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Help needed [again]

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  • Author

1http://imageshack.us/photo/my-images/853/pr4h.png/

2http://imageshack.us/photo/my-images/845/pr3t.png/

3http://imageshack.us/photo/my-images/715/pr2y.png/

4http://imageshack.us/photo/my-images/526/pr1mh.png/

Reworked image, should be able to read it better now.

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There are multiple objects named 'skel' which either have to be deleted or renamed. There are also multiple wheel_lf's

It's also concerning that you don't have any l1 or l2 models (or even l0s?) and no collisions.

I think it's better off if you start over with a clean base vehicle model to edit. I'm not quite sure what you've managed to do to this one.

It's like you've exported the vehicle as one format that has attatched everything together in a way that it shouldn't be and it's really wrecked the whole scene. You are importing .wft files and exporting only .wft files right?

Edited by Ekalb

  • Author

Yes i only were importing the .wtf file to add a lightbar like you explained. But after exporting i get this errors. Also i have nu clue what seperated parts a vehicle have to contain to be exported correctly. Im all new to this and i really would like to know where all the parts are/work for also to know if i ever try to model a car that i know what parts i need to export a model. I didnt seen any tutorial but the work like you do is awesome, things like you do i want to do too :)

Well I'm not sure what happened along the track but if you go right back to the drawing board, start a file/scene in Zmodeler and import one of the unlocked crown victorias. I'd recommend using Sam's one from the gallery here if that isn't the one you are using already. Remember that before importing the model into zmodeler, create a work folder with the .wft and .wtd inside it, as well as all the texture images extracted from the .wtd file AND all the vehshare texture images.

Take a look at the hierarchy of that vehicle. There are dummy parts and then under them are l0, l1 and l2 and collision parts on some occasions.

For any parts you want to add, like that other lightbar, do the same thing. Move the .wft and .wtd file into your work folder and extract all the images from that .wtd file there as well.

A lot of what I learnt about using Zmodeler, aside from UV-mapping and a few of the real basics getting me started was essentially self taught just by googling and looking at zmodeler/gtaiv import/export discussions on other websites and forums.

Edited by Ekalb

  • Author

It's a unlocked crown vic from Sam, so i don't get it why it shouldn't export it. But the link you gave me was exactly what i needed!!! Perfect information :D

Thanks for the help and i will try to get a other unlocked model working ingame!

Have a look at this, it should help you:

http://www.gtagaming.com/forums/showthread.php?t=120110

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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