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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Frequent crashes. Possibly callout-related.

Featured Replies

Guys,

First of all, hello from a long-time player, first-time police officer. 🙂 I just immersed myself into LSPDFR and joined your fine community.

Although I generally enjoy LSPD:FR and all the fun it brings, I am getting frequent RPH crashes that force me to often type in the "Reload"
command, which is a nuisance...

I wonder if you could somehow help me fix this annoying issue, based on the attached log of my RPH. Please go to [2018-12-27 10:38:18.042], [2018-12-27 10:43:17.350] and [2018-12-27 11:01:40.479] time stamps to acquaint yourself with each of the crash instances I have encountered today. And yes - there are a few of them as you can see!

 

Though I am not an expert in this field, from the error messages I noticed that it might be related to the callout packs I have installed, because the callout names appear there.

 

Anyway, if you could help me and suggest what steps I should take to get it running, that would be very nice. 🙂

By the way, I just have two callout packs:


Code Red Callouts

United Callouts (from gta5 mods)

 

I also use Script Hook, Script Hook V .NET and some scripts for the story mode (Menyoo, Native Trainer, Longer Days modification). I also have the VisualV graphics mod. I never experience crashes of the actual game and all of my scripts always worked. I always have all of the dependables properly installed and all modifications that I have ever downloaded for GTA worked properly.

Thank you 🙂

RagePluginHook.log

  • Author

Still no reply...? Wow... that's uncalled for...🤔

 

Anyway, I actually noticed that all crashes take place either at or when approaching the Los Santos Downtown police station.

I mean, if there is anyone at all who actually cares... 😏

4 hours ago, TheMurderousCricket said:

Still no reply...? Wow... that's uncalled for...🤔

 

Anyway, I actually noticed that all crashes take place either at or when approaching the Los Santos Downtown police station.

I mean, if there is anyone at all who actually cares... 😏

Spoiler

[2018-12-27 11:05:27.174] [TRACE] Requested backup LocalPatrol in LosSantosCity
[2018-12-27 11:05:27.175] [TRACE] Creating unit LocalUnit
[2018-12-27 11:05:27.185] Could not spawn new vehicle.
[2018-12-27 11:05:27.188] RagePluginHook
[2018-12-27 11:05:27.188]    w Rage.Vehicle.HandleVehicleCreation(Model model, Vector3 position, Single heading)
[2018-12-27 11:05:27.188]    w Rage.Vehicle..ctor(Model model, Vector3 position, Single heading)
[2018-12-27 11:05:27.188]    w ?????????????????????????????????????????.????????????????????????????????????????(????????????????????????????????????????? , Single[] , Vector3 , EBackupUnitType , Vector3 , Vector3 , EBackupResponseType , ????????????????????????????????????????? ) w E:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:wiersz 457
[2018-12-27 11:05:27.188]    w ?????????????????????????????????????????.?????????????????????????????????????????(EBackupUnitType , Vector3 , Vector3 , EBackupResponseType , Boolean ) w E:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:wiersz 433
[2018-12-27 11:05:27.189]    w ?????????????????????????????????????????.?????????????????????????????????????????(Vector3 , EBackupResponseType , EBackupUnitType , Boolean , Boolean ) w E:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupManager.cs:wiersz 284
[2018-12-27 11:05:27.189]    w ?????????????????????????????????????????.?????????????????????????????????????????(EBackupUnitType ) w E:\GTA V\LSPD First Response\LSPD First Response\Mod\BackupMenu.cs:wiersz 142
[2018-12-27 11:05:27.189]    w ?????????????????????????????????????????.?????????????????????????????????????????() w E:\GTA V\LSPD First Response\LSPD First Response\Engine\UI\Menu.cs:wiersz 351
[2018-12-27 11:05:36.368] LSPD First Response: Creating DrugDealer
[2018-12-27 11:05:36.370] [TRACE] Callout created:  #3
[2018-12-27 11:05:36.605] LSPD First Response: 
[2018-12-27 11:05:36.605] LSPD First Response: ==============================
[2018-12-27 11:05:36.605] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[2018-12-27 11:05:36.605] LSPD First Response: ------------------------------
[2018-12-27 11:05:36.606] LSPD First Response: Origin: Game fiber "CalloutManager".
[2018-12-27 11:05:36.606] LSPD First Response: ------------------------------
[2018-12-27 11:05:36.606] LSPD First Response: Exception type: System.InvalidOperationException
[2018-12-27 11:05:36.606] LSPD First Response: Exception message: Could not spawn new vehicle.
[2018-12-27 11:05:36.606] LSPD First Response: ------------------------------
[2018-12-27 11:05:36.606] LSPD First Response: Inner exceptions:
[2018-12-27 11:05:36.606] LSPD First Response: ------------------------------
[2018-12-27 11:05:36.606] LSPD First Response: Stack trace:
[2018-12-27 11:05:36.606] LSPD First Response: w Rage.Vehicle.HandleVehicleCreation(Model model, Vector3 position, Single heading)
[2018-12-27 11:05:36.606] w Rage.Vehicle..ctor(Model model, Vector3 position)
[2018-12-27 11:05:36.606] w UnitedCallouts.Callouts.DrugDealer.OnBeforeCalloutDisplayed() w D:\GTA5 - Development\FirstLSPDFR\FirstLSPDFR\Callouts\DrugDealer.cs:wiersz 55
[2018-12-27 11:05:36.606] w ?????????????????????????????????????????.?????????????????????????????????????????(Callout ) w E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:wiersz 254
[2018-12-27 11:05:36.606] w ?????????????????????????????????????????.?????????????????????????????????????????(Type ) w E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:wiersz 237
[2018-12-27 11:05:36.606] w ?????????????????????????????????????????.?????????????????????????????????????????() w E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:wiersz 134
[2018-12-27 11:05:36.606] w Rage.GameFiber.Main()
[2018-12-27 11:05:36.606] LSPD First Response: ==============================
[2018-12-27 11:05:36.606] LSPD First Response: 

