TheMurderousCricket
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TheMurderousCricket reacted to EvilJackCarver in No activity at all?I don't know if Cyan's already fixed it or not (they [she?] probably did, since it's been eighteen hours), but it's functioning fine on my end at the moment.
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TheMurderousCricket reacted to Cyan in No activity at all?Yup, think something went wrong. We're on it.
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TheMurderousCricket reacted to MaxArk68 in Unable To Launch LSPDFRHi Steeeven, thanks for the reply,
AFter a day of failed attempts, I discovered the problem was related to my anti-virus. Disabling it seems to have done the trick.
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TheMurderousCricket reacted to saveed4eva in So... it seems the new launcher won't work with a reverted game version...greed is why we are not scum we are not the cess pool that is the bottom half that play the vile filth game for gambling and crime we are the ones who play ti for good
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TheMurderousCricket reacted to Beretta in rockstar games launcherWholeheartedly agree with the collective sentiment of this thread!
Since Grand Theft Auto's launch way back in 1997 , I have owned every GTA title, often duplicate/triplicate copies across multiple platforms. (Close to $1,000CAD)
I had initially purchased GTA V for XBOX 360 when it first launched (80-ish CAD). Once it was ported to PC, I purchased a warehouse edition from Best Buy (80 CAD) as soon as LSPDFR was announced. That was terrific, except that by the time I had purchased it, Rockstar had released nearly 30GB of updates that on my pitiful 1.5MBPS connection, took 3 days to complete! I played LSPDFR for less than one week before Rockstar put OpenIV out of commission and fucked over every single person who purchased their title for the sole purpose of mod enhanced gameplay.
Once modding was given back to the community, on several occasions, the integrity of the files was deemed corrupt by the Rockstar Games Social Club and the 30GB+ updates started again. Finally, out of sheer rage and frustration, I purchased the Steam Edition (another 60 CAD) so that I would be able to create backups and easily restore the entire game directory after game-breaking updates.
I have only just recently got back into LSPD:FR after being away on a lengthy work contract, and found that many of the mods that made LSPD:FR so enjoyable and immersive have discontinued updates and support, causing numerous crashes and glitches. That's not the end of the world, and I realise that many of these modders have given their time and resources freely in an effort to better the experience for the entire community. In my books, that is an incredibly selfless (and possibly thankless) job! Life goes on. I've managed to get by with a few good plugins and scripts that build on the LSPD:FR base mod, and have been enjoying it immensely for the past week or so.
Today, I launch Rage, which in turn launches steam, finally to launch an installer for a fucking launcher that I didn't ask for. The version of Rage that I am using is out of date, as it was the only way I was able to maintain a well behaved collection of plugins. That will no longer hook, as the game version is no longer supported. When I try to revert using the built in backup system in Rage, I am informed that there is a newer version of R* Social Club on my computer and the installation is being aborted. On top of that, this update has broken (yet again,) the compatibility of ScriptHookV.
I am so beyond frustrated at this point. I have been a loyal backer of Rockstar Games for going on TWENTY fucking years. I loved them, I held my breath every time a new GTA was announced. I pre-ordered, stood in lines, did extra chores around the house to come up with money for these games. And you know what? They never ONCE failed to deliver anything short of stellar, first class content! I can't begin to count the hours that I spent as a youth, engaged in the virtual worlds of Liberty, Vice, and San Andreas. While Take Two has been the parent company to Rockstar since nearly the beginning, they have traditionally left them to call their own shots. Then, this parasitic fucking entity imposes corporate decisions on Rockstar, which Rockstar itself doesn't even endorse. Rockstar sold out, and while I don't personally begrudge them for it, I can honestly say that I will never spend another penny on a Grand Theft Auto title, no matter how amazing it is. To do so would be to line the pockets of these corporate fucktards, who care more about generating revenue from a 6 year old game than the actual enjoyment of its fan base.
Here's a suggestion to you despicable, sleazy corporate fucks. "Take Two"cyanide capsules, ingest, and make the world a better place for all.
Fuck you, Take Two. I have never played your shitty moneygrabbing GTA Online; Never Wanted to play your shitty moneygrabbing GTA Online; and never will play your shitty moneygrabbing GTA Online. You won't get one fucking penny.
I'm all for doing the right thing, and purchasing a game the honest way, but after having paid full price for three separate copies of GTA V, only to have it broken and rendered useless by your underhanded bullshit, I can most definitely see the attraction to non-legit alternatives.
