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Max911

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Everything posted by Max911

  1. Hey guys, thanks for showing your interest and efforts to reply! Also a big thank you for providing me the knowledge that it became open source... I always remembered it wasnt open source but it made sense when i saw the 2022 release date during the pandemic. I was in the middle of the pandemic busy with ELS emissive mods for IV so i probably never noticed. Hence this is the reason i thought now it would be a great oppertunity to pitch the above idea for a own made version. Nonetheless the information you guys provided me was exactly what i wouldve needed at one point as the tools for reverse engineering the loaders was too small and it missed alot of natives, handles and stuff which caused strange behaviour of LCPDFR ingame. As of now i downloaded the open source git and restarted with a clean loader while letting the AI tool know to always use my lcpdfr_public folder (git source on my pc) as reference points for structure flow. Already alot of improvements have been made, in the coming weeks i will post more updates, screenshots and future ideas that i have to add. For now i can share with you guys that my first plan after making the loader fully functional is to enchance the LCPDFR dynamic, re-designing callout events, together with a improved pull over system including a new way of calling traffic stop backups as where the units will either park behind you in yet a calm scenario and will immediately pull up into a tactial position when a vehicle or driver is either wanted to approach for a professional arrest. This can be requested by the player by a hotkey after the vehicle has been pulled over. Like "F1 = No Backup "F2 = Code 2 Backup" "F3 = Code 3 Backup" and then proceed with the traffic stop events. The things so far what i have implemented for ELS is to reduce the siren chaos ingame from all the units who are chasing. The system i created so far is capable of when units pull up to a scene to determine how many sirens in a radius are still active and decide whether its too many. Kinda like in real life where some officers quickly hit the siren button to turn it off and as where some officers jump out and start to run making the wail sound in the distance. This effect is now also included in my LCPDFR version, during chases the cop cars will also use the same way of using sirens where i also added if they are turned off they will shortly use the wail or yelp/horn on intersections and after it will drive along with just the lights. One of the last thing that i will do once my version has been made is to implement it also with RTX Remix, specifically finding a solution to the police lightbar lighting issues that it has right now, if you dont know RTX Remix cant render proper scene lightning from the lightbar as the script/textures are setup differently than how RTX projects it (As to my simple understanding and ability to explain). More ideas are also really appreciated so if youve had a wish or dream function to see being implemented in LCPDFR please reply underneath as i would love to hear from you and add it into the game to do something back for the community.
  2. Hello everyone! I honestly never thought I'd be making a topic like this in 2026, but here we are. For the past month I've been working on something that I know many old LCPDFR players have wanted for years: A fully functional version of LCPDFR for GTA IV: Complete Edition. Like many of you, I grew up playing GTA IV and LCPDFR. I started modding GTA when I was around 10 years old and over the years I've learned 3D modelling, vehicle creation, map modelling and C++ programming. I'm far from calling myself a professional developer, but I've always enjoyed reverse engineering and recreating systems while keeping them as close to the original experience as possible. One thing that always frustrated me was how unstable LCPDFR became over the years. Back on version 1.0.7.0, random crashes were simply accepted as "part of the experience." When Rockstar replaced the legacy version with GTA IV: Complete Edition, things became even worse because the original platform LCPDFR was built for essentially disappeared. Instead of giving up, I decided to see whether it would be possible to make LCPDFR work on Complete Edition. Over the last month I've been reverse engineering the ScriptHook and AdvancedHook loaders together with the LCPDFR DLLs, analysing how the event managers, handlers and internal systems communicate. Using AI as an assistant for repetitive analysis and my own C++ modifications, I've started rebuilding compatibility layer by layer. Current Progress✅ LCPDFR loads on GTA IV Complete Edition (1.2.0.59) ✅ Modified DLL loaders adapted for Complete Edition ✅ Major internal systems reconstructed ✅ Roughly 50–60% of the project completed ✅ Significantly improved stability compared to the original setup The goal isn't simply to "make it launch." My goal is to create a version that feels like the original LCPDFR while running reliably on modern systems, including Windows 11, modern ScriptHook environments and DXVK. If everything goes according to plan, I'd like to achieve stability close to 99% uptime with little to no random crashes. This isn't intended to replace the original developers' incredible work. Quite the opposite—this project exists because I want to preserve it and make it playable again for today's community. If there's enough interest, I'll continue posting development updates, screenshots, videos and technical breakdowns of what has already been achieved. I'd also love to hear what features or systems people would most like to see working again. Maybe it's finally time to bring LCPDFR back to life. Thanks for reading, and I look forward to hearing your thoughts!
