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9 minutes ago, majorpaine2015 said:

It all depends on if there is a comp for accessory 2.

Lol you tell me lol, you did my custom NJSP for me lol

 

It's the high and low belt.

Edited by pcGAMEZguy

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3 minutes ago, pcGAMEZguy said:

Lol you tell me lol, you did my custom NJSP for me lol

 

It's the high and low belt.

If i'm not mistaken the high and low belts are accesory 1 and the arm patch is accesory2.

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Just now, majorpaine2015 said:

If i'm not mistaken the high and low belts are accesory 1 and the arm patch is accesory2.

ill have to check thanks

5 minutes ago, majorpaine2015 said:

If i'm not mistaken the high and low belts are accesory 1 and the arm patch is accesory2.

Accessory 2 has the Belts

If so how would it be coded?

 

comp_accessories="0" is Accessories 

 

but

 

comp_accessories2="0" (would that be Accessories 2)?

Edited by pcGAMEZguy

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44 minutes ago, pcGAMEZguy said:

ill have to check thanks

Accessory 2 has the Belts

If so how would it be coded?

 

comp_accessories="0" is Accessories 

 

but

 

comp_accessories2="0" (would that be Accessories 2)?

As far as coding goes, i have no clue...lol

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It doesn't work with accessories 2/tasks because LSPDFR constantly resets that component on peds for its holster management. I've figured out a workaround for that which I implemented in Coastal Callouts. I don't plan to add it to Custom Backup as I'm not updating Custom Backup until after LSPDFR 0.4 is released, and I hope that underlying behavior will be fixed in LSPDFR 0.4. 

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1 hour ago, PNWParksFan said:

It doesn't work with accessories 2/tasks because LSPDFR constantly resets that component on peds for its holster management. I've figured out a workaround for that which I implemented in Coastal Callouts. I don't plan to add it to Custom Backup as I'm not updating Custom Backup until after LSPDFR 0.4 is released, and I hope that underlying behavior will be fixed in LSPDFR 0.4. 

Thanks Looking Forward to it

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