 

You are crashing because you are trying to spawn a corrupted vehicle or nonexistent. 

Replace this in Grand Theft Auto V\lspdfr

backup.xml

ezgif-6-144362ad229a.gif.57018b8c27af72d3d8c4f522a6146a18.gif

 

  • Author

Ummm... Okay, I checked it and experienced no crashes on two approaches to the Downtown station... Kind of surprising given I can see no difference between the two files... 🤔

 

Is it too good to be true? I'll make some more tests!

  • Author

No luck unfortunately... 😔 Now I get another error with the following message...

 

Spoiler

[2019-01-01 19:30:45.904] LSPD First Response: ==============================
[2019-01-01 19:30:45.904] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[2019-01-01 19:30:45.904] LSPD First Response: ------------------------------
[2019-01-01 19:30:45.904] LSPD First Response: Origin: Game fiber "OnSceneGameFiberFiber".
[2019-01-01 19:30:45.904] LSPD First Response: ------------------------------
[2019-01-01 19:30:45.904] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[2019-01-01 19:30:45.904] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.ISpatial is invalid.
[2019-01-01 19:30:45.904] LSPD First Response: ------------------------------
[2019-01-01 19:30:45.904] LSPD First Response: Inner exceptions:
[2019-01-01 19:30:45.904] LSPD First Response: ------------------------------
[2019-01-01 19:30:45.904] LSPD First Response: Stack trace:
[2019-01-01 19:30:45.905] LSPD First Response: w Rage.Entity.DistanceTo(ISpatial spatialObject)
[2019-01-01 19:30:45.905] w APIExample.Callouts.IndecentExposure.<OnScene>b__15_0()
[2019-01-01 19:30:45.905] w Rage.GameFiber.Main()
[2019-01-01 19:30:45.905] LSPD First Response: ==============================
[2019-01-01 19:30:45.905] LSPD First Response:
[2019-01-01 19:30:47.072] LSPD First Response: All signs removed


I got it when attempting to cancel an already accepted callout with an "X" key.

Edited by TheMurderousCricket

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