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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Can't change skin for lspd models

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I have been fiddling around with this for a while now but I can't seem to change the LSPD character skins. It's not the mod itself as if i load the game without LSPDFR 0.4 activated it works fine. I can also load other skins into LSPDFR 0.4 such as s_m_y_swat_01. Am I trying to load the skin in the wrong place? Right now I am loading it to:

 

mods / update / x64 / dlcpacks / patchday9ng / dlc.rpf / x64 / models / cdimages / patchday9ng.rpf

 

this use to work fine for me but not anymore.

You need to change the ped lines in Agency.xml for LSPD, so that it will use the base model's rather then freemode ped's.

 

As an example, you can copy/paste the below for the patrol loadout:

 

Quote

                      <Peds>
            <!-- 75% chance of male peds -->
                <Ped chance="60" inventory="patrol">s_m_y_cop_01</Ped>
                <Ped chance="15" inventory="patrol_stun">s_m_y_cop_01</Ped>
                
                <!-- 25% chance of female peds -->
                <Ped chance="20" inventory="patrol">s_f_y_cop_01</Ped>
                <Ped chance="5" inventory="patrol_stun">s_f_y_cop_01</Ped>
                                </Peds>

 

and in the end, it should all look something like this (Changes in bold):

Quote
Spoiler

<Agency>
        <Name>Los Santos Police Department</Name>
        <ShortName>LSPD</ShortName>
        <ScriptName>lspd</ScriptName>
        <Inventory>default</Inventory>
        <TextureDictionary>web_lossantospolicedept</TextureDictionary>
        <TextureName>web_lossantospolicedept</TextureName>
        <Loadout>
            <Name>Patrol Unit</Name>
            <Vehicles>
                <Vehicle>police</Vehicle>
                <Vehicle>police2</Vehicle>
                <Vehicle>police3</Vehicle>
            </Vehicles>
                        <Peds>
            <!-- 75% chance of male peds -->
                <Ped chance="60" inventory="patrol">s_m_y_cop_01</Ped>
                <Ped chance="15" inventory="patrol_stun">s_m_y_cop_01</Ped>
                
                <!-- 25% chance of female peds -->
                <Ped chance="20" inventory="patrol">s_f_y_cop_01</Ped>
                <Ped chance="5" inventory="patrol_stun">s_f_y_cop_01</Ped>
                                </Peds>

            <NumPeds min="2" max="2" />
            <Flags>
                <Flag>RespondsAsTransport</Flag> <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
                <Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
                <Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
            </Flags>
        </Loadout>
        <Loadout>
            <Name>Transport Unit</Name>
            <Vehicles>
                <Vehicle>policet</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="100" inventory="patrol">s_m_y_cop_01</Ped>
            </Peds>
            <NumPeds min="1" max="2" />
            <Flags>RespondsAsTransport</Flags>  <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
        </Loadout>
                <Loadout>
            <Name>Bylaw</Name>
            <Vehicles>
                <Vehicle>bylaw</Vehicle>
            </Vehicles>
            <Peds>
                <Ped chance="100" inventory="default">s_m_y_bylaw_01</Ped> <!-- 75% chance of male rpd ped with basic patrol inventory -->
            </Peds>
            <NumPeds min="1" max="1" />
            <Flags>
                <Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
            </Flags>
        </Loadout>
    </Agency>

 

 

A important rand note:  It works fine, i also did this because my uniforms arent EUP compatible. But If you do it this way, you are not able to use a custom outfit while onduty . You will have to use the preset characters.

  • Author
16 hours ago, zach016 said:

You need to change the ped lines in Agency.xml for LSPD, so that it will use the base model's rather then freemode ped's.

 

As an example, you can copy/paste the below for the patrol loadout:

 

 

and in the end, it should all look something like this (Changes in bold):

 

Thanks, this is exactly what i was looking for.

I knew the code would be in there somewhere just couldn't find the right line to change.

23 hours ago, FameGTA said:

A important rand note:  It works fine, i also did this because my uniforms arent EUP compatible. But If you do it this way, you are not able to use a custom outfit while onduty . You will have to use the preset characters.

 

The custom character is independent of changing the ped lines. Have both continued to use my custom character, as well as created a new custom character with these lines in place.

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