  3. So i need to install social club only? And then im able to join any LCPDFR MP server? (Some only by applying ofcourse)
  4. Hi everyone, I need some help since i want to play LCPDFR on Multiplayer. I've already read that i need to go on single player by using my cellphone and choose free mode. But i wan't to know is there any other program for needed like Live? or rockstar club or anything? Yes i know about the thing that scripts and vehicles needs to be the same. Thanks in advance, Max.
  5. It's a unlocked crown vic from Sam, so i don't get it why it shouldn't export it. But the link you gave me was exactly what i needed!!! Perfect information :D Thanks for the help and i will try to get a other unlocked model working ingame!
  6. Yes i only were importing the .wtf file to add a lightbar like you explained. But after exporting i get this errors. Also i have nu clue what seperated parts a vehicle have to contain to be exported correctly. Im all new to this and i really would like to know where all the parts are/work for also to know if i ever try to model a car that i know what parts i need to export a model. I didnt seen any tutorial but the work like you do is awesome, things like you do i want to do too :)
  7. 1http://imageshack.us/photo/my-images/853/pr4h.png/ 2http://imageshack.us/photo/my-images/845/pr3t.png/ 3http://imageshack.us/photo/my-images/715/pr2y.png/ 4http://imageshack.us/photo/my-images/526/pr1mh.png/ Reworked image, should be able to read it better now.
  8. 1http://imageshack.us/photo/my-images/27/pr4v.png/ 2http://imageshack.us/photo/my-images/856/pr3l.png/ 3http://imageshack.us/photo/my-images/191/pr2kr.png/ 4http://imageshack.us/photo/my-images/62/pr1w.png/ See?
  9. I expanded it, and its the exactly same error. I've been looking everywhere but no where is a duplicate of it.
  10. Okay, wierd problem, i've found the duplicate of it and deleted it. If im trying to export it again it gives me the same error. Also i tried to delete all that parts but still the same error.
  11. Nope didnt delete anything, but what part do i have to delete, there are lots of them :S
  12. It says: Error collecting export data. file:GTAIVExport.cpp line:76 | |---Dupliceate instance of part "wheelmesh_lf" found. file:GTAIVExport.cpp line:325 | |--- Empty. Screen:
  13. Thanks to the links, i've imported the lightbar from bxbugs into zmodeler and put it into the chassis sub folder. so its now a part of the crown victoria. (Second link) When i try to export the police.wft i get this error: Thanks.
  14. Do you/anyone know where i can get a unlocked police car model? Like a CVPI?
  15. Hello people, I've started to make my reskins for gta IV but now i've done alot of them i would like to know where i can download a lightbar which i can attach to a model. But as i see in Zmodeler, there are alots of parts and where do i have to connect the lightbar to? Thanks in Advance, Max911.
  16. i guess nobody does. lol
  17. I have the problem with updating the live thing, i get the error that i have to be connected to the internet with error code: 0x80070002 So does anybody know a fix for that?
  18. Urr i dont understand it, since i have installed patch 1.7 for being able to play LCPDFR windows live is removed rite?
  19. But is GTA Dispatch Assistance Mod needed to play multiplayer?
  20. Hello People, Me and a m8 of me want to play LCPDFR together, but since i am new to making servers and stuff i want to know how to make a server where me and my mate only can play on. Ive read in a topic that i have to create a live match but since its patched to 1.7 that it is impossible. Also seen on youtube that i have to download GTA Dispatch Assistance Mod. But can anyone give me some stepts on how to do this? With friendly greetings of Max!
  21. I also having exactly the same issue, i did all these steps and it didn't work yet. Only thing that i didn't have done yet is installing patch 1.0.7.0. I will let you guys know if this worked. ----------------------EDIT------------------------ Solution found! If you have 1.0.4.0 u must upgrade it to 1.0.7.0. Download Link: http://games.softpedia.com/dyn-postdownload.php?p=30489&t=0&i=1 1. Download the setup 2. Launch UpdateTitle.exe 3. Install the files. 4. For windows 7 and Vista users run the LCPDFR setup as a administrator. 5. Follow the instructions for the install 6. Go ingame and test if it works with ALT+P
  22. Over and over again i see you guys saying follow tutorials about creating a car! I followed them but i want to know how and what parts do i need to make or make it part of it so it will ingame having scratches or so. And let the headlights work etc. But the only thing each time i get back is that i must follow the tutorials. Please post some helpfull tut's here!
  23. Wow Awesome model!? Can you learn me that in 3DS Max i only can model in zmodeler but not very accurate because of the blueprints.
  24. Hey foks, Since i already show some time ago a project of a Sprinter where i was working on i lost that file. But i want to know how and what do i need or to create Models for gta IV I already have -3D Modelling experience -Texturing experience -UV mapping experience So is there a minium of polygon count and how do i create doors and how do let work wheels etc? If someone can explain that to me here in topic or via PM or even via MSN it would be great. Greeting from Max.
  25. Vice city with gta IV engine? Naah i would prefer more gta III than.

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