/RantOff
On a side note: Sadly, as technology allows us to one click shop, obtain information in a few clicks and download the latest games and media in mere hours, so too does it allow these villains to gain increasingly shocking amounts of control over our daily lives. I may look back on the 1990s through rose colored glasses, having lived my childhood years through them, but there is something to be said for the simpler times. When you went home at the end of your work day, that was it. There was no cell phone to pester you on after hours. Sure people had them, but rarely gave out their number to anyone outside of their family and friends. If you wanted to talk with a friend, you either picked up your corded landline phone (cordless if you were posh and had the arms of Schwarzenegger to lift the damned thing) and called them. But since calls were actually billed by the minute in those days, you only used it to invite said friend over to hang out. You know, like two people actually talking face to face for more than 5 minutes, and without having the safety blanket of a smartphone to hide behind when things got awkward? Scary, right??
I have avoided social media for the better part of 7 years now and will never again consider it to be of any value in my life. To have your every mistake; every comment; every embarrassing moment documented for eternity is simply not an attractive prospect for many, myself included. That is the great trade off. If you want to utilize social media networks for their intended purpose, you must forgo any expectation of privacy or anonymity of the most basic level. Games are heading in this direction as well. Why must I be online constantly, to play an offline game? To verify the authenticity of my purchase? Bullshit. That needs to happen exactly ONCE. It is absolutely ridiculous to imagine someone activating a game legitimately, to only turn around the next day and apply a crack to it because piracy is fucking cool. To prevent cheating and modding in an online multiplayer environment? Okay, I can buy into that. At least I could if this authentication and integrity verification process only happened when I wanted to play ONLINE! What does it matter if I have modifications that enhance my gameplay and could potentially give me an unfair advantage to other online players if I NEVER PLAY ONLINE? The only explanation that I can come up with is that these companies want to be able to a) Compile statistics of their user base for god knows what, and/or b) to deliver constantly updated shameless promotional garbage in your face about their latest must have title, and/or c) break mods for a long enough period that some may venture online and spend money on their shitty in game economy while waiting for rage plugin hook and scripthookv to update.
To be honest, as much as it hurts to not be able to keep up with the latest improvements of a great modification such as LSPD:FR, the headache of constantly fucking with my files in order to make things work is growing old on me fast. Coupled with the very real possibility of game developers collecting personal information in the near future is enough for me to pull the plug. I may have to resort to an alternative version of a game, but goddammit, I've only bought it three fucking times! Sue me, bitch! Ethics aside, at least in doing that, I would be assured that it will NEVER update, and once compatible mods and scripts have been installed, it will NEVER break.
Ahhh, the good old days.... 😕
Development of Grand Theft Auto, Circa Late 1990s
Beretta
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TheMurderousCricket reacted to TheDman131 in is there a chance we could live in other houses next lspdfr update?I know that the view of the clif side house is nice but I hate how narrow the roads are, if at all possible I'd love to live in the apartment complex on Spanish avenue and in case you have no clue what it looks like, heres a picture!
https://steamcommunity.com/sharedfiles/filedetails/?id=1704026110
when I first started playing GTAO this was my go to place I'd love to have this as my starting home instead!
However maybe your the guy or girl that liked eclipse towers or maybe one of the other properties in Blane county or paleto!
It would be nice to have a change of scenery!
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TheMurderousCricket reacted to CivicSIR in Rockstar Launcher New UpdatesHas anyone here having issue with the new rockstar launcher that release today...I couldn't launch Rage plugin hook to run.....
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TheMurderousCricket got a reaction from Central in LSPDFR Crash Upon Receiving Dispatch CallThe only thing that yet comes to my mind would be the standard - take out mods one by one and see if the problem goes away.
I'd start with "Super callouts". Yes, I know it is supposed to be 0.43, but then again it says "N/A" in the listing... Ideally, callout version should also be consistent with the app version.
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TheMurderousCricket got a reaction from Central in LSPDFR Crash Upon Receiving Dispatch CallLSPDFR as such does not require .NET - it's the RPH that does! 🙂 Having said that, you should look it up on their page.
When I took my first steps with LSPDFR, I also had some trouble. RPH was unable to even launch the game. However, when I got my .NET right, it just all went away and I could play normally.
So my "qualified guess" is that the same might work for you. Especially given the message in your log that relates to a .NET exception.
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TheMurderousCricket got a reaction from BenJo1908 in Diamond Casino Update - More InfoIt absolutely sucks to have an an update break LSPDFR itself, forcing the mod to be updated rather than just RPH.
I hope I will still be able to use version 0.42, as this is the most stable one available up to date. It worked like magic... Sadly, with the new GTA Launcher it started to crash ocassionaly.
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TheMurderousCricket reacted to Reddington in Here we go again-updateI understand the frustration, but you need to remember that for the mass majority of GTA 5 players who know nothing about modding, these updates are Christmas. Yeah Rockstar is collecting money left and right, but it's content, and that's what people want an endless supply of.
The updates really aren't a problem if you back up your game. There's an option in RPH to do it, but I've always followed this method and it works flawlessly.
Note: This is in the 0.3 section of LSPDFR, but it still works for 0.4.