bolded lines (Your vehicle models)

 

Quote
Spoiler

<Agency>
        <Name>Blaine County Sheriff Office</Name>
        <ShortName>BCSO</ShortName>
        <ScriptName>bcso</ScriptName>
        <Inventory>default</Inventory>
        <TextureDictionary>dia_police</TextureDictionary>
        <TextureName>dia_police</TextureName>
        <Loadout>
            <Name>Patrol Unit</Name>
            <Vehicles>
                <Vehicle>sheriffpatriot</Vehicle>

               <Vehicle>sheriffsadler</Vehicle>

               <Vehicle>sheriffstan</Vehicle>

               <Vehicle>sheriffvalk</Vehicle>

               <Vehicle>sheriffyose</Vehicle>
            </Vehicles>
            <Peds>
                <!-- 75% chance of male peds -->
                <Ped chance="60" inventory="patrol">s_m_y_sheriff_01</Ped> <!-- 60% chance of male sheriff ped with basic patrol inventory -->
                <Ped chance="15" inventory="patrol_stun">s_m_y_sheriff_01</Ped> <!-- 15% chance of male sheriff ped with stun gun -->
                
                <!-- 25% chance of female peds -->
                <Ped chance="20" inventory="patrol">s_f_y_sheriff_01</Ped> <!-- 20% chance of female sheriff ped with basic patrol inventory -->
                <Ped chance="5" inventory="patrol_stun">s_f_y_sheriff_01</Ped> <!-- 5% chance of female sheriff ped with stun gun -->
            </Peds>
            <NumPeds min="1" max="2" />
            <Flags>
                <Flag>RespondsAsTransport</Flag> <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
                <Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
            </Flags>
        </Loadout>
    </Agency>

 

 

Step 2: Next, edit the stations .xml. All of the BCSO stations are currently LSSD controlled, so do a search for any station with "<Agency>lssd</Agency>", and replace "lssd" with "bcso" for any location you wish the BCSO vehicles and people to spawn immediately outside of (Note: They will not be patrolling at this step, however it's extremely useful for step 3)

 

Step 3: Load the game, make sure nothing blows up, and go to one of the stations you changed in step 2, to check if things are spawning their correctly. This step should eliminate step 1 or 2 as being the source of an issue, if things blow up later.

 

Step 4: Edit dutyselection.xml, and add the line "<Agency>bcso</Agency>" between the <Vehicles></vehicles> tags. This will make the vehicles selectable from the garage.

 

Quote

<Vehicles>

        <Agency>bcso</Agency>
        <Agency>lspd</Agency>
        <Agency>lssd</Agency>
        <Agency>sahp</Agency>
        <Agency>nysp</Agency>
        <Agency>lspd_swat</Agency>
        <Agency>lssd_swat</Agency>
        <Agency>noose</Agency>
        <Agency>fib</Agency>
        <Agency>sapr</Agency>
    </Vehicles>

 

Step 5: Edit the Regions.xml

 

Blaine County is already set-up as a distinct region in lspdfr 0.4, so all you need to do, is under local patrol, edit <BlaineCounty><Agency>lssd</Agency></BlaineCounty> to read <BlaineCounty><Agency>bcso</Agency></BlaineCounty>

 

Quote
Spoiler

<BackupUnits>
    <LocalPatrol>
        <LosSantosCity>
            <Agency>lspd</Agency>
        </LosSantosCity>
        <LosSantosCounty>
            <Agency>lssd</Agency>
        </LosSantosCounty>
        <BlaineCounty>
            <Agency>bcso</Agency>
        </BlaineCounty>
        <NorthYankton>
            <Agency>nysp</Agency>
        </NorthYankton>
        <MountChiliad>
            <Agency>sapr</Agency>
        </MountChiliad>
    </LocalPatrol>

 

 

Now your agency will ambiently spawn in the designated location, and respond as local backup from the back-up menu.

 

 

If you want to get into what edits need to be done for an air unit, or a swat child agency, just let me know. You can also give me a heads up once you figure out the cop models needed, for their relevant edits.

 

 

For the actual cop models themselves, a good source would be to install RDE (Make a copy of your GTAV folder first, RDE has an auto-installer which will destroy your game at the moment, as it is very outdated), extract the bcso cop models from that mod, and then insert them into your copy of GTA.

Edited by zach016

10 hours ago, TheDman131 said:

the sheriffvalk is the Valkyrie helicopter is there a way to make it act like the following police helicopter?

 

Yes. Remove it from the list provided above for the agency.xml.

 

Then, add the below, anywhere after <agencies>, as long as it is not inbetween any existing <agency></agency> tags (Including the custom one we added for bcso)

Quote
Spoiler

<Agency>
        <Name>BCSO Air Support Unit</Name>
        <ShortName>BCSO</ShortName>
        <ScriptName>bcso_asu</ScriptName>
        <Parent>bcso</Parent>
        <Inventory>default</Inventory>
        <Loadout>
            <Name>Air Unit</Name>
            <Vehicles>
                <Vehicle livery="1">sheriffvalk</Vehicle>
            </Vehicles>
            <Peds>
                <Ped comp_accs="1" comp_decl="0" helmet="true">s_m_y_pilot_01</Ped>
            </Peds>
            <NumPeds min="2" max="2" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
            </Flags>
        </Loadout>
    </Agency>

 

 

This adds the air support unit in as a child agency of the BCSO. Swat is handled the same way.

 

Next, edit the backup.xml, and change <BlaineCounty><Agency>lssd_asu</Agency></BlaineCounty> to <BlaineCounty><Agency>bcso_asu</Agency></BlaineCounty>

 

As an example of what it should look like:

 

Quote

<LocalAir>
        <LosSantosCity>
            <Agency>lspd_asu</Agency>
        </LosSantosCity>
        <LosSantosCounty>
            <Agency>lspd_asu</Agency>
        </LosSantosCounty>
        <BlaineCounty>
            <Agency>bcso_asu</Agency>
        </BlaineCounty>
        <NorthYankton>
            <Agency>lspd_asu</Agency>
        </NorthYankton>
    </LocalAir>

 

Done! Spawn in, start a pursuit in Blaine County, and call for local air support to check your work.

 

If the helicopter spawns, but the skin is all funky, livery="1" is the offending line, in our custom Agency.xml lines.

Edited by zach016

This is a support topic.
Only reply here to offer help or assistance to TheDman131. Off-topic or "me too" replies will be removed.

Need support yourself? Make a new topic instead.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.